CollectingSP Posted July 13 Share Posted July 13 On 7/11/2024 at 11:54 AM, skyhawkmlt said: I set up an LC39 at my KSC, set it to lauch site, activated it from VAB KK button, when I try to launch from it just sends me back to menu (where you choose VAB, SPH, etc) any idea what's going on? Do you have the updated fork of Kerbal Konstructs installed? Quote Link to comment Share on other sites More sharing options...
skyhawkmlt Posted July 13 Share Posted July 13 Quote 12 hours ago, CollectingSP said: Do you have the updated fork of Kerbal Konstructs installed? @CollectingSP I have the Kerbal Konstructs installed from CKAN Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 13 Share Posted July 13 (edited) 5 minutes ago, skyhawkmlt said: @CollectingSP I have the Kerbal Konstructs installed from CKAN This does happen sometimes still on the most recent versions. In my world, when it happens to me, it's a sign that there's an issue with the altitude of the spawn part (if you used that) or just the overall state of the launch site. I've always been able to "fix" it by re-creating the launch site - so first deleting and reinstantiating whatever part gets turned into the launchsite, and then recreating the launch site parameters with the KK dialog. Edited July 13 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 13 Share Posted July 13 Ok so I read that I could fix the ground color issue by changing the color data in the .cfg's by hand, but so far all I've been able to do is turn them solid black or white, is there a guide do fixing them? Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 14 Share Posted July 14 19 hours ago, zakkpaz said: Ok so I read that I could fix the ground color issue by changing the color data in the .cfg's by hand, but so far all I've been able to do is turn them solid black or white, is there a guide do fixing them? Are they showing up as pink? I've never heard of that before... On 7/13/2024 at 10:36 AM, skyhawkmlt said: @CollectingSP I have the Kerbal Konstructs installed from CKAN Pretty sure that's not the newest working branch. Try this one- Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 15 Share Posted July 15 11 hours ago, CollectingSP said: Are they showing up as pink? I've never heard of that before... I wouldn't call it pink exactly, for some reason the grass color shows up as 1,1,1,1 in the editor. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 15 Share Posted July 15 (edited) 10 minutes ago, zakkpaz said: I wouldn't call it pink exactly, for some reason the grass color shows up as 1,1,1,1 in the editor. I’m confused… are you trying to make the pads have the desert look? If so you don’t need to do CFG editing- just use the KK editor to edit the grass color. I have never had this issue before in my time both using and Developing KK mods. Can you post a screenshot of what the editor looks like? Also, I’ve never heard of a “ground color issue” before other than the pink textures that you get with an improper install- what does this issue consist of? Edited July 15 by CollectingSP Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 15 Share Posted July 15 5 minutes ago, CollectingSP said: I’m confused… are you trying to make the pads have the desert look? If so you don’t need to do CFG editing- just use the KK editor to edit the grass color. I have never had this issue before in my time both using and Developing KK mods. Can you post a screenshot of what the editor looks like? Also, I’ve never heard of a “ground color issue” before other than the pink textures that you get with an improper install- what does this issue consist of? If you set something as a launch site the grass color doesn't save when you change it in the editor. I thought this was a known issue, there are posts about it in this thread. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 15 Share Posted July 15 4 hours ago, zakkpaz said: If you set something as a launch site the grass color doesn't save when you change it in the editor. I thought this was a known issue, there are posts about it in this thread. Oh, just click “save” in the static options while the editor’s still open on screen. I’m pretty sure that’s fixed it for me in the past Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 15 Share Posted July 15 7 hours ago, CollectingSP said: Oh, just click “save” in the static options while the editor’s still open on screen. I’m pretty sure that’s fixed it for me in the past That doesn't help either, the .cfg has the color change on it it just doesn't show up in game. Spoiler STATIC { pointername = TLC_05 Instances { UUID = 13891e7a-e6bd-425e-b54d-b8c5b7a447a9 CelestialBody = Kerbin RelativePosition = -301.311615,7.12480021,-1713.97253 Orientation = 0,120.000008,0 isScanable = False ModelScale = 1 VisibilityRange = 25000 Group = TanSands GrasColor = 0,0,0,0 GrasTexture = BUILTIN:/terrain_grass00_new_detail LaunchSite { FacilityType = KKLaunchSite OpenCost = 0 CloseValue = 0 FacilityName = LaunchPadTransform = TSC_05_spawn LaunchSiteName = Tan Sands SLC - Redstone Pad LaunchSiteAuthor = Damon LaunchSiteType = VAB LaunchSiteDescription = WIP LaunchSiteLength = 13 LaunchSiteWidth = 13 LaunchSiteHeight = 0 MaxCraftMass = 0 MaxCraftParts = 0 InitialCameraRotation = 90 ILSIsActive = False ToggleLaunchPositioning = False OpenCloseState = Closed LaunchSiteIsHidden = False Category = RocketPad } GrassColor2 { GrassMeshName = TE_GRASS MaterialOffset = 0 GrassColor = 0.660000026,0.579999983,0.5,1 NearGrassTexture = BUILTIN:/terrain_grass00_new NearGrassTiling = 0.150000006 NearGrassGrayScale = False FarGrassTexture = BUILTIN:/terrain_grass00_new_detail FarGrassTiling = 0.00700000022 FarGrassBlendDistance = 110 FarGrassGrayScale = False TarmacTexture = BUILTIN:/ksc_exterior_terrain_asphalt TarmacColor = 1,1,1,1 TarmacTiling = 100,100 TarmacTileRandom = False TarmacGrayScale = False BlendMaskTexture = TundraSpaceCenter/Pads/TSC_05/TLC_05_Mask ThirdTexture = BUILTIN:/ksp_pad_concrete_diff ThirdTextureTiling = 0.100000001 ThirdTextureColor = 1,1,1,1 ThirdTextureTileRandom = True ThirdTextureGrayScale = False } } } i tried changing "GrasTexture" but thats how i got the pink grass Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 15 Share Posted July 15 15 hours ago, zakkpaz said: I thought this was a known issue, there are posts about it in this thread. Definitely known about it by me yup yup. The value in the cfg gets updated but seems not to be read upon load. Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 15 Share Posted July 15 16 hours ago, zakkpaz said: I wouldn't call it pink exactly, for some reason the grass color shows up as 1,1,1,1 in the editor. What grass color value are you using? Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 16 Share Posted July 16 7 hours ago, Nightside said: What grass color value are you using? I entered 0.66, 0.58, 0.5, 1but it shows up in the .cfg as 0.660000026, 0.579999983, 0. 5, 1 Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 16 Share Posted July 16 (edited) I think I’ found a decent work around but I have a question. the bug only effects launch sites so if I just use the pads as statics and put an invisible spawn point on top of it, but I’m wondering if that would break the plume effects? EDIT: It seems to work fine. Edited July 26 by zakkpaz Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted July 26 Share Posted July 26 @Damon I've made a number of bases using this mod and I wanted to post them for download. I don't really understand licensing agreements so I wanted to double check, as long as I don't include the actual mod files its fine to post the instances files of them made by kerbal Konstructs, right? Quote Link to comment Share on other sites More sharing options...
Conservation of energy Posted December 3 Share Posted December 3 Hello, I'm having issues with your mod. I installed the latest versions of Tundra's Space Center and Kerbal Konstructs using CKAN, but Kerbal Konstructs is not showing launch stands or platforms in-game. Can you help me? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.