sturmhauke Posted August 20, 2018 Share Posted August 20, 2018 58 minutes ago, Kerbolitto said: There's some tiny ways to lower the weight of your payload, if you want me to elaborate I might keep that in mind for next time, but at this point I want to keep changes to a minimum. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted August 21, 2018 Share Posted August 21, 2018 Im making final preperations for my Jool 5 with USI-LS and MKS... Its going to be fun Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted August 21, 2018 Share Posted August 21, 2018 (edited) 16 hours ago, sturmhauke said: On my latest test flight I tested separating and redocking the two craft. This view is from the underside. Reveal hidden contents That is... impressive! Edited August 21, 2018 by DerekL1963 Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 22, 2018 Share Posted August 22, 2018 Thanks! I had to solve a couple problems and did a couple more rounds of testing. Here's some screenshots of my reentry test: Spoiler overshot the runway by a lot coming back around ran out of runway, but nothing broke I think I'll be ready to launch for real next time. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 22, 2018 Share Posted August 22, 2018 I'm designing something similar. But with only 2 landers. The tylo lander would have a bottom stage that would run out of fuel. The rest would refuel and go to Vall, and some more droptanks would fall off. The rest would refuel and land on bop and pol. (laythe, obviously requires a separate lander) Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 22, 2018 Share Posted August 22, 2018 It's cool seeing all the different solutions people come up with. I have a tendency to brute force it, but I am getting more efficient designs lately. I've been to one or two Jool moons at a time before, but never all in one mission. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 22, 2018 Share Posted August 22, 2018 Yes, I agree. Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted August 23, 2018 Share Posted August 23, 2018 16 hours ago, The Minmus Derp said: I'm designing something similar. But with only 2 landers. The tylo lander would have a bottom stage that would run out of fuel. The rest would refuel and go to Vall, and some more droptanks would fall off. The rest would refuel and land on bop and pol. (laythe, obviously requires a separate lander) I also used a two lander design, though I used a refueling tanker/crew transfer vehicle which also served as the return vehicle. The first lander had a crasher stage and drop tanks for Tylo, then the core refueled and landed on Vall, Bop, and Pol. The dedicated Laythe lander was left in Laythe orbit rather than hauling it up out of the gravity well. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 23, 2018 Share Posted August 23, 2018 Actually, I will use the (small) mothership as the lay the lander, because of laythe’s atmo Quote Link to comment Share on other sites More sharing options...
Hummingbird Aerospace Posted August 23, 2018 Share Posted August 23, 2018 May one clip object such as fuel tanks into parts like the structural tube and the Kerbodyne-Rockomax adapter? Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted August 23, 2018 Author Share Posted August 23, 2018 Could you post a screenshot? Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 24, 2018 Share Posted August 24, 2018 I decided I needed some flags before I started the mission. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 24, 2018 Share Posted August 24, 2018 4 hours ago, sturmhauke said: I decided I needed some flags before I started the mission. Whoo, Pretty! Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 25, 2018 Share Posted August 25, 2018 Val and Jeb are excited that the ejection burn has them temporarily aiming at the center of the planet. Nedler is not so sure... Quote Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 25, 2018 Share Posted August 25, 2018 8 hours ago, sturmhauke said: Val and Jeb are excited that the ejection burn has them temporarily aiming at the center of the planet. Nedler is not so sure... You can divide your injection in 2 or 3 burns, it greatly reduce those radial drifts Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 25, 2018 Share Posted August 25, 2018 Yeah I know, this is actually the 3rd and final burn. I did 2 to get the mothership on a 100 x 3000 km parking orbit, with the periapsis lined up on the ejection angle. After that I did an inclination burn a couple weeks out and was able to get a ballistic capture around Jool by using a Tylo gravity assist. That's where I left off last night before going to bed. I'll post the pictures of the rest of the mission when I'm done. Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted August 26, 2018 Share Posted August 26, 2018 On 8/25/2018 at 7:20 AM, Kerbolitto said: You can divide your injection in 2 or 3 burns, it greatly reduce those radial drifts My preferred method is to depart from a parking orbit where the departure burn <=1/4 (or preferably 1/8) of the orbital period. One and done without the chance for errors to pile up. Quote Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 26, 2018 Share Posted August 26, 2018 2 minutes ago, DerekL1963 said: My preferred method is to depart from a parking orbit where the departure burn <=1/4 (or preferably 1/8) of the orbital period. One and done without the chance for errors to pile up. The easiest way I found to do this is to : _Set a precise encounter with aimed planet 3 or 4 orbits later. _Reduce the orbit count to 1 . _Burn something like 1min before and cutting 1min after node (1 minute or whatever, as long as timing is very precise when I start / cut the engine). _Repeat after 1 / 2 / 3 orbit with a random maneuver which is precisely set on Pe (just to get a timing on when to start / stop burning). _Place a new maneuver node for the final burn, putting a tiny bit of radial if needed to account variation in timing due to 3 or 4 elliptical orbits delays (most of the time I don't have to). After your first burn the Pe is exactly set for an encounter 3 or 4 orbits later and becomes your reference for 2nd/3rd/4th burn. Only limiting factor is that you can't burn more than something like 800+ m/s because that put the ship in a highly elliptical orbit and can delay the final burn by a few days, which could then require some radial burn to minimize drifting due to this delay, for the final injection. Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 27, 2018 Share Posted August 27, 2018 Landing on Tylo is hard, you guys. I don't know how Jeb managed to survive this one. I guess he got scraped out of the command seat before it exploded. Quote Link to comment Share on other sites More sharing options...
