AverageUser54 Posted October 10, 2019 Share Posted October 10, 2019 What happended to the github repo for RSSVE. It says its been archived Quote Link to comment Share on other sites More sharing options...
Chandra Aerospace Posted October 10, 2019 Share Posted October 10, 2019 @Prathtel I dont know. I just started RSS and I cant download RSSVE. this is a Real problem for evreyone. Quote Link to comment Share on other sites More sharing options...
rougeaux Posted October 11, 2019 Share Posted October 11, 2019 I believe it's listed as archived because the developer is no longer active and has stopped offering support for it. You should still be able to download the latest update of RSSVE from this specific link, but I've found it to be almost unusably unstable under the latest version of KSP. Of course, that makes sense because neither RSSVE nor Scatterer (nor RSS for that matter) have been officially updated to support 1.7.3. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted October 20, 2019 Share Posted October 20, 2019 On 10/10/2019 at 3:37 PM, IronKerbal said: @Prathtel I dont know. I just started RSS and I cant download RSSVE. this is a Real problem for evreyone. Quote Link to comment Share on other sites More sharing options...
kiwimarc Posted October 30, 2019 Share Posted October 30, 2019 Pliz fix that you aren't using default graphic setting like literally everyover mod Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 30, 2019 Share Posted October 30, 2019 1 hour ago, kiwimarc said: Pliz fix that you aren't using default graphic setting like literally everyover mod What? Quote Link to comment Share on other sites More sharing options...
Observe Posted October 30, 2019 Share Posted October 30, 2019 3 hours ago, kiwimarc said: Pliz fix that you aren't using default graphic setting like literally everyover mod Please fix that it isn't clear what you are asking. Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted October 31, 2019 Share Posted October 31, 2019 Will there be an update for this for 1.8.0 Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted October 31, 2019 Share Posted October 31, 2019 8 hours ago, Director Kerman said: Will there be an update for this for 1.8.0 Highly unlikely I imagine. RSS has always stayed one version behind the main release. Quote Link to comment Share on other sites More sharing options...
AverageUser54 Posted October 31, 2019 Share Posted October 31, 2019 8 hours ago, Director Kerman said: Will there be an update for this for 1.8.0 It depends on Realism Overhaul. If RO gets updated to 1.8 then this will too most likely. Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 31, 2019 Share Posted October 31, 2019 (edited) 1 hour ago, Prathtel said: It depends on Realism Overhaul. If RO gets updated to 1.8 then this will too most likely. Actually, RO is not a dependency of RSS. In the past, RSS has occasionally been released for new KSP versions before RO has been updated. This benefits people who play RSS with SMURFF instead of RO. I expect the next release will be for 1.7, though, since that's the current target for RO/RP-1 development. Edited October 31, 2019 by RoboRay Quote Link to comment Share on other sites More sharing options...
Xd the great Posted October 31, 2019 Share Posted October 31, 2019 2 hours ago, RoboRay said: I expect the next release will be for 1.7, though, since that's the current target for RO/RP-1 development. Any dev version I can mess help with? Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 31, 2019 Share Posted October 31, 2019 1 hour ago, Xd the great said: Any dev version I can mess help with? I'm a little out of touch as I haven't been closely following development lately, but the most up-to-date information should be on the KSP-RO Discord channel. Quote Link to comment Share on other sites More sharing options...
nasaholic Posted November 6, 2019 Share Posted November 6, 2019 Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? Quote Link to comment Share on other sites More sharing options...
nasaholic Posted November 6, 2019 Share Posted November 6, 2019 Edit: I think I found one: SMURFF. Time to go and try it out. Can any pro's please advise - is SMURFF alone enough or do you recommend anything in addition? Quote Link to comment Share on other sites More sharing options...
siimav Posted November 6, 2019 Share Posted November 6, 2019 You know what works best with RSS? RO and RP-1 of course! Quote Link to comment Share on other sites More sharing options...
