Caerfinon Posted September 18, 2021 Share Posted September 18, 2021 33 minutes ago, The Brazilian Luigi said: But I wonder if there is a mod that enables spawning at the other custom places You can launch from any KK launch site that is "Open". You can open bases from the base manager in the VAB/SPH by pressing the KK icon. You can also open the base when you are present at it. Base opening costs money, or alternatively you can use the difficulty settings to open all KK bases without cost. I t depends on your play style. If your career game is not set up to use alternate launch sites you can also set a KK launch site active from the base manager in the SPH/VAB . If you press the KK icon in mapview or the Tracking station you can set which base types you would like see displayed. A menu similar to the select ship types one will appear. You can hide this menu by pressing the KK icon again. If you would just like to spawn vessels at a location where you already have a ship, the Vessel Mover mod has this functionality. Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted September 18, 2021 Share Posted September 18, 2021 Thanks! This is going to be very helpful! Quote Link to comment Share on other sites More sharing options...
Oshen Posted September 18, 2021 Share Posted September 18, 2021 On 7/30/2021 at 1:22 PM, Eskandare said: Here is a preview of what will be added to the next version of Kerbin Side Remastered. I present the Ocean Odyssey Launch Platform. This model was originally in the Oceania addon for the original Kerbin Side mod. This is what you have planned for the 1.12.2 compatibility update? These are so beautiful.... Thank you so much for your work on this mod, all this stuff brings me vast amounts of joy and entertainment playing my favourite game! Quote Link to comment Share on other sites More sharing options...
Eskandare Posted September 28, 2021 Author Share Posted September 28, 2021 On 9/6/2021 at 4:35 PM, Caerfinon said: The Kerbal Konstructs statics that make up this mod already work im KSP 1.12. The underlying Kerbal Konstruct mod is being worked on and currently it's editor function does not work in ksp1.12, however all of the other in-game facilities and functions do. Work on a 1.12 version of the KK plugin is in the works, to my knowledge. Also additional art and reworked art will be added to Kerbin Side Remastered On 9/18/2021 at 4:38 AM, The Brazilian Luigi said: Will check that out later. But I wonder if there is a mod that enables spawning at the other custom places At the other custom places? Um... this does... I'm thing that is what you're talking about. you can either unlock them in game, or enable them in settings. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 28, 2021 Share Posted September 28, 2021 4 minutes ago, Eskandare said: Work on a 1.12 version of the KK plugin is in the works it has been released on CKAN and the new github -> https://github.com/KSP-RO/Kerbal-Konstructs/releases allows editing in KSP 1.12.x again. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted September 28, 2021 Share Posted September 28, 2021 (edited) . Edited September 28, 2021 by OrdinaryKerman deleted Quote Link to comment Share on other sites More sharing options...
Cindyrella Posted October 7, 2021 Share Posted October 7, 2021 I use ksp 1.12.2 and 1.11.2 (both steam copy version) and kk 1.8.3.0. without KSR 1.0.1, CTRL+K shows window properly but with KSR 1.0.1 not show window. Here is my Logs. (1.12.2) i want use KSR's contents, but seems it can't ... Need HELP! Quote Link to comment Share on other sites More sharing options...
Cindyrella Posted October 7, 2021 Share Posted October 7, 2021 After i wrote comment above, i make another copy of 1.12.2 with NOT RSS/RO installed and KK/KSR installed. as a result, KK/KSR work properly. but i want use KK/KSR upon Earth, not Kerbin... upon logs link contain 1.12.2 with RSS/RO and KK/KSR logs too. i wonder this several lines in ksp.log are reason... [WRN 17:12:28.910] KK: [EditorGUI] Draw: No instance selected and editor is open --> Closing it [EXC 17:14:21.897] NullReferenceException: Object reference not set to an instance of an object KerbalKonstructs.UI.MapDecalEditor.MapDecalEditorWindow (System.Int32 windowID) (at <7dd8cd55479d4f5fa301c344b9c37231>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Anyone can Fix it or teaching avoid it? Quote Link to comment Share on other sites More sharing options...
