linuxgurugamer Posted October 18, 2021 Author Share Posted October 18, 2021 This is what I'm thinking of doing, comments, please: 3 hours ago, Tacombel said: @linuxgurugamer zero Mini AVC is also detecting for me two sets of duplicated dlls, the already mentioned katlib.dll and also CLSInterfaces.dll, but I am having no problems, that I know. Would it be wiser to leave things alone if it is working? Which mods have the CLSInterfaces .dll installed? Quote Link to comment Share on other sites More sharing options...
Tacombel Posted October 18, 2021 Share Posted October 18, 2021 (edited) 54 minutes ago, linuxgurugamer said: Which mods have the CLSInterfaces .dll installed? Connected living spaces and Ship manifest, both from the same authors. In this case the second one is the "original". Edited October 18, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
Michel Bartolone Posted October 18, 2021 Share Posted October 18, 2021 Think I found another issue, but it could be related to a few of the ones most recently posted. I just updated ZeroMiniAVC this morning. loaded KSP and get a fatal exception. Here is the portion of the log file: [EXC 10:51:30.367] [ModuleManager] The patching thread threw an exception: System.IO.FileNotFoundException: C:\Program Files\KSP_1.12.2_w_BG1.7.1\GameData\KIS\Plugins\MiniAVC-V2.dll at System.Diagnostics.FileVersionInfo.GetVersionInfo (System.String fileName) [0x0000d] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0 at ModuleManager.ModListGenerator.GenerateModList (System.Collections.Generic.IEnumerable`1[T] modsAddedByAssemblies, ModuleManager.Progress.IPatchProgress progress, ModuleManager.Logging.IBasicLogger logger) [0x000a2] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.MMPatchLoader.Run () [0x000f3] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.MMPatchRunner+<>c__DisplayClass10_0.<Run>b__1 () [0x00001] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.Threading.BackgroundTask+<>c__DisplayClass0_0.<Start>g__RunAction|0 () [0x00002] in <a0f9d7e5c0864d32839c501c53536c2a>:0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 18, 2021 Author Share Posted October 18, 2021 2 minutes ago, Michel Bartolone said: Think I found another issue, but it could be related to a few of the ones most recently posted. I just updated ZeroMiniAVC this morning. loaded KSP and get a fatal exception. Here is the portion of the log file: [EXC 10:51:30.367] [ModuleManager] The patching thread threw an exception: System.IO.FileNotFoundException: C:\Program Files\KSP_1.12.2_w_BG1.7.1\GameData\KIS\Plugins\MiniAVC-V2.dll at System.Diagnostics.FileVersionInfo.GetVersionInfo (System.String fileName) [0x0000d] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0 at ModuleManager.ModListGenerator.GenerateModList (System.Collections.Generic.IEnumerable`1[T] modsAddedByAssemblies, ModuleManager.Progress.IPatchProgress progress, ModuleManager.Logging.IBasicLogger logger) [0x000a2] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.MMPatchLoader.Run () [0x000f3] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.MMPatchRunner+<>c__DisplayClass10_0.<Run>b__1 () [0x00001] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.Threading.BackgroundTask+<>c__DisplayClass0_0.<Start>g__RunAction|0 () [0x00002] in <a0f9d7e5c0864d32839c501c53536c2a>:0 Restart and try again, that can happen when the dll is deleted. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 18, 2021 Author Share Posted October 18, 2021 Please try this beta: Added suggested DLL to keep Added special code for KatLib.dll, since it gets loaded out-of-order https://www.dropbox.com/s/pj54he415zpydcs/ZeroMiniAVC-1.1.2.1-BETA.zip?dl=0 Also, if you come across any other DLLs which deleting the DLLs which aren't listed as "Keep" causes problems, please let me know Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2021 Author Share Posted October 20, 2021 New release, 1.1.2.3 Added special code for KSP-AVC Added suggested DLL to keep Added special code for KatLib.dll, since it gets loaded out-of-order Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2021 Author Share Posted October 20, 2021 (edited) New release, 1.1.2.4 Moved special code for KSP-AVC outside display look to prevent an empty window from showing when the full KSP-AVC is installed Edited October 20, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Tacombel Posted October 29, 2021 Share Posted October 29, 2021 (edited) @linuxgurugamer JFYI another mod that use CLSInterfaces.dll: Kerbalhealth https://forum.kerbalspaceprogram.com/index.php?/topic/192130-111-connected-living-spaces-adopted-2006-2020-12-29/page/3/&tab=comments#comment-4048421 Edited October 29, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted October 31, 2021 Share Posted October 31, 2021 On 10/18/2021 at 5:34 AM, linuxgurugamer said: This is what I'm thinking of doing, comments, please: That works for Katlib.dll. Leave it in KXAPI and remove from CraftManager. When I mentioned renaming the file before I meant the extension, like "name.dll.ignore" Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 31, 2021 Author Share Posted October 31, 2021 31 minutes ago, Krazy1 said: That works for Katlib.dll. Leave it in KXAPI and remove from CraftManager. When I mentioned renaming the file before I meant the extension, like "name.dll.ignore" You realize that you are a _little_ late, I released it on the 19th Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted October 31, 2021 Share Posted October 31, 2021 Yeah, I was moving. Trying to catch up. Quote Link to comment Share on other sites More sharing options...
