FreeThinker Posted October 18, 2018 Author Share Posted October 18, 2018 (edited) 47 minutes ago, BRAAAP_STUTUTU said: are there any compatabillity patches for IE that would allow kerbal atomics to work correctly? 2 Not yet, but now that there is a patch for the Stock nuclear engine, the same should be relatively easily repeatable for kerbal atomics 47 minutes ago, BRAAAP_STUTUTU said: does the cryogenic engines mod require one? Not really, since they are basically chemical engines that run on realistic propellants except for the oxidiser which could be replaced by LqdOxygen Edited October 18, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Novak Posted October 25, 2018 Share Posted October 25, 2018 (edited) Hello FreeThinker. Excuse my English, it's not excellentI think I've found a bug with the engine "Plazma Nozzle" with the "Positron Reactor Antimatter"My ships use that combo (with Liquid Fuel) and they have always worked correctly but today when activating the last reactor upgrade (Extreme Radiators) I can not choose the "Liquid Fuel" as fuel.Is it a failure?. I have tried this with a clean installation of the game (1.4.5 and 1.5.1) and the fault persists, if I activate the last "update" of the "Positron Reactor Antimatter" I can not use the LiquidFuel in the Plasma Nozzle Thanks for your help and congratulations for this great mod P.D I have seen that the ships that work for me with the reactor have the "OLD" attribute. The new reactor model can not use LiquidFuel with the Plasma Nozzle ??? Edited October 25, 2018 by Novak Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 26, 2018 Author Share Posted October 26, 2018 (edited) @Novak Next release the positron antimatter will be able to use any propellant support by the connected nozzle, but at base isp Edited October 26, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Novak Posted October 26, 2018 Share Posted October 26, 2018 Thanks ! Quote Link to comment Share on other sites More sharing options...
HereComesTheBoom Posted October 26, 2018 Share Posted October 26, 2018 (edited) @FreeThinker I usually only play KSP when all the mods I have installed are current relative to the KSP version. With KSP now at 1.5, what is the ETA on having KSPIE updated for KSP 1.5? I don't mean to be pushy, and I'm certainly not trying to say "Hurry up". I'm just curious so I can update my mod list as soon as I'm able. Edited October 26, 2018 by HereComesTheBoom Quote Link to comment Share on other sites More sharing options...
danshu15 Posted October 27, 2018 Share Posted October 27, 2018 @FreeThinker Howdy sir! I've noticed another oddity but I'm not really sure if it's Interstellar related. Some of the ion engines don't seem to be able to use fuel and have 0.0ISP stats I also included a screenshot of that missing magnetic field scrolling error when the dual technique magnetometer is in use. It appears to be fine around Gael, but once leaving Gael's SOI it spams that error in the console log Screenshots Output Log Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 27, 2018 Author Share Posted October 27, 2018 (edited) 15 hours ago, HereComesTheBoom said: @FreeThinker I usually only play KSP when all the mods I have installed are current relative to the KSP version. With KSP now at 1.5, what is the ETA on having KSPIE updated for KSP 1.5? I don't mean to be pushy, and I'm certainly not trying to say "Hurry up". I'm just curious so I can update my mod list as soon as I'm able. I already uploaded a KSPIE beta for KSP 1.5.1, but in to make a standard release, tweakscale needs to be updated to 1.5.1 1 hour ago, danshu15 said: @FreeThinker Howdy sir! I've noticed another oddity but I'm not really sure if it's Interstellar related. Some of the ion engines don't seem to be able to use fuel and have 0.0ISP stats I also included a screenshot of that missing magnetic field scrolling error when the dual technique magnetometer is in use. It appears to be fine around Gael, but once leaving Gael's SOI it spams that error in the console log Screenshots Output Log It looks like you are using a mix of Interstellar and another mod that modifies the Ion engine. My guess that second mod is causing the 0.0 Isp stats Edited October 27, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Omeran Posted October 27, 2018 Share Posted October 27, 2018 On 10/1/2018 at 1:47 PM, Omeran said: I've come upon a crash (in other occurrence, the ship vanishes), that happens when getting near a craft with multiple ISRUs working (possibly when one of the tanks is out of space). It repeated several times, until I turned off all ISRUs, then everything was fine. Is this worth a deeper investigation? Ok, this is consistently happening when leaving the Sabatier process on. When the vessel is loaded (either a saved game with the active vessel, switching to the vessel or getting close to vessel with another vessel/Kerbal), Really bad stuff happen (The ship vanishes, or the game crashes). This Doesn't happen with the regolith process (I haven't tested all ISRU processes). On a different note - There are many typos and some naming inconsistencies in the part descriptions. Can I help fixing them? Quote Link to comment Share on other sites More sharing options...