panarchist Posted October 7, 2021 Share Posted October 7, 2021 7 hours ago, Cindyrella said: After i wrote comment above, i make another copy of 1.12.2 with NOT RSS/RO installed and KK/KSR installed. as a result, KK/KSR work properly. but i want use KK/KSR upon Earth, not Kerbin... upon logs link contain 1.12.2 with RSS/RO and KK/KSR logs too. i wonder this several lines in ksp.log are reason... [WRN 17:12:28.910] KK: [EditorGUI] Draw: No instance selected and editor is open --> Closing it [EXC 17:14:21.897] NullReferenceException: Object reference not set to an instance of an object KerbalKonstructs.UI.MapDecalEditor.MapDecalEditorWindow (System.Int32 windowID) (at <7dd8cd55479d4f5fa301c344b9c37231>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Anyone can Fix it or teaching avoid it? Not sure it's going to work on Earth - a lot of the KSR locations would be underwater - you'd have to reposition all of the groups to new locations. Quote Link to comment Share on other sites More sharing options...
Cindyrella Posted October 8, 2021 Share Posted October 8, 2021 (edited) 10 hours ago, panarchist said: Not sure it's going to work on Earth - a lot of the KSR locations would be underwater - you'd have to reposition all of the groups to new locations. Solve problem by these comments! RO / RSS user must delete or reconfig KSR/statics/examplebases folder's .cfgs! https://imgur.com/zPs3SvS Edited October 8, 2021 by Cindyrella add missed comment link and delete html tag Quote Link to comment Share on other sites More sharing options...
panarchist Posted October 10, 2021 Share Posted October 10, 2021 On 10/7/2021 at 8:00 PM, Cindyrella said: Solve problem by these comments! RO / RSS user must delete or reconfig KSR/statics/examplebases folder's .cfgs! https://imgur.com/zPs3SvS Yes, that's what I mean - it won't work out of the box, there's significant effort involved. If you're just using it as a statics pack, that's fine. Quote Link to comment Share on other sites More sharing options...
Iodyne Posted October 14, 2021 Share Posted October 14, 2021 (edited) On 8/13/2021 at 1:26 PM, Akira_R said: "patches for a 3.2x rescale" thought that was kinda clear lol. But I already finished it, the KerbalKonstructs editor has improved since I last used it, "only" took me like 5 hours. Unfortunately they aren't in a MM patch form, just the altered configs KK produces, if I end up taking the time to make a proper MM patch for it I'll post it someplace in case anyone else wants to use Kerbin Side Remastered on a 3.2x rescale. Doing God's work. Hey I'd love access to those configs/MM patch if you have it P.S. I thought it was pretty clear too. Edited October 14, 2021 by Iodyne Quote Link to comment Share on other sites More sharing options...
Akira_R Posted October 14, 2021 Share Posted October 14, 2021 16 hours ago, Iodyne said: Doing God's work. Hey I'd love access to those configs/MM patch if you have it P.S. I thought it was pretty clear too. I never got around to turning them into MM patches, ill pm you a link to the configs though mate Quote Link to comment Share on other sites More sharing options...
