Manwith Noname Posted July 11, 2021 Author Share Posted July 11, 2021 (edited) @DominiquiniI've had a similar report some time ago and it turned out that user had not installed the supplied version of Textures Unlimited. I've just rerun the test I did back then and have the same result, things are working for me. So, can you ensure you use the version of the TU plugin supplied with the pack and not one you may have downloaded from CKAN or elsewhere. If you are interested in a more complete explanation, you can read the original response here. If this is not your issue, please report back with some more detail (steps to reproduce perhaps, potentially conflicting mods and so on) because as I said, I've checked a bunch of engines with shrouds and they're functioning as expected here. Edit: Also, the problem I mention with the 909, I'm pretty sure is related to a stock bug. Edited July 11, 2021 by Manwith Noname Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 11, 2021 Share Posted July 11, 2021 (edited) 2 hours ago, Manwith Noname said: @DominiquiniI've had a similar report some time ago and it turned out that user had not installed the supplied version of Textures Unlimited. I've just rerun the test I did back then and have the same result, things are working for me. So, can you ensure you use the version of the TU plugin supplied with the pack and not one you may have downloaded from CKAN or elsewhere. If you are interested in a more complete explanation, you can read the original response here. If this is not your issue, please report back with some more detail (steps to reproduce perhaps, potentially conflicting mods and so on) because as I said, I've checked a bunch of engines with shrouds and they're functioning as expected here. Edit: Also, the problem I mention with the 909, I'm pretty sure is related to a stock bug. I have installed the CKAN version of 'Texture Unlimited'! I will try this version... I tried with the new DLL, but appears to be the same problem. I was able to recolour almost all parts of the vessel, but not the shroud of the 'Terrier' engine. I also try to change to 'Swivel', that works better, but still is bugged: The Terrier I try using PartVariants, but no options appear to open Recoloring Gui. The Swivel, it only change part of the shroud! The option to change the engine itself appears to do nothing, in both engines! https://imgur.com/a/krdsq5Z Thanks. Edited July 11, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 11, 2021 Share Posted July 11, 2021 Suggestion: When I selected "Bob Ross Paints", it automatically apply the Stored Pattern! That way I don't need to click 'Open Recoloring GUI' in every part of my vessel! Thanks. Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted July 12, 2021 Author Share Posted July 12, 2021 @Dominiquini I can't reproduce it... Spoiler Like is also said though, I think there are underlying issues with the game that might be contributing to this problem. Although right now I can't reproduce either issue, I have randomly noticed things stop working when once they worked fine and the next day the problem goes away again. This is certainly not related to the configs themselves. For the swivel, the glitchy horrible look is due to the low resolution normal map Squad supply with it but you also appear to have some sort of UV mapping issue. Can you post a list of the mods you have installed? Quote Link to comment Share on other sites More sharing options...
theleg Posted July 12, 2021 Share Posted July 12, 2021 9 hours ago, Dominiquini said: When I selected "Bob Ross Paints", it automatically apply the Stored Pattern! That way I don't need to click 'Open Recoloring GUI' in every part of my vessel! I would also love to see this feature in the mod... Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 12, 2021 Share Posted July 12, 2021 5 hours ago, Manwith Noname said: @Dominiquini I can't reproduce it... Reveal hidden contents Like is also said though, I think there are underlying issues with the game that might be contributing to this problem. Although right now I can't reproduce either issue, I have randomly noticed things stop working when once they worked fine and the next day the problem goes away again. This is certainly not related to the configs themselves. For the swivel, the glitchy horrible look is due to the low resolution normal map Squad supply with it but you also appear to have some sort of UV mapping issue. Can you post a list of the mods you have installed? My mods list: 19/06/2021 13:24 <DIR> 000_ClickThroughBlocker 12/07/2021 03:13 <DIR> 000_TexturesUnlimited 01/07/2021 15:09 <DIR> 000_UICore 19/06/2021 13:24 <DIR> 001_ToolbarControl 07/07/2021 23:19 <DIR> 002_CommunityPartsTitles 06/07/2021 09:13 <DIR> ABCORS 19/06/2021 09:53 <DIR> Ablative-Airbrake 13/06/2021 16:03 <DIR> AdjustableModPanel 18/12/2020 16:58 <DIR> AntennaSleep 08/07/2021 21:29 <DIR> AstronomersVisualPack 04/07/2021 18:51 <DIR> AtmosphereAutopilot 27/06/2021 04:42 <DIR> AttitudeAdjuster 17/12/2020 21:53 <DIR> AutoAGL 25/06/2021 04:25 <DIR> B9PartSwitch 01/07/2021 15:34 <DIR> Benjee10_X-37B 04/07/2021 20:45 <DIR> BetterBurnTime 01/07/2021 01:22 <DIR> BetterSRBs 04/07/2021 14:35 <DIR> BetterTimeWarp 08/07/2021 17:14 <DIR> BonVoyage 10/07/2021 04:59 <DIR> Chatterer 14/06/2021 20:58 <DIR> CModuleLinkedMeshFix 30/06/2021 21:37 <DIR> CommNetAntennasConsumptor 30/06/2021 03:09 <DIR> CommNetAntennasExtension 22/06/2021 11:26 <DIR> CommNetAntennasInfo 16/06/2021 14:49 <DIR> CommunityCategoryKit 16/06/2021 14:49 <DIR> CommunityResourcePack 03/07/2021 13:18 <DIR> CommunityTechTree 09/07/2021 04:44 <DIR> ContractConfigurator 09/07/2021 01:48 <DIR> CTTP 27/06/2021 14:22 <DIR> CustomBulkheadProfiles 11/07/2021 23:35 <DIR> DecouplerShroud 26/06/2021 21:44 <DIR> DefaultActionGroups 07/07/2021 14:44 <DIR> DeployableBatteries 17/06/2021 03:18 <DIR> DistantObject 17/06/2021 20:37 <DIR> DockingCamKURS 16/06/2021 23:02 <DIR> DraggableAltimeter 16/06/2021 23:02 <DIR> DraggableNavball 02/07/2021 03:37 <DIR> EasyVesselSwitch 26/06/2021 14:26 <DIR> EditorExtensionsRedux 08/07/2021 17:58 <DIR> EngineLightRelit 08/07/2021 17:14 <DIR> EnvironmentalVisualEnhancements 23/06/2021 23:04 <DIR> FlightPlan 17/06/2021 23:43 <DIR> HaystackContinued 16/06/2021 14:51 <DIR> HideEmptyTechTreeNodes 01/07/2021 15:09 <DIR> ImprovedChaseCamera 11/07/2021 03:55 <DIR> JanitorsCloset 18/12/2020 16:58 <DIR> JX2Antenna 03/07/2021 14:01 <DIR> KAS 23/06/2021 21:59 <DIR> KeepItStraight 12/07/2021 02:55 <DIR> KerbalEngineer 02/07/2021 04:04 <DIR> Kerbaltek 09/07/2021 02:02 <DIR> Kopernicus 17/06/2021 23:24 <DIR> KRASH 20/03/2021 04:14 <DIR> KSPRescueContractFix 11/07/2021 12:09 <DIR> KSP_PartVolume 01/07/2021 15:09 <DIR> LightsOut 11/07/2021 15:27 <DIR> ManeuverNodeEvolved 05/07/2021 09:37 <DIR> masTerTorch 11/07/2021 18:53 <DIR> MechJeb2 22/06/2021 22:56 <DIR> MiningExpansion 26/06/2021 12:58 <DIR> MissingHistory 19/06/2021 09:53 <DIR> MK1CabinHatch 22/06/2021 22:56 <DIR> Mk2Expansion 22/06/2021 22:56 <DIR> Mk3Expansion 10/07/2021 22:15 <DIR> ModRocketSys 09/07/2021 01:48 <DIR> ModularFlightIntegrator 25/06/2021 05:04 <DIR> MouseAimFlight 17/06/2021 21:17 <DIR> MSP3000-A 20/06/2021 14:33 <DIR> NavBallDockingAlignmentIndicatorCE 06/07/2021 09:13 <DIR> NavHud 10/07/2021 19:08 <DIR> NavyFish 06/07/2021 00:12 <DIR> NCRC 09/07/2021 02:02 <DIR> OPM 22/06/2021 22:56 <DIR> Orion 10/07/2021 12:59 <DIR> Parallax 10/07/2021 12:59 <DIR> Parallax_StockTextures 17/06/2021 20:37 <DIR> PartCommanderContinued 01/07/2021 15:34 <DIR> PartWizard 26/06/2021 04:54 <DIR> PAWRangeBuff 23/06/2021 04:37 <DIR> PersistentRotation 14/06/2021 02:35 <DIR> PreciseEditor 26/06/2021 14:26 <DIR> PreciseManeuver 07/07/2021 02:44 <DIR> RCSBuildAid 30/12/2020 13:47 <DIR> ReCoupler 30/06/2021 01:44 <DIR> RemoteTechRedev 16/06/2021 23:10 <DIR> REPOSoftTech 07/07/2021 13:26 <DIR> scatterer 26/06/2021 19:20 <DIR> ScienceAlert 22/06/2021 13:04 <DIR> ScienceLabInfo 20/06/2021 18:44 <DIR> ShowFPS 14/06/2021 17:54 <DIR> SimpleFuelSwitch 06/07/2021 09:13 <DIR> SituationModuleInfo 20/06/2021 15:07 <DIR> SmartDockingAid 17/06/2021 23:37 <DIR> SmartParts 26/06/2021 02:08 <DIR> SmartStage 17/06/2021 20:37 <DIR> SpaceTuxLibrary 10/07/2021 15:29 <DIR> SpeedUnitAnnex 24/06/2021 14:11 <DIR> Squad 02/06/2019 