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[1.12.x] Experiment Tracker Retracked


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Originally written by forum user @Derrey, original thread here:  https://forum.kerbalspaceprogram.com/index.php?/topic/146984-12-experimenttracker/&

Adopted with @Derrey's ok.

The new version for KSP 1.4.1x has new dependencies

New Dependencies

CKAN has been updated to install the dependencies, if needed.

ExperimentTracker

Made by Derrey

MerxjR2.png

This mod lists all experiments and helps to deploy them fast and easy.

 


Availability

 

How do I use the ExperimentTracker?

This mod adds a button to the flight scene. When active, a GUI is shown which lists all science experiments that can be deployed.

You can deploy an experiment by simply clicking on it.

Finished experiments can also be reviewed (left click) and resetted (right click).

When inactive, the GUI is not shown and the button indicates whether there are experiments (yellow) or not (red).

A click on "Info" toggles a GUI which shows some informations about the current biome, etc.

 

Mod compatibility

This mod should be compatible with every science mod that uses the standard ModuleScienceExperiment interface or DMModuleScienceAnimate from DMagic.

Tested compatibility:

  • Universal Storage
  • Orbital Science

 

 

For KSP 1.1.3 download the mod here.

 

How to install:

  1. Download the .zip file.
  2. Unpack the .zip file.
  3. Copy the GameData/ExperimentTracker folder to your KSP installations GameData/ folder.
Edited by linuxgurugamer
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Hi,

Thank you for this very useful mod ... I do the same with AGX but it will be good to use yours. But I didn't see the ET button.

Here are my Science mods:

masTerTorch

DMagicOrbitalScience

RoverScience

OrbitalSurveyPlus-2

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11 hours ago, LopoMetello said:

Hi,

Thank you for this very useful mod ... I do the same with AGX but it will be good to use yours. But I didn't see the ET button.

Here are my Science mods:

masTerTorch

DMagicOrbitalScience

RoverScience

OrbitalSurveyPlus-2

Did you install the dependencies?  Also, this version is only for 1.4.*

If you did install the dependencies, the. I’ll need a log file

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1 hour ago, linuxgurugamer said:

Did you install the dependencies?  Also, this version is only for 1.4.*

If you did install the dependencies, the. I’ll need a log file

Which dependencies, I didn't read anything that ?

I'm on 1.4.3

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51 minutes ago, LopoMetello said:

Which dependencies, I didn't read anything that ?

I'm on 1.4.3

Indeed, there are no informations about dependencies in the OP but since this mod is revived by linuxgurugamer, I guess that "ToolbarController" and "ClickThroughBlocker" are required (also the changelog says: " Added support for the ClickThroughBlocker/ToolbarController") ;)

 

@linuxgurugamer If I'm right, you might want to edit your OP ;)

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4 hours ago, 4x4cheesecake said:

Indeed, there are no informations about dependencies in the OP but since this mod is revived by linuxgurugamer, I guess that "ToolbarController" and "ClickThroughBlocker" are required (also the changelog says: " Added support for the ClickThroughBlocker/ToolbarController") ;)

 

@linuxgurugamer If I'm right, you might want to edit your OP ;)

You are, and I did, thanks

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2 hours ago, linuxgurugamer said:

Not neat a computer right now, but make sure you have the latest versions of the dependencies 

Update the last versions for the dependencies and now it's working perfectly... so sorry for disturbing.

Thank you for your patience!

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6 hours ago, LopoMetello said:

Update the last versions for the dependencies and now it's working perfectly... so sorry for disturbing.

Thank you for your patience!

No problem.

I was running out of time when I released this, so forgot to list the dependencies AND forgot to update CKAN.  Both done now

 

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  • 2 weeks later...

Does this mod show only the science currently available , like [x] science does, and if so does this have the same irritating pause that [x] science has when changing biomes/situations and the list needs to update?

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New release, 1.3.4

  • Added check for manufacturers
  • Added code to remove duplicates from experiment and manuf lists
  • Fixed  bug where multiple identical experiments were both shown in the list and deployed when the DeployAll was clicked
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  • 1 month later...
  • 2 months later...
28 minutes ago, HebaruSan said:

I can either fix the file, or do a version bump, but if I replace the file on spacedock, the md5 wil be off.  Which do you suggest?

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