danshu15 Posted October 27, 2018 Share Posted October 27, 2018 Thank you sir! It's probably a residual problem with Atomics, I'll have to take one or the other out probably. Could that also cause the magneticfield info issue? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 28, 2018 Author Share Posted October 28, 2018 (edited) 22 hours ago, Omeran said: On a different note - There are many typos and some naming inconsistencies in the part descriptions. Can I help fixing them? Sure, make a pull request in github with the suggested changes Edited October 28, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Wiowt Posted October 30, 2018 Share Posted October 30, 2018 Why can nuclear and thermal jets work only with 2 propellants? How to use more? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 30, 2018 Author Share Posted October 30, 2018 (edited) 1 hour ago, Wiowt said: Why can nuclear and thermal jets work only with 2 propellants? How to use more? compatible propellants depend on unlocked fuel storage technology, reactor type and nozzle type. Edited October 30, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Wiowt Posted October 30, 2018 Share Posted October 30, 2018 24 minutes ago, FreeThinker said: compatible propellants depend on unlocked fuel storage technology, reactor type and nozzle type. But i play in sandbox and i can use only air and air+hydrogen Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 30, 2018 Author Share Posted October 30, 2018 3 hours ago, Wiowt said: But i play in sandbox and i can use only air and air+hydrogen ok, what reactor are you attempting to use with what nozzle Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 31, 2018 Share Posted October 31, 2018 @FreeThinker hey again, it's been a long time, glad to be back in ksp with an upgraded pc and a professional studio mic coming in 2 days, I'm sending you a private message, please check it Quote Link to comment Share on other sites More sharing options...
Omeran Posted October 31, 2018 Share Posted October 31, 2018 I've been trying to use the ablative laser nozzle with some very limited success, and can't understand why - At first I was using a weird contraption where a single vessel was composed from a reactor and a diode beamed power laser (using long infra-red beams), connected using a stack separator to the launch vehicle with the nozzle. The idea was to fire up the laser, start the nozzle, separate the parts and get a liftoff. What was actually happening was that the nozzle got reception, but no thrust, until a point where the node holding the separator overheated and exploded, and then I got thrust and a liftoff, but I figured out there must be a better way of doing it without anything exploding. So I got a separate wheeled vehicle with a diode beamed power laser, using the same long infra-red beams, and placed it next to the launch pad. Since at launch I didn't get a reception from the nozzle, I used a small solid-fuel rocket to get the launch vehicle in the air, but then even though I had very good reception, and the nozzle was fuming, I didn't get any thrust. Any idea what am I doing wrong? Quote Link to comment Share on other sites More sharing options...
samooo2 Posted October 31, 2018 Share Posted October 31, 2018 6 hours ago, Omeran said: I've been trying to use the ablative laser nozzle with some very limited success, and can't understand why - At first I was using a weird contraption where a single vessel was composed from a reactor and a diode beamed power laser (using long infra-red beams), connected using a stack separator to the launch vehicle with the nozzle. The idea was to fire up the laser, start the nozzle, separate the parts and get a liftoff. What was actually happening was that the nozzle got reception, but no thrust, until a point where the node holding the separator overheated and exploded, and then I got thrust and a liftoff, but I figured out there must be a better way of doing it without anything exploding. What is this launch abomination . Anyway, you cannot beam power within a single vessel, looks like the system wasn't designed for it. 6 hours ago, Omeran said: I Since at launch I didn't get a reception from the nozzle, I used a small solid-fuel rocket to get the launch vehicle in the air... Ablative nozzle is pretty much impossible to use as a first stage because the beam needs to come from directly below. And it also tends to lose reception once you start the gravity turn... 6 hours ago, Omeran said: So I got a separate wheeled vehicle with a diode beamed power laser, using the same long infra-red beams, and placed it next to the launch pad. Since at launch I didn't get a reception from the nozzle, I used a small solid-fuel rocket to get the launch vehicle in the air, but then even though I had very good reception, and the nozzle was fuming, I didn't get any thrust. Any idea what am I doing wrong? Low power is my first guess, it that's the case it should also show some completely wierd value for ISP, like 14.8 or 100000 and not use any fuel. In-atmosphere thermal engines get a flat thrust penalty (like -100KN) which can put their actual thrust at 0 if they're not strong enough. (Not sure if this was intended or not.) For example: when scaled to 1.25 the nozzle can receive a maximum of 750MW, which is not enough to get any thrust at all while on Kerbin below 3KM. Larger scale versions work better, even at sea level, but they take way more power. If it's something else, maybe post a screenshot of the ship in that state? Quote Link to comment Share on other sites More sharing options...