20:35 <DIR> SquadExpansion 04/07/2021 00:15 <DIR> SteeringTweaker 03/07/2021 12:40 <DIR> SurfaceLights 09/07/2021 01:48 <DIR> TextureReplacer 06/07/2021 09:14 <DIR> ThroughTheEyes 08/07/2021 16:31 <DIR> ThunderAerospace 30/06/2021 16:14 <DIR> TooManyOrbits 14/06/2021 20:09 <DIR> TrackingLights 11/07/2021 15:27 <DIR> TrackingStationEvolved 27/06/2021 13:53 <DIR> Trajectories 25/06/2021 12:33 <DIR> TrimIndicators 12/07/2021 03:13 <DIR> TURD 16/06/2021 21:27 <DIR> UtilityWeight 17/12/2020 21:53 <DIR> VABReorienter 17/12/2020 21:53 <DIR> VariantPersist 23/06/2021 13:03 <DIR> VentralDrill 01/07/2021 15:39 <DIR> WalkAbout 25/06/2021 04:24 <DIR> WasdEditorCamera 01/07/2021 13:23 <DIR> WaypointManager 08/07/2021 17:14 <DIR> WhoAmI 24/06/2021 12:21 <DIR> WorldStabilizer 21/06/2021 15:03 <DIR> XyphosAerospace 17/06/2021 20:37 <DIR> ZeroMiniAVC 11/07/2021 20:09 <DIR> ZZZ_CustomMMPatches Thanks. 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Manwith Noname Posted July 12, 2021 Author Share Posted July 12, 2021 @Dominiquini Looking at your mod list, the swivel problem might be a weird conflict with decoupler shroud perhaps? At least, the swivel is connected to a decoupler if my eyes do not deceive me? Could you also try creating a completely clean install of KSP (separate from this install, not necessarily deleting what you have) and only install TU, the stock recolour pack and module manager? Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 12, 2021 Share Posted July 12, 2021 (edited) 7 minutes ago, Manwith Noname said: @Dominiquini Looking at your mod list, the swivel problem might be a weird conflict with decoupler shroud perhaps? At least, the swivel is connected to a decoupler if my eyes do not deceive me? Could you also try creating a completely clean install of KSP (separate from this install, not necessarily deleting what you have) and only install TU, the stock recolour pack and module manager? @Manwith Noname I'm sure I wasn't using the decoupler's shroud, but I'll try it without other mods later. * I was testing in the Stock vessel 'AeroEquus'. Thanks. Edited July 12, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 13, 2021 Share Posted July 13, 2021 (edited) @Manwith Noname I tested here with only this mod installed and works better, at least the Swivel engine. The Terrier remains broken. But I don't check if was really the mod "Decoupler Shroud" that is causing this problems. * Another think I found out: With this mod installed along side of all my other mods, the default shroud of the Swivel is already broken (before I attempt to change his color). But the shroud works fine with all other my mods, excluding this. Works fine too with only this mod! Thanks for the help! Edited July 13, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
red_prime Posted July 15, 2021 Share Posted July 15, 2021 @Manwith Noname Thank you for this amazing mod! This has made my KSP sessions so much more fun! I recently downloaded the Last KSP Update ever and I'm now facing some missing textures for the following Docking ports: Clampotron Clampotron Jr. Clampotron Shielded Inline Clampotron MK2 Clampotron I removed Textures Unlimited, Texture Replacer and TURD, and then installed them one by one. I noticed that the docking ports had their textures intact till I installed TURD. Here are some screenshots: https://imgur.com/a/0HXoPWm Quote Link to comment Share on other sites More sharing options...
theleg Posted July 16, 2021 Share Posted July 16, 2021 (edited) 5 hours ago, red_prime said: missing textures Yeah, I noticed that too.... Edited July 16, 2021 by theleg Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted July 16, 2021 Author Share Posted July 16, 2021 21 hours ago, red_prime said: I recently downloaded the Last KSP Update ever and I'm now facing some missing textures for the following Docking ports: Clampotron Clampotron Jr. Clampotron Shielded Inline Clampotron MK2 Clampotron Yep. These and new parts are already reconfigured. Things are currently making their way through the spray booths... Spoiler Quote Link to comment Share on other sites More sharing options...