Warhorse Posted December 5, 2021 Share Posted December 5, 2021 Minor versioning glitch: QuickGoTo v1.4.0.9 version file reports version as v1.4.0.8. KSP-AVC-1.12.0-1.4.1.8 sometimes, but not always, reports new version of QuickGoTo v1.4.0.9 available. Manually editing the version file for QuickGoTo to the correct version number appears to solve the issue. FYI. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 5, 2021 Author Share Posted December 5, 2021 Not a glitch, it depends on if it can download the latest version of the version file. I'll see if I can push an update soon just to fix that Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2021 Author Share Posted December 29, 2021 (edited) QuickSearch Release, 3.3.1 To fix extreme lag in both the Editor and R&D screen: Fixed PressEnterToSearch for the RnD screen Added timed delay for when immediate search requested, to delay before doing search to be sure typing is done, Added new slider to QS config to control the delay from the last keystroke to the search The default for the delay is set to 1/2 second, which seems to work for me. Use the slider to increase the delay if you are a slow typer Edited December 29, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 29, 2021 Share Posted December 29, 2021 GameData\QuickMods\QuickSearch\QuickSearch.version { "NAME": "QuickSearch", "URL": "http://ksp.spacetux.net/avc/QuickSearch", "CHANGE_LOG_URL": "https://raw.githubusercontent.com/linuxgurugamer/QuickMods/master/QuickSearch/README.md", "DOWNLOAD": "http://spacedock.info/mod/101/QuickSearch", "GITHUB": { "USERNAME": "linuxgurugamer", "REPOSITORY": "QuickMods" }, "VERSION": { "MAJOR": 3, "MINOR": 3, "PATCH": 0, "BUILD": 9 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 8, "PATCH": 0 } } http://ksp.spacetux.net/avc/QuickSearch: { "NAME": "QuickSearch", "URL": "http://ksp.spacetux.net/avc/QuickSearch", "CHANGE_LOG_URL": "https://raw.githubusercontent.com/linuxgurugamer/QuickMods/master/QuickSearch/README.md", "DOWNLOAD": "http://spacedock.info/mod/101/QuickSearch", "GITHUB": { "USERNAME": "linuxgurugamer", "REPOSITORY": "QuickMods" }, "VERSION": { "MAJOR": 3, "MINOR": 3, "PATCH": 0, "BUILD": 11 }, "KSP_VERSION": { "MAJOR": 1, "MINOR": 12, "PATCH": 2 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 12, "PATCH": 0 } } 3.3.0.9 vs. 3.3.1.1 vs. 3.3.1 (as previous post says). Confuzizous! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2021 Author Share Posted December 29, 2021 5 hours ago, Gordon Dry said: GameData\QuickMods\QuickSearch\QuickSearch.version { "NAME": "QuickSearch", "URL": "http://ksp.spacetux.net/avc/QuickSearch", "CHANGE_LOG_URL": "https://raw.githubusercontent.com/linuxgurugamer/QuickMods/master/QuickSearch/README.md", "DOWNLOAD": "http://spacedock.info/mod/101/QuickSearch", "GITHUB": { "USERNAME": "linuxgurugamer", "REPOSITORY": "QuickMods" }, "VERSION": { "MAJOR": 3, "MINOR": 3, "PATCH": 0, "BUILD": 9 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 8, "PATCH": 0 } } http://ksp.spacetux.net/avc/QuickSearch: { "NAME": "QuickSearch", "URL": "http://ksp.spacetux.net/avc/QuickSearch", "CHANGE_LOG_URL": "https://raw.githubusercontent.com/linuxgurugamer/QuickMods/master/QuickSearch/README.md", "DOWNLOAD": "http://spacedock.info/mod/101/QuickSearch", "GITHUB": { "USERNAME": "linuxgurugamer", "REPOSITORY": "QuickMods" }, "VERSION": { "MAJOR": 3, "MINOR": 3, "PATCH": 0, "BUILD": 11 }, "KSP_VERSION": { "MAJOR": 1, "MINOR": 12, "PATCH": 2 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 12, "PATCH": 0 } } 3.3.0.9 vs. 3.3.1.1 vs. 3.3.1 (as previous post says). Confuzizous! That gets updated later this evening, sorry for the confusion Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted January 24, 2022 Share Posted January 24, 2022 (edited) I'm having an issue with QuickHide having way too many entries in the menu, as in the mods I have appear on the list again and again. Another issue (which is possibly related) is that when