Wiowt Posted October 31, 2018 Share Posted October 31, 2018 (edited) 18 hours ago, FreeThinker said: ok, what reactor are you attempting to use with what http://imgur.com/a/LjJ0fCd Edited October 31, 2018 by Wiowt Quote Link to comment Share on other sites More sharing options...
Omeran Posted October 31, 2018 Share Posted October 31, 2018 27 minutes ago, samooo2 said: you cannot beam power within a single vessel, looks like the system wasn't designed for it. Ha! Like that has ever stopped us! Anyway - it had a separator, so, they were technically separate vessels 29 minutes ago, samooo2 said: Low power is my first guess, it that's the case it should also show some completely wierd value for ISP, like 14.8 or 100000 and not use any fuel. In-atmosphere thermal engines get a flat thrust penalty (like -100KN) which can put their actual thrust at 0 if they're not strong enough. Could be it. With 1GW beamed power I managed to get a small vehicle to orbit. It gets pretty hot though, but now I can get stuff (read: Kerbals) back to Kerbin for even cheaper Quote Link to comment Share on other sites More sharing options...
Wandersen Posted October 31, 2018 Share Posted October 31, 2018 (edited) I may have the same problem as Wiowt. All the thermal nossels I have tried only seem to support liquid hydrogen and atmosphere as fuel. They won't accept liquid fuel, oxidiser or most of anything else they used to support and which is mentioned in the wiki. Also, they support hydrogen peroxide but I can't find any fuel tanks for that. The reactor doesn't seem to matter either. I have tried some of the antimatter reactors and the pebble bed reactor. They work great with an intake in atmo but there seem to be something wrong with what fuel the nossels will accept. Edited October 31, 2018 by Wandersen Clarification Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 31, 2018 Author Share Posted October 31, 2018 The Laser Ablative nozzle is very powerful if you know how power it correctly Step 1: Build a Rover with enough power (6+ GW) Step 2 put it next to the launch platform and make sure it s active Step 3: Launch the vessel and profit from high isp , high thrust propulsion at a low price If you don't want to put the laser next to the platform, make sure the nozzle is raised a bit Quote Link to comment Share on other sites More sharing options...
Wiowt Posted November 1, 2018 Share Posted November 1, 2018 (edited) 2 hours ago, Wandersen said: I may have the same problem as Wiowt. All the thermal nossels I have tried only seem to support liquid hydrogen and atmosphere as fuel. They won't accept liquid fuel, oxidiser or most of anything else they used to support and which is mentioned in the wiki. Also, they support hydrogen peroxide but I can't find any fuel tanks for that. The reactor doesn't seem to matter either. I have tried some of the antimatter reactors and the pebble bed reactor. They work great with an intake in atmo but there seem to be something wrong with what fuel the nossels will accept. Is it a bug or a change? Edited November 1, 2018 by Wiowt Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 1, 2018 Author Share Posted November 1, 2018 (edited) 9 hours ago, Wiowt said: Is it a bug or a change? It's both, there is a new structural change dividing thermal nozzle into oxidising and reducing resistant nozzles and a bug that can cause the propellants not to be available as they should. Edited November 1, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Wiowt Posted November 1, 2018 Share Posted November 1, 2018 (edited) Just now, FreeThinker said: It's both, there is a new structural change dividing thermal nozzle into oxidising and reducing resistant nozzles and a bug that can cause the propellants not to be available as they should. Ok. Would you fix it? I'd be very grateful Edited November 1, 2018 by Wiowt Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 1, 2018 Author Share Posted November 1, 2018 7 minutes ago, Wiowt said: Ok. Would you fix it? I'd be very grateful I still need to know for exactly what nozzle and reactor combination. It matters Quote Link to comment Share on other sites More sharing options...
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