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Does the latest version work on 1.8 or is it strictly 1.10 thing. (Yeah, I'm a bit slow to get on the update wagon. Slowly dragged my feet from 1.7 to 1.8 not too long ago)
- 21,852 replies
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- parts
- stockalike
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[1.8] v1.0 Chrayol Design Org. - ISRO Mod
nasaholic replied to DylanSemrau's topic in KSP1 Mod Releases
Any new progress on this?- 80 replies
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Just wanted to add my two cents to this excellent patch. Using it as is, some of the mods (for example, BDB replicas) are still not able to reach orbit, etc. But increasing the overall numbers makes the stock parts way over-powered, so my solution was to add settings for each mod separately. Here is what I have for BDB, and Chrayol Design. Don't quote me on the numbers, as this can probably still be tweaked for more "realism" individual tastes // Bluedog Design Bureau @PART[bluedog*]:HAS[@MODULE[ModuleEngines*]]:NEEDS[RealSolarSystem&!SSRSS]:FINAL { @MODULE[ModuleEngines*] { @maxThrust *= 1.5 @atmosphereCurve { @key[1, ] *= 1.285 @key,1[1, ] *= 1.285 @key,2[1, ] *= 1.285 } } } // PSLV @PART[CDO_*]:HAS[@MODULE[ModuleEngines*]]:NEEDS[RealSolarSystem&!SSRSS]:FINAL { @MODULE[ModuleEngines*] { @maxThrust *= 1.5 @atmosphereCurve { @key[1, ] *= 1.13 @key,1[1, ] *= 1.13 @key,2[1, ] *= 1.13 } } }
- 39 replies
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- rescale
- real solar system
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I had something similar happen on real scale RSS, after installing EVE+RSSVE. Deleting current save and starting a new game solved it.
- 166 replies
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[1.8] v1.0 Chrayol Design Org. - ISRO Mod
nasaholic replied to DylanSemrau's topic in KSP1 Mod Releases
Good to know. Looking forward to all the additions- 80 replies
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[1.7.x] MOARdVPlus - advanced IVAs for MAS (v1.0, 26 Jan 2019)
nasaholic replied to MOARdV's topic in KSP1 Mod Releases
Does this work in 1.8.1? Thinking about upgrading from 1.7.3 in the near future.... -
[1.8] v1.0 Chrayol Design Org. - ISRO Mod
nasaholic replied to DylanSemrau's topic in KSP1 Mod Releases
MODULE { name = ModuleDeployableSolarPanel raycastTransformName = sunCatcher secondaryTransformName = sunCatcher pivotName = sunCatcher isBreakable = false retractable = false resourceName = ElectricCharge chargeRate = 0.35 panelType = CYLINDRICAL } After playing around a bit - this seems to do the trick. We are now slowly generating EC. Yay!- 80 replies
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[1.8] v1.0 Chrayol Design Org. - ISRO Mod
nasaholic replied to DylanSemrau's topic in KSP1 Mod Releases
I have a question about the S4 90F-K Solar Fuel Tank. Can the solar panels on it be used as... well... solar panels? It seems that no matter what kind of orbital dance I perform, they just wont generate a single bit of EC- 80 replies
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[1.8] v1.0 Chrayol Design Org. - ISRO Mod
nasaholic replied to DylanSemrau's topic in KSP1 Mod Releases
We have made an overpriced single-occupant Polar Kerbal Lauch Vehicle (images inside spoiler) Just remembered that IRSO does have a manned capsule under development, the Gaganyaan. Any future plans of including it here?- 80 replies
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[1.8] v1.0 Chrayol Design Org. - ISRO Mod
nasaholic replied to DylanSemrau's topic in KSP1 Mod Releases
Works like a charm in 1.7.3 if anyone is interested. Not sure if the solid motor plume is supposed to be offset like that though.- 80 replies
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Any future plans for ISRO hardware to go along the recently released Chrayol's PSLV mod?
- 2,161 replies
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- launch pad
- soyuz
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[1.7.x] MOARdVPlus - advanced IVAs for MAS (v1.0, 26 Jan 2019)
nasaholic replied to MOARdV's topic in KSP1 Mod Releases
Any plans for Mercury/Gemini/Lunar lander/etc IVA replacements in the future? BDB is awesome but their IVA is UGH :(