RoboRay Posted November 6, 2019 Share Posted November 6, 2019 (edited) 1 hour ago, nasaholic said: Edit: I think I found one: SMURFF. Time to go and try it out. Can any pro's please advise - is SMURFF alone enough or do you recommend anything in addition? SMURFF will give you a very stock-like gameplay experience in RSS. You'll still have to build larger rockets than you needed on Kerbin, but everything will work pretty much the same. Edited November 6, 2019 by RoboRay Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 6, 2019 Share Posted November 6, 2019 4 hours ago, nasaholic said: Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? I typically just use Real Fuels + RF Stockalike Engines. Combine that with the 5m tanks from Making History or with SSTU tanks (configurable to multiple diameters) and RSS is totally doable. I suggest NOT combining that or RO or any realistic type engine/tank configs/Real Fuels with SMURFF. Pick one and stick with it. Quote Link to comment Share on other sites More sharing options...
nasaholic Posted November 8, 2019 Share Posted November 8, 2019 So after countless launch attempts that ended in suborbital splashdowns (an a few Nedelin-type catastrophes in between) I have my first successful Kerbin Earth orbit. Thank you for such an amazing mod Quote Link to comment Share on other sites More sharing options...
kerbalk Posted November 10, 2019 Share Posted November 10, 2019 I used the Steam Betas and i went to 1.6.1, I loaded and it didn't work. Did i do something wrong? I used CKAN and it downloaded a frick ton of Mods that lagged everyone, why did this not work? Quote Link to comment Share on other sites More sharing options...
GP_LeChuck Posted November 10, 2019 Share Posted November 10, 2019 Has anyone managed to find a spot on the Moon's south pole which receives substantially more sunlight than along the equator? I'm looking for a place to establish a base with near-continuous access to sunlight as has been proposed for the Shackleton Crater. I'm playing with the 2048 textures and have found that the sun dips pretty far below the horizon for a significant period of time in all the locations I've explored, making me think I'm better off just building at the equator due to the ease of landing there. Quote Link to comment Share on other sites More sharing options...
Scorpu Posted November 10, 2019 Share Posted November 10, 2019 @GP_LeChuck Are you playing with stock physics or with Principia? With stock physics, because of the way Real Solar System simulates Earth's axial tilt (by tilting the entire Solar System by 23.5 degrees), axial tilt of every other body including the Moon, is completely wrong. This causes the Moon to have polar days and nights just like on real Earth. So it's not actually possible to have 'peaks of eternal light' on the Moon when using RSS with stock physics. You'll get about half year of light and half year of darkness when you land in the right spot near one of the poles. Prinicipia adds n-body physics and though I'm not sure exactly how, the creators of this mod managed to implement proper axial tilts for every planet and moon. Quote Link to comment Share on other sites More sharing options...
GP_LeChuck Posted November 11, 2019 Share Posted November 11, 2019 17 hours ago, Scorpu said: @GP_LeChuck Are you playing with stock physics or with Principia? With stock physics, because of the way Real Solar System simulates Earth's axial tilt (by tilting the entire Solar System by 23.5 degrees), axial tilt of every other body including the Moon, is completely wrong. This causes the Moon to have polar days and nights just like on real Earth. So it's not actually possible to have 'peaks of eternal light' on the Moon when using RSS with stock physics. You'll get about half year of light and half year of darkness when you land in the right spot near one of the poles. Prinicipia adds n-body physics and though I'm not sure exactly how, the creators of this mod managed to implement proper axial tilts for every planet and moon. @Scorpu Thanks for the reply, that must be it! I'm ashamed to admit it, but after several successful moon landings with Principia I found myself missing the clean interface of the stock maneuver node and switched back. I had no idea Principia did anything with planetary bodies themselves--I figured that was all covered under Kopernicus/RSS. I may have to consider re-installing Principia now... Quote Link to comment Share on other sites More sharing options...
nasaholic Posted November 15, 2019 Share Posted November 15, 2019 It seems like the Pluto texture is mirrored the wrong way (using 2k pack) Quote Link to comment Share on other sites More sharing options...
Xd the great Posted November 16, 2019 Share Posted November 16, 2019 Does anyone know why my France runway is crooked? My plane bounces off it and crashed while taking off. Quote Link to comment Share on other sites More sharing options...
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