linuxgurugamer Posted Monday at 04:34 PM Share Posted Monday at 04:34 PM This mod has been adopted by Linuxgurugamer v8 Adoption by Linuxgurugamer Thanks to github user @shult12 for these fixes: Fixed tracking station selecting vessel when terminating mission or sorting the list Fixed map vessel filters throwing errors Fixed error with GameEvents not properly unhooking the event handlers Added fix for exception when a type index is requested which is out of bounds Added check for an unfixed BodyOrderList (caused by previous bug) Quote Link to comment Share on other sites More sharing options...
dave1904 Posted Tuesday at 05:23 PM Share Posted Tuesday at 05:23 PM Are there any dependencies for Tracking Station Evolved? I still have the stock UI ingame. Quote Link to comment Share on other sites More sharing options...
Tartrus Posted Tuesday at 08:48 PM Share Posted Tuesday at 08:48 PM Installed the last update and the tracking station is stock UI now. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Wednesday at 12:15 AM Share Posted Wednesday at 12:15 AM 6 hours ago, dave1904 said: Are there any dependencies for Tracking Station Evolved? I still have the stock UI ingame. 3 hours ago, Tartrus said: Installed the last update and the tracking station is stock UI now. I'm looking into this Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Wednesday at 12:29 AM Share Posted Wednesday at 12:29 AM I've identified the problem, it's a problem with the build. I hope to have it fixed soon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Wednesday at 12:59 AM Share Posted Wednesday at 12:59 AM (edited) New release, 1.0.8.1 Fixed build error, version bump for CKAN Should be available via CKAN in a few minutes Update now available via CKAN Edited Wednesday at 01:20 AM by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Wednesday at 01:38 AM Share Posted Wednesday at 01:38 AM New release, 1.0.8.2 Renamed the main DLL to allow CKAN to recognize if the mod was manually installed mod Sorry for the rapid release. 1.0.8.1 had a warning about the name of the DLL not matching the mod identifier. This was a very old problem, this release merely renamed one of the DLLs so that CKAN can identify a manually installed copy of the mod Quote Link to comment Share on other sites More sharing options...
dave1904 Posted Wednesday at 02:34 PM Share Posted Wednesday at 02:34 PM Working now. When I click the planet TAB I get a NullReferenceException. Just once and not a spam. Nothing I cant live with. Spoiler [EXC 15:32:00.054] NullReferenceException: Object reference not set to an instance of an object BetterTracking.Tracking_Header..ctor (System.String title, System.Int32 vesselCount, System.Int32 moonCount, UnityEngine.GameObject obj, System.Int32 mode, BetterTracking.Tracking_Header+ToggleOrbits toggle) (at <0a3121cea3094b5786f7867544d55627>:0) BetterTracking.Tracking_Group.AddHeader (System.Int32 vessels, System.Int32 subVessels) (at <0a3121cea3094b5786f7867544d55627>:0) BetterTracking.Tracking_Group..ctor (System.String title, System.Boolean isOpen, System.Boolean instant, System.Collections.Generic.List`1[T] vessels, System.Collections.Generic.List`1[T] subGroups, CelestialBody body, VesselType type, BetterTracking.Tracking_Mode mode) (at <0a3121cea3094b5786f7867544d55627>:0) BetterTracking.Tracking_Controller.SortCelestialBodies () (at <0a3121cea3094b5786f7867544d55627>:0) BetterTracking.Tracking_Controller.ListUpdate () (at <0a3121cea3094b5786f7867544d55627>:0) BetterTracking.Tracking_Controller+<WidgetListReset>c__Iterator4.MoveNext () (at <0a3121cea3094b5786f7867544d55627>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I said that to fast. I have a weird artifact in the centre of my focused bodies and craft. Here is my log. Ive 200 mods installed and have had to upgrade to 64GB because 32 was not enough. Most likely a compatibility issue. My log file may help. https://drive.google.com/file/d/1HhjL2TICz6c4sZgAphGDHclrehSyP-ri/view?usp=drive_link Quote Link to comment Share on other sites More sharing options...
Brigadier Posted Wednesday at 04:24 PM Share Posted Wednesday at 04:24 PM 1 hour ago, dave1904 said: I said that to fast. I have a weird artifact in the centre of my focused bodies and craft. Here is my log. Ive 200 mods installed and have had to upgrade to 64GB because 32 was not enough. Most likely a compatibility issue. My log file may help. https://drive.google.com/file/d/1HhjL2TICz6c4sZgAphGDHclrehSyP-ri/view?usp=drive_link I have 180+ mods installed in I don't get this artifact in the latest version of Tracking Station. My only (lame) suggestion is to start losing mods mods a bunch at at time until the artifact disappears then re-add a few of those and test again until it reappears. I'm sure LGG will have a more sensible solution. Quote Link to comment Share on other sites More sharing options...
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