dan1ell1ma Posted July 17, 2021 Share Posted July 17, 2021 Hello dude, great work! I have this panels parts of DLC, do you plan make them shine? Quote Link to comment Share on other sites More sharing options...
duckchicken Posted July 17, 2021 Share Posted July 17, 2021 when is the estimated date of update for 1.12 be realeased? Quote Link to comment Share on other sites More sharing options...
red_prime Posted July 17, 2021 Share Posted July 17, 2021 18 hours ago, Manwith Noname said: Yep. These and new parts are already reconfigured. Things are currently making their way through the spray booths... Hide contents Looking forward to it . For the time being I've commented the docking ports in the config file to make the stock textures work. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 17, 2021 Share Posted July 17, 2021 Why this mod is not on CKAN? Quote Link to comment Share on other sites More sharing options...
KㅤSㅤP Posted July 27, 2021 Share Posted July 27, 2021 This is a really great mod. Though i have experiencing a slight hiccup. I'm a noob at coding and I downloaded the TU 1.9 mod for 1.12. And most parts including DLC didn't really work with the mod. Is there any way to apply the mod for the new parts and the dlc parts? Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 28, 2021 Share Posted July 28, 2021 2 hours ago, KㅤSㅤP said: This is a really great mod. Though i have experiencing a slight hiccup. I'm a noob at coding and I downloaded the TU 1.9 mod for 1.12. And most parts including DLC didn't really work with the mod. Is there any way to apply the mod for the new parts and the dlc parts? In some previous post, I see a wonderful person that apply recolor to the DLC's parts! He publish on github... Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted July 28, 2021 Share Posted July 28, 2021 41 minutes ago, Dominiquini said: In some previous post, I see a wonderful person that apply recolor to the DLC's parts! He publish on github... He's also very busy IRL. Quote Link to comment Share on other sites More sharing options...
Chris Bolland Posted July 28, 2021 Share Posted July 28, 2021 So bit of a noob question, I can't get the toolbar icon to show up in-game at all, and so... I can't really use the mod. I wanna make my parts more metallic and shiny. Anyway how do I get it to show up. Quote Link to comment Share on other sites More sharing options...
theleg Posted July 28, 2021 Share Posted July 28, 2021 3 hours ago, Chris Bolland said: So bit of a noob question, I can't get the toolbar icon to show up in-game at all, and so... I can't really use the mod. I wanna make my parts more metallic and shiny. Anyway how do I get it to show up. Right click on the part, and click 'show recolouring GUI'. Quote Link to comment Share on other sites More sharing options...
DuckDuckCute Posted August 2, 2021 Share Posted August 2, 2021 in 1.12 Version, with the newest Airplane-Plus mod and with TURD mod installed, All propeller engine fail to show rotating disc, which means when engine is started, the blade just rotate fast but never switch to rotating disc. Even when the engine is in stock texture, the rotating disc still doesn't show up. And I tried other mod's propeller engine, they also fail to show rotating disc. I guess it's some 【MODULE = FSplanePropellerSpinner】problem, but can't find a way to fix it. Quote Link to comment Share on other sites More sharing options...
PlinPlinPlon Posted August 5, 2021 Share Posted August 5, 2021 When I open the recolour GUI its just blank and I cant close it at all?https://prnt.sc/1jcd27r Quote Link to comment Share on other sites More sharing options...
jonathan_92 Posted August 9, 2021 Share Posted August 9, 2021 (edited) On 7/17/2021 at 10:54 AM, red_prime said: Looking forward to it . For the time being I've commented the docking ports in the config file to make the stock textures work. Hey there! Do you think you could link that docking port hotfix you mentioned? I can't find that comment for the life of me! For now I've just deleted all references to docking ports in the TU config files. (It's pretty easy, just search the part names in notepad). You get no sexy paints for docking ports, but they default back to their stock textures instead of being grey. Edited August 17, 2021 by jonathan_92 Spelling & Grammar Quote Link to comment Share on other sites More sharing options...
rukhafi Posted August 20, 2021 Share Posted August 20, 2021 Hello, I got one problem: when I use TURD Airplane Plus and AJE or AJE Extended, engines, modified by AJE/AJEE, don't changing their textures. I understand that this is due to the change in the name of the parts. I tried hard, but I cannot write the correct patch. Maybe somebody knows how to solve this problem? Thank you. Quote Link to comment Share on other sites More sharing options...
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