soifua Posted April 14, 2021 Share Posted April 14, 2021 (edited) Having another problem I'm hoping you can help with. I'm running both KSPI and several Near Future mods. Apparently, the Near Future mods are nerfing reacter/generator output which is hampering my attempts to build a beamed power network, I could remove Near Future, but I already have several crafts in various orbits using parts from the mod. Do you or anyone else know about a way to edit the Near Future cfg to prevent this? I really don't want to start over. I've got RemoteTech relays all over the place and I'd prefer not to have to start over. UPDATE: Found the solutuon on Reddit: Edited April 16, 2021 by soifua resolved Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 24, 2021 Author Share Posted April 24, 2021 Version 1.28.1 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-04-24 Added Beam Core Antimatter Engine Added improved waste-heat processing for charged particles processing Improved Electric RCS Context menu and Part module-info Fixed issue on reactor playing starting and stopping sound effect continuously Fixed performance degradation and log spamming caused by vessel stabilization feature in computer Core On 4/14/2021 at 10:46 PM, soifua said: Having another problem I'm hoping you can help with. I'm running both KSPI and several Near Future mods. Apparently, the Near Future mods are nerfing reacter/generator output which is hampering my attempts to build a beamed power network, I could remove Near Future, but I already have several crafts in various orbits using parts from the mod. Do you or anyone else know about a way to edit the Near Future cfg to prevent this? I really don't want to start over. I've got RemoteTech relays all over the place and I'd prefer not to have to start over. Notice NFE will scale all high power applications, which means although the amount of beamed can transmit is much lower, the amount of power you need for propulsion is lowered as well, making is very similar to a game without Near Future Electric installed Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 27, 2021 Author Share Posted April 27, 2021 Version 1.28.2 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-04-26 Improved Rutherford description Fixed NullReferenceException spam with Science Laboratory Fixed isp and Thrust CarboLox (CO + O2) mode on Rutherford Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 3, 2021 Author Share Posted May 3, 2021 Version 1.28.4 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-03 Added Atmosphere optimised Rutherford Increased tech requirement Rutherford to Experimental Rocketry persists position Power management windows Quote Link to comment Share on other sites More sharing options...
falcoon Posted May 4, 2021 Share Posted May 4, 2021 How do I make ELF engine to work? Tooltips in VAB say it should generate 160 kN. For me it generates only 8 kN, whlie not even utilizing all avaliable power. https://prnt.sc/12hjra2 Quote Link to comment Share on other sites More sharing options...
AntaresMC Posted May 5, 2021 Share Posted May 5, 2021 13 hours ago, falcoon said: How do I make ELF engine to work? Tooltips in VAB say it should generate 160 kN. For me it generates only 8 kN, whlie not even utilizing all avaliable power. https://prnt.sc/12hjra2 Moar upgrades Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 5, 2021 Author Share Posted May 5, 2021 (edited) Version 1.28.5 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-05 Improved description Kerbstein Renamed Antimatter Radiant Drive into "Radiant Drive" Laser Core Antimatter Engine Balance: increased power and removed isp scaling on Radial Drive Fixed issue where NSW would drop out of timewarp at high timewarp Edited May 6, 2021 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 10, 2021 Author Share Posted May 10, 2021 Version 1.28.6 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-09 Added Metallic Hydrogen Rocket "GX-550" by KerboNerd Added 3 Pressurized Metallic Hydrogen Fuselage tanks by KerboNerd Increased Tech requirements Cyclotrons, Particle Accelerator and Magneticscoop Integrated with Improved Tree Engine Placement Quote Link to comment Share on other sites More sharing options...
sacredbacon Posted May 10, 2021 Share Posted May 10, 2021 A metallic hydrogen rocket was introduced. I know you can compress H2 into Solid Hydrogen, but is there any way to ISRU Metallic Hydrogen? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 11, 2021 Author Share Posted May 11, 2021 (edited) 20 hours ago, sacredbacon said: A metallic hydrogen rocket was introduced. I know you can compress H2 into Solid Hydrogen, but is there any way to ISRU Metallic Hydrogen? ISRU of Metalic Hydrogen will come next release Edited May 11, 2021 by FreeThinker Quote Link to comment Share on other sites More sharing options...
stellarator Posted May 12, 2021 Share Posted May 12, 2021 Hello! Not sure if here is the place, but is the "Megajoule locked" still a thing when also using Kerbalism? Thank you very much for your hard and amazing job! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 13, 2021 Author Share Posted May 13, 2021 (edited) Version 1.28.8 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-13 Added "Hellforge" Metallic Hydrogen Anvil by KerboNerd Added Inline Inline Fission Fragment Reactor by Spacemouse Added Atmospheric Particle Scoop Lowered tech requirerment Hex ISRU parts Fixed exceptions caused by Thermal Helper in VAB Fixed display and explosion potential Metallic Hydrogen Edited May 14, 2021 by FreeThinker Quote Link to comment Share on other sites More sharing options...
