HafCoJoe Posted August 1, 2022 Share Posted August 1, 2022 Greetings Dmagic, I wanted to thank you for creating such a wonderful mod The nesting planets is my main use cause for this mod, and it really saves me headache when figuring out what is where Quote Link to comment Share on other sites More sharing options...
Makrom Posted February 4, 2023 Share Posted February 4, 2023 Such a great mod! Congrats! Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 31, 2023 Share Posted March 31, 2023 Hey, with Breaking ground DLC, i can't see the "science" category word in the tracking station, it a minor bug. Everything else is working ok. Quote Link to comment Share on other sites More sharing options...
Makrom Posted July 2, 2023 Share Posted July 2, 2023 When I load a vessel from the tracking window, and after doing some stuff with it, I´m not able to go to space center o go back to the tracking station via the menu called by the ESC key. [LOG 21:10:03.110] Game Paused! [LOG 21:10:03.110] [UIMasterController]: ShowUI [EXC 21:10:06.100] NullReferenceException: Object reference not set to an instance of an object The only way to get out of the " scene" is loading the persistent or a quicksave. This start to happen recently, not sure if totally related to TSE, but it is when I use it that I got the error. LOG: https://www.mediafire.com/file/g2n3wvq11vx27ap/KSP.log/file hope this helps Quote Link to comment Share on other sites More sharing options...
routonmh Posted July 5, 2023 Share Posted July 5, 2023 On 7/1/2023 at 9:32 PM, Makrom said: [EXC 21:10:06.100] NullReferenceException: Object reference not set to an instance of an object The only way to get out of the " scene" is loading the persistent or a quicksave. This start to happen recently, not sure if totally related to TSE, but it is when I use it that I got the error. I found your post after looking to solve my issue where my satellite would explode after changing vessels. It happened to be right after installing this tracking center mod. It seemed to be happening after renaming vessels. But it was only happening sometimes. It then occurred to me that I pressed the Home key when renaming the vessel. The Home key also enables Camera Tools (which was on static cam), so the ship would get outside of render distance quickly and then stay on when switching to the next. The next vessel gets out of range before everything is done loading and boom G-Force to infinity and NullReferences! I don't know if your issue could be all at related but at least in my case I found that it wasn't actually this mod causing the issue. Quote Link to comment Share on other sites More sharing options...
ngx Posted July 9, 2023 Share Posted July 9, 2023 In KSP ver.1.12.5 with Outer Planets Mod ver.2.2.10, tracking station does not show anything beyond Sarnus when grouped by planets. However, grouping by vessel types or sorting by time show also vessels that orbit Urlum or Neidon etc. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted November 21, 2023 Share Posted November 21, 2023 The maneuver node snaps Apoapsis/Periapsis instantly once it changes the highest/lowest point in orbit. Stock behavior moves Ap/Pe consequently as they equalize altitudes in orbit. How can I re-acquire that behavior and still have the Maneuver Node Evolved features? Quote Link to comment Share on other sites More sharing options...
AlfFromKerbin Posted January 14 Share Posted January 14 (edited) Using the latest Version of KSP, Tracking Station Evolved 7.2.0 (from CurseForge) and 7.0 (from Spacedock) doesn't seem to work. The list is just empty. Maybe interesting that the "Tracked Objects" button went a bit down. Tested without Mods, but i tend to use ClickThroughBlocker, ToolbarControl and PreciseNode, which seem to work, no change to TSE. Any idea? Did i miss something? Edit: I just wondered that in Steam current version is 1.10.1, might that be an issue (additionally i only have Breaking Ground)? Hmpf... i still had an old Beta setting active Edited January 14 by AlfFromKerbin Quote Link to comment Share on other sites More sharing options...
Professor K Posted November 16 Share Posted November 16 On 7/9/2023 at 2:36 AM, ngx said: In KSP ver.1.12.5 with Outer Planets Mod ver.2.2.10, tracking station does not show anything beyond Sarnus when grouped by planets. However, grouping by vessel types or sorting by time show also vessels that orbit Urlum or Neidon etc. @DMagic Are you still supporting this mod? I'm having similar issues to @ngx. It seems as if there may be a limit to how many bodies the By Celestial Body view can display. I'm using both OPM and another mod that adds bodies closer to the sun (DPP) and I don't see anything further out than Jool. KSP 1.12.5 w/ MH & BG TSE 7.0 OPM 2.2.11 Dwarf Planets Plus 1.1 -K Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 16 Share Posted November 16 Sounds like the list may be limited to the stock body count? Is that about what you are getting? Quote Link to comment Share on other sites More sharing options...