DPOHbl4 Posted November 4, 2021 Share Posted November 4, 2021 Awesome mod, thank you! I get a slight problem, when i refuel at airfield tanks i get money and negative reputation instead of just paying money. Also it seams that you can press refuel button infinitely thus making infinite amount of cash and negative reputation. Does anyone know how to fix this? Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted November 15, 2021 Share Posted November 15, 2021 (edited) When I install this mod (together with this Kerbal Konstructs version: https://forum.kerbalspaceprogram.com/index.php?/topic/204210-ksp-18-kerbal-konstructs-continued/ ) I get the following error during the loading: Unsupported KSP version, please use 1.7.3 Any idea how to fix this @Eskandare? Running 1.12.1 with Beyond Home Edited November 15, 2021 by Folkhoer Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 16, 2021 Share Posted November 16, 2021 10 hours ago, Folkhoer said: When I install this mod (together with this Kerbal Konstructs version: https://forum.kerbalspaceprogram.com/index.php?/topic/204210-ksp-18-kerbal-konstructs-continued/ ) I get the following error during the loading: Unsupported KSP version, please use 1.7.3 Any idea how to fix this @Eskandare? Running 1.12.1 with Beyond Home If it's just "Unsupported KSP version, please use 1.7.3" without a message saying the mod was disabled, then that is a warning, not an error. It usually will still work. KSR is updated to 1.9+, so if you're seeing that message, you're probably on an older version of KK and should be using the version linked here: Quote Link to comment Share on other sites More sharing options...
Nikola Posted November 16, 2021 Share Posted November 16, 2021 4 hours ago, panarchist said: If it's just "Unsupported KSP version, please use 1.7.3" without a message saying the mod was disabled, then that is a warning, not an error. It usually will still work. KSR is updated to 1.9+, so if you're seeing that message, you're probably on an older version of KK and should be using the version linked here: I have been getting a similar message and the mod does not work. I am running KK v1.8.3.0 which is the latest version on CKAN. Quote Link to comment Share on other sites More sharing options...
Manul Posted November 16, 2021 Share Posted November 16, 2021 14 hours ago, Folkhoer said: Running 1.12.1 with Beyond Home Remember, it's made for stock Kerbin not for Rhode, so do not expect any statics to appear on Rhode magically recalculating their coordinates to match it's geography. Of course you can still press Ctrl+K and place any buildings from this mod on any celestial body. 25 minutes ago, Nikola said: I have been getting a similar message and the mod does not work. I am running KK v1.8.3.0 Are you using stock solar system with stock Kerbin scale? I use KSP 1.12.2 + KK v1.8.3.0 and it works. Quote Link to comment Share on other sites More sharing options...
SOXBLOX Posted November 26, 2021 Share Posted November 26, 2021 Ooh, this mod looks very interesting... I have just one question. Can anyone tell me how many (non-hidden) bases it adds? I'm just wondering... Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 26, 2021 Share Posted November 26, 2021 39 minutes ago, SOXBLOX said: I'm just wondering... Around 22 or so that have visible icons in the map view. Quote Link to comment Share on other sites More sharing options...
SOXBLOX Posted November 26, 2021 Share Posted November 26, 2021 (edited) 20 minutes ago, Caerfinon said: Around 22 or so that have visible icons in the map view. Tons! Thank you! I'm definitely downloading this, then. I've been on a bit of a BDArmory fighter jet kick in KSP, and I wanted more places to launch from and fly to. Edited November 26, 2021 by SOXBLOX Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 26, 2021 Share Posted November 26, 2021 33 minutes ago, SOXBLOX said: I've been on a bit of a BDArmory fighter jet kick Enjoy the 4 Naval Air Stations Quote Link to comment Share on other sites More sharing options...
SOXBLOX Posted November 27, 2021 Share Posted November 27, 2021 After a couple sessions of playing with this mod, I have to come back and say that this is awesome, and this should be in stock KSP! Absolutely beautiful work! Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted December 11, 2021 Share Posted December 11, 2021 (edited) I did a fresh install of Kerbal, tried installing this together with the Kerbal Konstructs that is linked in the original post but don't see the new buildings. Now I see their are multiple Kerbal Konstructs atm, am I using the wrong one? I just want my KSC to look bigger :p. Edit: I forgot to install click trough blocker, my bad :p Edited December 11, 2021 by Folkhoer Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted June 8, 2022 Share Posted June 8, 2022 I wish I could just get the core structures Quote Link to comment Share on other sites More sharing options...
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