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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread


linuxgurugamer

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24 minutes ago, linuxgurugamer said:

With that one it almost works.  I get no options during load, so I can't disable it or change where it is going to start, but once the game loads it goes into my latest save game.  I tried moving the existing config.txt file to the root directory and then it works fine.

Partially worked: https://drive.google.com/open?id=1x6uEHy0GSlJlUTF6YF3n5RYizLBrwF2H

After copying config.txt to "c:/ ": https://drive.google.com/open?id=1B1VQz2xK2uuagOlb_bPsVJ-qCf-2nLdZ

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  • 5 weeks later...
On 1/8/2020 at 5:16 PM, leatherneck6017 said:

@linuxgurugamer QuickExit not working for me: "Access to the path C:\Config.txt is denied."

Player log with only QuickExit and dependencies installed: https://www.dropbox.com/s/7pj7gpm7tcradhv/Player.log?dl=0

@linuxgurugamer I did some testing with prior working versions, and it looks like this issue first appeared in QE version 2.2.0.5. Possibly related to this commit? https://github.com/linuxgurugamer/QuickMods/commit/f10d48edf78e71a1fb06bb4928cd80092baef1ac#diff-0e781df3c9250a0e137fd0c2c3e12976

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1 hour ago, leatherneck6017 said:

@linuxgurugamer I did some testing with prior working versions, and it looks like this issue first appeared in QE version 2.2.0.5. Possibly related to this commit? https://github.com/linuxgurugamer/QuickMods/commit/f10d48edf78e71a1fb06bb4928cd80092baef1ac#diff-0e781df3c9250a0e137fd0c2c3e12976

No, the only thing that changed with that commit was location of  initialization of vars.

2.2.0.5 was the first working version for 1.8

It's indirectly related, I'll fix it over the weekend

Edited by linuxgurugamer
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BETA RELEASE, 1.4.0.7

  • Fixed location of config files

Please let me know of any issues that you come across.  Most especially, exceptions in any of these.  Due the the Unity change and the way these mods were written, I had to do more work to fix the issues.

Only available from here:

https://github.com/linuxgurugamer/QuickMods/releases/tag/1.4.0.7

 

If no issues are reported by the weekend, I'll update this beta to be a full release

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1 hour ago, linuxgurugamer said:

Please let me know of any issues that you come across.  Most especially, exceptions in any of these.  Due the the Unity change and the way these mods were written, I had to do more work to fix the issues.

 

It was cool watching you fix this on stream tonight. I'll try to get onto KSP tomorrow to test the beta.

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  • 3 weeks later...

Hey @linuxgurugamer, I have some QuickFeedback for QuickSearch 3.3.0.7, in that I have no icons appearing on the search buttons in R&D. Everything else (toolbar etc.) is okay.
I see you changed the way relative paths are determined in this release, my guess is it's no longer cooperating with my slightly unusual setup, namely where GameData is a symlink managed by a silly little launcher I wrote:

Spoiler

KSP_Linux_1.8.1
├── CKAN -> CKAN_Main
├── CKAN_Main
│   ├── history
│   └── Plugins
├── CKAN_Stock
│   ├── history
│   └── Plugins
├── CKAN_Testing
├── GameData -> GameData_Main
├── GameData_Main
│   ├── 000_ClickThroughBlocker
│   ├── 001_ToolbarControl
│   ├── B9PartSwitch
│   ├── BahaSP
│   ├── BetterCrewAssignment
│   ├── BetterTimeWarp
│   ├── BonVoyage
│   ├── CommNetAntennasInfo
│   ├── CommunityCategoryKit
│   ├── CommunityDeltaVMaps
│   ├── CommunityResourcePack
│   ├── CommunityTechTree
│   ├── ConnectedLivingSpace
│   ├── ContractConfigurator
│   ├── ContractPacks
│   ├── CriticalTemperatureGauge
│   ├── CryoTanks
│   ├── CustomBarnKit
│   ├── CustomPreLaunchChecks
│   ├── DangIt
│   ├── DecouplerShroud
│   ├── DeployableEngines
│   ├── DMagicOrbitalScience
│   ├── DynamicBatteryStorage
│   ├── EasyBoard
│   ├── EditorExtensionsRedux
│   ├── EvaFuel
│   ├── FerramAerospaceResearch
│   ├── Firespitter
│   ├── FShangarExtender
│   ├── HeapPadder
│   ├── HeatControl
│   ├── HideEmptyTechTreeNodes
│   ├── ImprovedAblator
│   ├── Jenyaza
│   ├── KAS
│   ├── KeepItStraight
│   ├── KEI
│   ├── KerbalAtomics
│   ├── KerbalAtomicsLH2NTRModSupport
│   ├── KerbalHealth
│   ├── KerbalJointReinforcement
│   ├── KerbalOccupationColors
│   ├── KerbetrotterLtd
│   ├── KIS
│   ├── KramaxAutoPilot
│   ├── KRASH
│   ├── KS3P
│   ├── LightsOut
│   ├── MagicSmokeIndustries
│   ├── MapViewMonoSound
│   ├── MechJeb2
│   ├── MiniAirbrakes
│   ├── MK1CabinHatch
│   ├── Mk2Expansion
│   ├── Mk3Expansion
│   ├── ModularFlightIntegrator
│   ├── NearFutureConstruction
│   ├── NearFutureElectrical
│   ├── NearFutureElectricaNTRs
│   ├── NearFutureLaunchVehicles
│   ├── NearFutureProps
│   ├── NearFutureSolar
│   ├── NearFutureSpacecraft
│   ├── OrbitalSurveyPlus
│   ├── PlanetaryBaseInc
│   ├── QuickMods
│   ├── RCSBuildAid
│   ├── RealChute
│   ├── REPOSoftTech
│   ├── ReStock
│   ├── ReStockPlus
│   ├── scatterer
│   ├── ScienceRelay
│   ├── SensiblePumpsCont
│   ├── SpaceTuxIndustries
│   ├── SpaceTuxSA
│   ├── Squad -> ../GameData_Stock/Squad
│   ├── StageRecovery
│   ├── StationKeeping
│   ├── StationPartsExpansionRedux
│   ├── StockNoContracts
│   ├── Strategia
│   ├── SurfaceLights
│   ├── ThunderAerospace
│   ├── Trajectories
│   ├── TriggerTech
│   ├── TrimIndicator
│   ├── UniversalStorage2
│   ├── UnKerballedStart
│   ├── VectorRepurposed
│   ├── WaypointManager
│   ├── [x] Science!
│   ├── ZeroMiniAVC
│   └── zzzz_local
├── GameData_Stock
│   └── Squad
└── GameData_Testing
    └── Squad -> ../GameData_Stock/Squad

 

Then again, it may have nothing to do with it. Just guessing.

Player.log

No biggie, just a heads-up, I can deal with missing icons.

Edited by steve_v
Might be wrong, might be not.
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2 hours ago, steve_v said:

Hey @linuxgurugamer, I have some QuickFeedback for QuickSearch 3.3.0.7, in that I have no icons appearing on the search buttons in R&D. Everything else (toolbar etc.) is okay.
I see you changed the way relative paths are determined in this release, my guess is it's no longer cooperating with my slightly unusual setup, namely where GameData is a symlink managed by a silly little launcher I wrote:

 

The way to test is to put it back the way the game is.  I assume you are on a linux system.  I can take a look at it, but not sure what I can do

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6 hours ago, linuxgurugamer said:

The way to test is to put it back the way the game is.

Well whaddya know... No icons even without symlink silliness. Became a little caught up in another mod that was borking on symlinks, so kinda assumed that would have something to do with it.
More coffee would undoubtedly have helped with the trying of obvious things too, but I obviously didn't think of that either.
 

6 hours ago, linuxgurugamer said:

I assume you are on a linux system.

Of course.
 

6 hours ago, linuxgurugamer said:

I can take a look at it, but not sure what I can do

I think this one is yours after all. :P

 

 

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2 minutes ago, steve_v said:

Well whaddya know... No icons even without symlink silliness. Became a little caught up in another mod that was borking on symlinks, so kinda assumed that would have something to do with it.
More coffee would undoubtedly have helped with the trying of obvious things too, but I obviously didn't think of that either.
 

Of course.
 

I think this one is yours after all. :P

 

 

Please make sure you have the latest version, and then I'll need a log file

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  • 1 month later...
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