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Anybody ever tried to break local physics by building a ship >2km?


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The physics bubble size depends on the current "situation" your ship is in. The standard bubble size for prelaunch, landed, and splashed is only 300 meters.

In atmospheric flight, it's something like 22.5km. In space, it's 15km, IIRC. It's all listed out at the bottom of your physics.cfg file anyway.

 

 

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10 hours ago, bewing said:

The physics bubble size depends on the current "situation" your ship is in. The standard bubble size for prelaunch, landed, and splashed is only 300 meters.

In atmospheric flight, it's something like 22.5km. In space, it's 15km, IIRC. It's all listed out at the bottom of your physics.cfg file anyway.

 

 

I only know about space, but in space another ship will start getting its physics calculated when it is right about 2km away. When it happens the lag is really obvious if the part counts on either ship are high. I guess that would make the physics bubble 4km across rather than 2km, but I'm pretty sure it's not 15.

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  • 1 month later...

I vaguely recall a video in which someone was assembling an orbital computer; at the time of posting, said computer was about 10 miles long and mostly composed of RAM memory made by a series of Clamp-O-Tron docking port-equipped craft. Whenever a certain function was triggered, a certain set of ports would decouple. I think that the RAM was empty Rockomax X200-8 fuel tanks with Clamp-O-Tron Senior docking ports on both ends.

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