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[1.12.x] DMagic's Evolved Mods - Tracking Station Evolved 7.0 [12-17-2021]


DMagic

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This mod has been adopted by Linuxgurugamer

v8

  • Adoption by Linuxgurugamer
  • Thanks to github user @shult12 for these fixes:
    • Fixed tracking station selecting vessel when terminating mission or sorting the list
    • Fixed map vessel filters throwing errors
  • Fixed error with GameEvents not properly unhooking the event handlers
  • Added fix for exception when a type index is requested which is out of bounds
  • Added check for an unfixed BodyOrderList (caused by previous bug)
     
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New release, 1.0.8.2

  • Renamed the main DLL to allow CKAN to recognize if the mod was manually installed mod
     

Sorry for the rapid release.  1.0.8.1 had a warning about the name of the DLL not matching the mod identifier.  This was a very old problem, this release merely renamed one of the DLLs so that CKAN can identify a manually installed copy of the mod

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Working now. When I click the planet TAB I get a NullReferenceException. Just once and not a spam. Nothing I cant live with. 

Spoiler

[EXC 15:32:00.054] NullReferenceException: Object reference not set to an instance of an object
    BetterTracking.Tracking_Header..ctor (System.String title, System.Int32 vesselCount, System.Int32 moonCount, UnityEngine.GameObject obj, System.Int32 mode, BetterTracking.Tracking_Header+ToggleOrbits toggle) (at <0a3121cea3094b5786f7867544d55627>:0)
    BetterTracking.Tracking_Group.AddHeader (System.Int32 vessels, System.Int32 subVessels) (at <0a3121cea3094b5786f7867544d55627>:0)
    BetterTracking.Tracking_Group..ctor (System.String title, System.Boolean isOpen, System.Boolean instant, System.Collections.Generic.List`1[T] vessels, System.Collections.Generic.List`1[T] subGroups, CelestialBody body, VesselType type, BetterTracking.Tracking_Mode mode) (at <0a3121cea3094b5786f7867544d55627>:0)
    BetterTracking.Tracking_Controller.SortCelestialBodies () (at <0a3121cea3094b5786f7867544d55627>:0)
    BetterTracking.Tracking_Controller.ListUpdate () (at <0a3121cea3094b5786f7867544d55627>:0)
    BetterTracking.Tracking_Controller+<WidgetListReset>c__Iterator4.MoveNext () (at <0a3121cea3094b5786f7867544d55627>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

I said that to fast. I have a weird artifact in the centre of my focused bodies and craft. Here is my log. Ive 200 mods installed and have had to upgrade to 64GB because 32 was not enough. Most likely a compatibility issue. My log file may help. 

https://drive.google.com/file/d/1HhjL2TICz6c4sZgAphGDHclrehSyP-ri/view?usp=drive_link

ogOZUmh.jpeg

 

w3TUS72.jpeghAUDG7A.jpeg

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1 hour ago, dave1904 said:

I said that to fast. I have a weird artifact in the centre of my focused bodies and craft. Here is my log. Ive 200 mods installed and have had to upgrade to 64GB because 32 was not enough. Most likely a compatibility issue. My log file may help. 

https://drive.google.com/file/d/1HhjL2TICz6c4sZgAphGDHclrehSyP-ri/view?usp=drive_link

I have 180+ mods installed in I don't get this artifact in the latest version of Tracking Station.  My only (lame) suggestion is to start losing mods mods a bunch at at time until the artifact disappears then re-add a few of those and test again until it reappears.

I'm sure LGG will have a more sensible solution.

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