I unset a mod to "Can be hidden", i.e. leaving it on the list when one clicks the "Hide" button, it doesn't seem to save the setting at all. Once I switch from the craft to the Space Center, or revert the flight, or even go from Space Center to VAB, every button go back to being hidden. When I then look in the menu (assuming I've unset every instance of the same mod on the list) and check, the instances of the mods lover down are still not set to "Can be hidden" but the ones at the top of the list have reset themselves. EDIT: I have discovered that after installing the mod it has only the mods for the space center on the list. As you go through the VAB, the SPH, the launch pad, and the tracking station it adds the buttons for those four to the list even if they're already there. Which does explain the multiple instances, but not the resetting settings. 2nd EDIT: I've discovered that every single time it loads up a scenario with the toolbar present, the mod re-adds the elements of the toolbar to the list. I can keep changing settings all I want, but because it keeps assigning new ID's to every toolbar button the settings will never be applied. Edited January 24, 2022 by NomenNescio New Information Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 28, 2022 Author Share Posted January 28, 2022 On 1/24/2022 at 1:24 PM, NomenNescio said: I'm having an issue with QuickHide having way too many entries in the menu, as in the mods I have appear on the list again and again. Another issue (which is possibly related) is that when I unset a mod to "Can be hidden", i.e. leaving it on the list when one clicks the "Hide" button, it doesn't seem to save the setting at all. Once I switch from the craft to the Space Center, or revert the flight, or even go from Space Center to VAB, every button go back to being hidden. When I then look in the menu (assuming I've unset every instance of the same mod on the list) and check, the instances of the mods lover down are still not set to "Can be hidden" but the ones at the top of the list have reset themselves. EDIT: I have discovered that after installing the mod it has only the mods for the space center on the list. As you go through the VAB, the SPH, the launch pad, and the tracking station it adds the buttons for those four to the list even if they're already there. Which does explain the multiple instances, but not the resetting settings. 2nd EDIT: I've discovered that every single time it loads up a scenario with the toolbar present, the mod re-adds the elements of the toolbar to the list. I can keep changing settings all I want, but because it keeps assigning new ID's to every toolbar button the settings will never be applied. I haven't used this one in a long time, will look at it over the weekend Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 28, 2022 Author Share Posted January 28, 2022 On 1/24/2022 at 1:24 PM, NomenNescio said: EDIT: I have discovered that after installing the mod it has only the mods for the space center on the list. As you go through the VAB, the SPH, the launch pad, and the tracking station it adds the buttons for those four to the list even if they're already there. Which does explain the multiple instances, but not the resetting settings. Which list? On 1/24/2022 at 1:24 PM, NomenNescio said: 2nd EDIT: I've discovered that every single time it loads up a scenario with the toolbar present, the mod re-adds the elements of the toolbar to the list. I can keep changing settings all I want, but because it keeps assigning new ID's to every toolbar button the settings will never be applied. Which toolbar? I've been testing it, and while I do see a couple of minor issues, I don't see this happening. So I will need a full log (Player.log) to be able to continue investigating Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 6, 2022 Share Posted February 6, 2022 On 10/18/2021 at 1:34 PM, linuxgurugamer said: This is what I'm thinking of doing, comments, please: Which mods have the CLSInterfaces .dll installed? I just got this issue - what do I do, and why does the window not give the slightest bit of advice on what I should do? Surely these DLLs aren't a bit important for the mods? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2022 Author Share Posted February 7, 2022 4 hours ago, Bej Kerman said: I just got this issue - what do I do, and why does the window not give the slightest bit of advice on what I should do? Surely these DLLs aren't a bit important for the mods? In the window, it says: It is suggested that you keep the first of each and delete the rest Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 12, 2022 Share Posted February 12, 2022 On 2/7/2022 at 12:47 AM, linuxgurugamer said: In the window, it says: It is suggested that you keep the first of each and delete the rest And you're absolutely sure that mod isn't using that DLL for something? Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 12, 2022 Share Posted February 12, 2022 1 hour ago, Bej Kerman said: And you're absolutely sure that mod isn't using that DLL for something? You have 2 identically named DLL files. That breaks things. You need to remove one. Quote Link to comment Share on other sites More sharing options...
pmborg Posted March 29, 2022 Share Posted March 29, 2022 (edited) On 2/7/2022 at 12:47 AM, linuxgurugamer said: In the window, it says: It is suggested that you keep the first of each and delete the rest Hello @linuxgurugamer [1] Actually I have exactly the same problem, long time ago, with my Kerbol System installation on KSP 1.12.3 Directory of K:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\CraftManager\Plugins\KatLib.dll Directory of K:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\KXAPI\Plugins\KatLib.dll This happen when we install the CraftManager plugin. The problem: Once when I deleted that dll suggested I also had another FATAL error, so I decided to use an old version to workaround this problem, I forgot also to comment on it at that time. My suggested solution: Is to install this version of ZeroMiniAVC: (it still works perfectly for me at least on KSP 1.12.3) [2] But today I took another shot to try it and update it again to latest version and I got a FATAL exception that close the KSP loading window. ERROR: [EXC 14:47:51.094] [ModuleManager] The patching thread threw an exception: System.IO.FileNotFoundException: K:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\KIS\Plugins\MiniAVC-V2.dll at System.Diagnostics.FileVersionInfo.GetVersionInfo (System.String fileName) [0x0000d] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0 at ModuleManager.ModListGenerator.GenerateModList (System.Collections.Generic.IEnumerable`1[T] modsAddedByAssemblies, ModuleManager.Progress.IPatchProgress progress, ModuleManager.Logging.IBasicLogger logger) [0x000a2] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.MMPatchLoader.Run () [0x000f3] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.MMPatchRunner+<>c__DisplayClass10_0.<Run>b__1 () [0x00001] in <a0f9d7e5c0864d32839c501c53536c2a>:0 at ModuleManager.Threading.BackgroundTask+<>c__DisplayClass0_0.<Start>g__RunAction|0 () [0x00002] in <a0f9d7e5c0864d32839c501c53536c2a>:0 logs just in case if they are needed: https://www.dropbox.com/s/filmmxfr925jiso/AVC.zip?dl=0 Also the content of that directory: Cheers Edited March 30, 2022 by pmborg Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 25, 2022 Share Posted April 25, 2022 I absolutely love your Quick mods! I refuse to play the game without QuickStart and QuickExit. Baffling how such fantastic QoL features are not in the base game. While using QuickMute today, I wondered, how about creating QuickMuteMusic, @linuxgurugamer? If I play with the base game soundtrack, I really can't stand that one song in the VAB anymore . Quote Link to comment Share on other sites More sharing options...
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