Professor K Posted December 7 Share Posted December 7 On 11/16/2024 at 5:06 PM, R-T-B said: Sounds like the list may be limited to the stock body count? Is that about what you are getting? That may have been about right. I've since started a different save and haven't gotten to that many bodies yet, but I'm getting the error below in KSP.LOG even with only 4 or 5 bodies in the list. I "think" it's coming from the Better Tracking code. [ERR 12:15:07.340] Exception loading ScenarioModule Tracking_Persistence: System.ArgumentOutOfRangeException: Index must be within the bounds of the List. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Insert (System.Int32 index, T item) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at BetterTracking.Tracking_Persistence.GetBodyOrder (System.Int32 index, System.Int32 fallback) [0x00019] in <cb40b1189d71419681afcc0060740214>:0 at BetterTracking.Tracking_Persistence.FallbackBodyCheck () [0x000b7] in <cb40b1189d71419681afcc0060740214>:0 at BetterTracking.Tracking_Persistence.OnLoad (ConfigNode node) [0x0015a] in <cb40b1189d71419681afcc0060740214>:0 at ScenarioModule.Load (ConfigNode node) [0x0000e] in <4b449f2841f84227adfaad3149c8fdba>:0 at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <4b449f2841f84227adfaad3149c8fdba>:0 -K Quote Link to comment Share on other sites More sharing options...
jthero7 Posted December 9 Share Posted December 9 On 12/7/2024 at 9:52 AM, Professor K said: @DMagic Are you still supporting this mod? I'm having similar issues to @ngx. It seems as if there may be a limit to how many bodies the By Celestial Body view can display. I'm using both OPM and another mod that adds bodies closer to the sun (DPP) and I don't see anything further out than Jool. KSP 1.12.5 w/ MH & BG TSE 7.0 OPM 2.2.11 Dwarf Planets Plus 1.1 -K I had a similar issue when trying to use this mod with a bunch of extra bodies. I think there's a bug with how it decides what planets have ships orbiting them. You can quickly fix it by finding out how many bodies you have installed by looking in your Kopernicus.log. Then finding this snippet in your save: SCENARIO { name = Tracking_Persistence scene = 5, 8 BodyPersistence = 34,True|33,True|17,False|16,False|25,False|14,False|12,False|29,False|27,False|10,False|24,False|23,False|22,False|20,True|9,False|19,False|15,False|11,False|7,False|6,False|4,False|3,True|2,True|1,False|0,False|31,False|30,False|26,False|28,False|21,False|18,True BodyOrderList = 19,0,4,1,2,3,5,6,7,8,9,10,11,12,13,14,15,16,17,18,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52 TypePersistence = 1,True|13,False|10,False|9,False|4,False|5,False|6,False|8,False|3,False|7,False|12,False TypeOrderList = 7,11,3,8,6,5,4,9,10,13,14,12,1,0,2 SortMode = 0 BodyOrderMode = 0 TypeOrderMode = 0 StockOrderMode = 1 BodyAscOrder = False TypeAscOrder = True StockAscOrder = True } Specifically, add in an ordered list with your number of planets in the BodyOrderList. You can just do one for each of them that you have installed. It will filter out the ones you have no ships around. The bit above should work if you have OPM, MPE, QuackPack, and Nem installed. Quote Link to comment Share on other sites More sharing options...
Professor K Posted December 9 Share Posted December 9 12 hours ago, jthero7 said: I had a similar issue when trying to use this mod with a bunch of extra bodies. I think there's a bug with how it decides what planets have ships orbiting them. You can quickly fix it by finding out how many bodies you have installed by looking in your Kopernicus.log. Then finding this snippet in your save: Specifically, add in an ordered list with your number of planets in the BodyOrderList. You can just do one for each of them that you have installed. It will filter out the ones you have no ships around. That seems to have done the trick, thank you! -K Quote Link to comment Share on other sites More sharing options...
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