Jump to content

[1.8 - 1.12] Tundra's Space Center - v2.0 (December 18th) - Stockalike KSC launchpads!


Damon

Recommended Posts

  On 7/11/2024 at 3:54 PM, skyhawkmlt said:

I set up an LC39 at my KSC, set it to lauch site, activated it from VAB KK button, when I try to launch from it just sends me back to menu (where you choose VAB, SPH, etc) any idea what's going on? 

Expand  

Do you have the updated fork of Kerbal Konstructs installed?

Link to comment
Share on other sites

  On 7/13/2024 at 2:36 PM, skyhawkmlt said:

@CollectingSP I have the Kerbal Konstructs installed from CKAN

Expand  

This does happen sometimes still on the most recent versions. In my world, when it happens to me, it's a sign that there's an issue with the altitude of the spawn part (if you used that) or just the overall state of the launch site. I've always been able to "fix" it by re-creating the launch site - so first deleting and reinstantiating whatever part gets turned into the launchsite, and then recreating the launch site parameters with the KK dialog.

Edited by OrbitalManeuvers
Link to comment
Share on other sites

Ok so I read that I could fix the ground color issue by changing the color data in the .cfg's by hand, but so far all I've been able to do is turn them solid black or white, is there a guide do fixing them?

Link to comment
Share on other sites

  On 7/13/2024 at 8:44 PM, zakkpaz said:

Ok so I read that I could fix the ground color issue by changing the color data in the .cfg's by hand, but so far all I've been able to do is turn them solid black or white, is there a guide do fixing them?

Expand  

Are they showing up as pink? I've never heard of that before...

  On 7/13/2024 at 2:36 PM, skyhawkmlt said:

@CollectingSP I have the Kerbal Konstructs installed from CKAN

Expand  

Pretty sure that's not the newest working branch. Try this one-

 

Link to comment
Share on other sites

  On 7/15/2024 at 4:57 AM, zakkpaz said:

I wouldn't call it pink exactly, for some reason the grass color shows up as 1,1,1,1 in the editor.axSC3Ta.png

Expand  

I’m confused… are you trying to make the pads have the desert look? If so you don’t need to do CFG editing- just use the KK editor to edit the grass color.

I have never had this issue before in my time both using and Developing KK mods. Can you post a screenshot of what the editor looks like?

Also, I’ve never heard of a “ground color issue” before other than the pink textures that you get with an improper install- what does this issue consist of?

Edited by CollectingSP
Link to comment
Share on other sites

  On 7/15/2024 at 5:07 AM, CollectingSP said:

I’m confused… are you trying to make the pads have the desert look? If so you don’t need to do CFG editing- just use the KK editor to edit the grass color.

I have never had this issue before in my time both using and Developing KK mods. Can you post a screenshot of what the editor looks like?

Also, I’ve never heard of a “ground color issue” before other than the pink textures that you get with an improper install- what does this issue consist of?

Expand  

If you set something as a launch site the grass color doesn't save when you change it in the editor. I thought this was a known issue, there are posts about it in this thread. zJuD1qs.png

Link to comment
Share on other sites

  On 7/15/2024 at 5:29 AM, zakkpaz said:

If you set something as a launch site the grass color doesn't save when you change it in the editor. I thought this was a known issue, there are posts about it in this thread. zJuD1qs.png

Expand  

Oh, just click “save” in the static options while the editor’s still open on screen. I’m pretty sure that’s fixed it for me in the past

Link to comment
Share on other sites

  On 7/15/2024 at 9:56 AM, CollectingSP said:

Oh, just click “save” in the static options while the editor’s still open on screen. I’m pretty sure that’s fixed it for me in the past

Expand  

That doesn't help either, the .cfg has the color change on it it just doesn't show up in game.

  Reveal hidden contents

i tried changing "GrasTexture" but thats how i got the pink grass

Link to comment
Share on other sites

I think I’ found a decent work around but I have a question.

the bug only effects launch sites so if I just use the pads as statics and put an invisible spawn point on top of it, but I’m wondering if that would break the plume effects?

 

EDIT: It seems to work fine.

Edited by zakkpaz
Link to comment
Share on other sites

  • 2 weeks later...

@Damon I've made a number of bases using this mod and I wanted to post them for download.

I don't really understand licensing agreements so I wanted to double check, as long as I don't include the actual mod files its fine to post the instances files of them made by kerbal Konstructs, right?

Link to comment
Share on other sites

  • 4 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...