Hummingbird Aerospace Posted August 27, 2018 Share Posted August 27, 2018 On 8/24/2018 at 7:02 AM, JacobJHC said: Could you post a screenshot? https://wiki.kerbalspaceprogram.com/wiki/Kerbodyne_ADTP-2-3 As you can see, there is free space inside it. https://wiki.kerbalspaceprogram.com/wiki/Structural_Fuselage Same with this. If you don’t believe me look inside these parts in KSP. I was also wondering about slight clipping with convert-o-trons into a fuel tank. If I’m not allowed, could I reduce the fuel level in the tank and clip the convert-o-torn in a bit. Quote Link to comment Share on other sites More sharing options...
Laie Posted August 28, 2018 Share Posted August 28, 2018 On 8/25/2018 at 7:43 AM, sturmhauke said: Val and Jeb are excited that the ejection burn has them temporarily aiming at the center of the planet. Nedler is not so sure... You've done periapsis-kicking, that's already the final burn? Oh boy. OK, it's probably over and done with by now, but the next time you come into such a situation I, too, recommend splitting the burn. That is, setting up a series of about-prograde maneuvers one after the other, with only brief gaps of perhaps ten seconds between them. Yes, that's lossy, but nowhere as lossy as beginning and ending your maneuver with what amounts to a radial burn. It's also far more precise, you don't need a 100m/s course correction right after the burn. Hold on, I did just that not too long ago... here. I don't spend much time on the maneuver and guess the casual viewer would simply miss it, but pay attention when I leave Kerbin, at 40-43 seconds: Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted August 28, 2018 Share Posted August 28, 2018 1 hour ago, Laie said: That is, setting up a series of about-prograde maneuvers one after the other, with only brief gaps of perhaps ten seconds between them. Yes, that's lossy, but nowhere as lossy as beginning and ending your maneuver with what amounts to a radial burn. Hmm, I'll try that on the way back. I'm still in the Jool system working on the individual landings. Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted August 30, 2018 Author Share Posted August 30, 2018 On 8/27/2018 at 5:43 PM, Hummingbird Aerospace said: https://wiki.kerbalspaceprogram.com/wiki/Kerbodyne_ADTP-2-3 As you can see, there is free space inside it. https://wiki.kerbalspaceprogram.com/wiki/Structural_Fuselage Same with this. If you don’t believe me look inside these parts in KSP. I was also wondering about slight clipping with convert-o-trons into a fuel tank. If I’m not allowed, could I reduce the fuel level in the tank and clip the convert-o-torn in a bit. Oh yeah, you can totally clip into those. Although try not to clip the convert-o-trons too much. Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted September 1, 2018 Share Posted September 1, 2018 This challenge has turned out to be more, uh, challenging than I expected, and I expected a lot. I'm nearing the end now - the landers for Tylo and Laythe have been recovered, and the Pol and Vall landers have launched back into space and are en route to Laythe to rendezvous with the mothership. Only the Bop lander has yet to arrive. I underestimated the amount of dV needed for Val's "Valliant" Vall lander. She had enough to depart from the mothership (then in orbit of Tylo), land on Vall, and capture to an elliptical orbit at Laythe, but not enough to rendezvous without a lot of dangerous aerobraking first. (I'm using microlanders with command seats, except for the Laythe SSTO spaceplane.) I've gotten her orbit down a bit, but I might have to send one of the other landers to dock and rescue her. The Bop or Pol ion landers should have enough spare fuel. Quote Link to comment Share on other sites More sharing options...
Hummingbird Aerospace Posted September 5, 2018 Share Posted September 5, 2018 On 8/24/2018 at 2:46 AM, sturmhauke said: I decided I needed some flags before I started the mission. How do you make those flags? Photoshop wizardry? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.