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[KSP v1.4.x] Move Launch Development Thread - Select alternative launch locations from inside the editor [7/2/18]


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Davinci's Move Launch

Select alternative launch locations from inside the editor

 

Move Launch v0.0.0.1[7.2.18] DEV

...Changed Models of ML Control part and GPS Logger to scaled down Stock Emergency Escape System model
... Surface attach the Move Launch part and after select location from menu in editor (part is in the Control category in the editor ... part must be attached before selecting launch site and part is killed after launch so don't attach anything to the Move Launch part)
... Vessel will spawn at the KSC and then be transported to your chosen location (happens within 2 or 3 frames)
... After location has been moved vessel will be setup to be moved exactly like in Vessel Mover, will be already in the move state, move and click place
... Altitude Adjustment slider is to fine tune the placement of your vessel (whether ground or sea) so as to prevent Rapid Unplanned Disassembly on landing
.... menu window will show which site has been selected, if you want to change the site either remove the part and delete then replace or click on any other button in the menu and the site will reset after which select the site you wish to go to
.... Still haven't solved the rotation deal which is why I added the move code from VM, this way you will can manually orient the vessel before placing

Locations Available:
North Pole
South Pole
Baikerbanur
Pyramids
Island Airfield
KSC Beach
KSC Island Beach
KSC Island Channel
KSC Harbor East
KSC Island New Harbor
Tirpitz Bay
Kerbini Atol
Missile Range 200

Download Link: https://github.com/DoctorDavinci/MoveLaunch/releases
Issues Link: https://github.com/DoctorDavinci/MoveLaunch/issues

Move Launch is Licensed as MIT

Edited by DoctorDavinci
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  • 2 weeks later...
On 7/16/2018 at 9:07 AM, Klapaucius said:

I got an error that says "Could not find Move Launch Controller" when I clicked on my preferred destination.  Is this dependent on any other mods?

No, not dependant on other mods ... Did you attach the Move Launch part the your vessel? .... The only reason you would see that message is if you didn't follow the instructions in the first post of the thread ...

IIRC I put the part in the Control category in the editor ... as stated in the OP, surface attach part and select launch location from menu in editor (part is a shrunken down Emergency Escape System)

 

Edited by DoctorDavinci
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1 hour ago, Klapaucius said:

@DoctorDavinci. Okay thanks for that. The instructions were not clear to me.

Yes, the instructions could use a bit more clarification, I'll change that

Although this is just the dev thread as the intention for this mod is to be incorporated into vessel mover ... I posted it to work out any kinks before it was integrated and So far the only issues are a clear explanation of how to use it and the rotation of the vessel after moving

I'll take care of the first issue now but the second one will require assistance from the BDAc team ... thanx for bringing thus up :)

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  • 2 weeks later...
On 7/17/2018 at 11:18 AM, DoctorDavinci said:

No, not dependant on other mods ... Did you attach the Move Launch part the your vessel? .... The only reason you would see that message is if you didn't follow the instructions in the first post of the thread ...

IIRC I put the part in the Control category in the editor ... as stated in the OP, surface attach part and select launch location from menu in editor (part is a shrunken down Emergency Escape System)

 

Curious why you need a special part for this?

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1 hour ago, linuxgurugamer said:

Curious why you need a special part for this?

This is due to the code in Move Launch being a standalone version of my Tardis code in OrX ... I made it standalone for the lads on the BDAc team and our test group so they can pick a launch site for testing without KK and also to make setting up battle scenarios less time consuming 

I released it here so the rest of the community can use it as well while kk was not working in KSP

So no real reason why other than this is what I had at the time

Edited by DoctorDavinci
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