jakeOmega Posted May 14, 2021 Share Posted May 14, 2021 Hmm, I don't seem to see the new "Hellforge" Metallic Hydrogen Anvil in the latest version. Definitely might be user error on my part, but I don't see it when searching for "hellforge" or "anvil" or "metallic" - is it called something else? Thanks for the amazing mod, by the way! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 14, 2021 Author Share Posted May 14, 2021 (edited) 15 hours ago, jakeOmega said: Hmm, I don't seem to see the new "Hellforge" Metallic Hydrogen Anvil in the latest version. Definitely might be user error on my part, but I don't see it when searching for "hellforge" or "anvil" or "metallic" - is it called something else? Thanks for the amazing mod, by the way! weird, it appeast the whole utils folder is missing edit: reipload new download with missing utils folder Edited May 14, 2021 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Juba Posted May 18, 2021 Share Posted May 18, 2021 Hey FreeThinker I updated to latest version + Fuel switch but the game hangs when it finish the loading bar and I had to terminate it from task manager. Went back and installed older version 1.28.6 + 3.28.2 Fuel switch and it worked fine. KSP Log: https://drive.google.com/file/d/1YAuABIWLElWrNncxwpVTSIbQr6DttUlW/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 24, 2021 Author Share Posted May 24, 2021 (edited) Version 1.28.9 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-24 Added 3 Metalic Hydrogen Engines variants by KerboNerd Added Metal Stable Helium Engine by KerboNerd Added ExoticEfficency Engine Tech node Added unlocking requirements for Early Nuclear Power techs, and High-Efficiency Techs Fixed surface area scaling issue on engines/reactors Fixed bug where WaterElectrolise would produce Liquid Hydrogen instead of Hydrogen Gas Edited May 29, 2021 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Gruneforest Posted May 28, 2021 Share Posted May 28, 2021 Hello, I want to Electrolyze Water into gaseous H2 and O2. But it produces LH2 at the same rate as if it´s gaseous. I tried editing the configs and have the latest version of IE. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 29, 2021 Author Share Posted May 29, 2021 On 5/28/2021 at 6:11 PM, Gruneforest said: Hello, I want to Electrolyze Water into gaseous H2 and O2. But it produces LH2 at the same rate as if it´s gaseous. I tried editing the configs and have the latest version of IE. That bug should have been fixed in the last release. Are you sure you used that? Quote Link to comment Share on other sites More sharing options...
Gruneforest Posted May 29, 2021 Share Posted May 29, 2021 Hello, FreeThinker, I re installed IE and It worked. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
AngryRaccoon Posted May 31, 2021 Share Posted May 31, 2021 All Metalic Hydrogen Engines have no visible exhaust Quote Link to comment Share on other sites More sharing options...
reducing Posted May 31, 2021 Share Posted May 31, 2021 (edited) I'm trying to use the Deinonychus 1 D with Hydrogen - Oxydizer on a boost back rocket. Its preventing my engines from firing due to a radiation hazard, is there some way to work around this? Thanks for the amazing mod. Edit: I see the radiation safety button Edited May 31, 2021 by reducing Quote Link to comment Share on other sites More sharing options...
sentient mirage Posted May 31, 2021 Share Posted May 31, 2021 hello firstly thank you for this wonderfull mod not sure if this is right place , just a few things to point out the thermal aero engine sound is now not working don't know why , and would you be willing to add smaller scales to some of the other reactors ? i really struggle for choice in builds due to 2.5 restrictions , also ive noticed the community pack is still on 1.0 not 1.4.0 should i be using the updated one or the 1.0 provided ? again thanks for this is one of the must have top mods for me and the way i build. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 31, 2021 Author Share Posted May 31, 2021 Version 1.28.10 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-31 Improved Daedalus exhaust sound and graphics effect Added 10m and 20m Orbital Docking Port Added small amount of RCS propellant to orbital and universal docking ports Lowered tech requirement Rutherford Limited Deinonychus 1-D to methane propellant modes add added performance upgrades Replace tech requirement Specialized Fusion propulsion Fixed compatibility issue with Persistent Thrust Extended Quote Link to comment Share on other sites More sharing options...
darobnsn Posted June 10, 2021 Share Posted June 10, 2021 Did a recent update eliminate thermal nozzles? I can't find them anywhere either in my parts library or in unresearched nodes of the tech tree. What happened? Quote Link to comment Share on other sites More sharing options...
paul63345 Posted June 15, 2021 Share Posted June 15, 2021 I've noticed that the GX-820 metallic hydrogen engine has no plume. Is the plume not implemented or is that a bug? Quote Link to comment Share on other sites More sharing options...
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