Neil Kermstrong Posted September 9, 2020 Share Posted September 9, 2020 (edited) 50 minutes ago, R-T-B said: Yeah, that's one way to do it... I've never heard of the sun not illuminating though (wow!), only solar panel performance bugs. That happened to you? honestly I don't even know anymore, it might have been a Scatterer incompatibility problem instead commenting while almost asleep can mess with your head sometimes By the way I would test for you just to be sure if Scatterer was or not the problem but my mouse isnt working One thing I know for sure, though, is that these two problems happen in in unmodded solar system as well Edited September 9, 2020 by Neil Kermstrong Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted September 13, 2020 Share Posted September 13, 2020 (edited) isHomeWorld = true Would enabling this on another body (and disabling for Earth) allow you to place KSC at a location there instead of on earth? Edited September 13, 2020 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
Turbodyne Posted September 21, 2020 Share Posted September 21, 2020 (edited) my rss won't load because [LOG 19:21:57.291] Load(Texture): RSS-Textures/ArielBiomes [LOG 19:21:57.691] Load(Texture): RSS-Textures/ArielColor [LOG 19:21:57.747] Load(Texture): RSS-Textures/ArielHeight [LOG 19:21:58.436] Load(Texture): RSS-Textures/Ariel_NRM [LOG 19:21:58.636] Load(Texture): RSS-Textures/CallistoBiomes [LOG 19:21:58.821] Load(Texture): RSS-Textures/CallistoColor [LOG 19:21:59.023] Load(Texture): RSS-Textures/CallistoHeight [WRN 19:21:59.087] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\CallistoHeight.dds' [LOG 19:21:59.090] Load(Texture): RSS-Textures/Callisto_NRM [LOG 19:21:59.273] Load(Texture): RSS-Textures/CeresBiomes [LOG 19:21:59.422] Load(Texture): RSS-Textures/CeresColor [LOG 19:21:59.588] Load(Texture): RSS-Textures/CeresHeight [LOG 19:22:00.283] Load(Texture): RSS-Textures/Ceres_NRM [LOG 19:22:00.531] Load(Texture): RSS-Textures/CharonBiomes [LOG 19:22:00.661] Load(Texture): RSS-Textures/CharonColor [LOG 19:22:01.430] Load(Texture): RSS-Textures/CharonHeight [WRN 19:22:01.694] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\CharonHeight.dds' [LOG 19:22:01.697] Load(Texture): RSS-Textures/Charon_NRM [LOG 19:22:02.351] Load(Texture): RSS-Textures/DeimosBiomes [LOG 19:22:02.465] Load(Texture): RSS-Textures/DeimosColor [LOG 19:22:02.647] Load(Texture): RSS-Textures/DeimosHeight [WRN 19:22:02.667] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\DeimosHeight.dds' [LOG 19:22:02.670] Load(Texture): RSS-Textures/Deimos_NRM [LOG 19:22:02.734] Load(Texture): RSS-Textures/DioneBiomes [LOG 19:22:02.853] Load(Texture): RSS-Textures/DioneColor [LOG 19:22:03.272] Load(Texture): RSS-Textures/EarthBiomes [LOG 19:22:03.662] Load(Texture): RSS-Textures/EarthColor [LOG 19:22:04.443] Load(Texture): RSS-Textures/EarthHeight [WRN 19:22:04.906] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\EarthHeight.dds' [LOG 19:22:04.909] Load(Texture): RSS-Textures/EarthSurface [LOG 19:22:05.721] Load(Texture): RSS-Textures/Earth_NRM [LOG 19:22:06.362] Load(Texture): RSS-Textures/EnceladusBiomes [LOG 19:22:06.455] Load(Texture): RSS-Textures/EnceladusColor [LOG 19:22:06.986] Load(Texture): RSS-Textures/EuropaBiomes [LOG 19:22:07.101] Load(Texture): RSS-Textures/EuropaColor [LOG 19:22:07.913] Load(Texture): RSS-Textures/EuropaHeight [WRN 19:22:08.051] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\EuropaHeight.dds' [LOG 19:22:08.055] Load(Texture): RSS-Textures/Europa_NRM [LOG 19:22:09.065] Load(Texture): RSS-Textures/Flat_NRM [LOG 19:22:09.092] Load(Texture): RSS-Textures/GanymedeBiomes [LOG 19:22:09.202] Load(Texture): RSS-Textures/GanymedeColor [LOG 19:22:09.375] Load(Texture): RSS-Textures/GanymedeHeight [WRN 19:22:09.430] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\GanymedeHeight.dds' [LOG 19:22:09.433] Load(Texture): RSS-Textures/Ganymede_NRM [LOG 19:22:09.636] Load(Texture): RSS-Textures/IapetusBiomes [LOG 19:22:09.956] Load(Texture): RSS-Textures/IapetusColor [LOG 19:22:10.083] Load(Texture): RSS-Textures/IoBiomes [LOG 19:22:10.211] Load(Texture): RSS-Textures/IoColor [LOG 19:22:10.528] Load(Texture): RSS-Textures/IoHeight [WRN 19:22:10.563] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\IoHeight.dds' [LOG 19:22:10.566] Load(Texture): RSS-Textures/Io_NRM [LOG 19:22:11.150] Load(Texture): RSS-Textures/JupiterBiomes [LOG 19:22:11.261] Load(Texture): RSS-Textures/JupiterColor [LOG 19:22:11.779] Load(Texture): RSS-Textures/MarsBiomes [LOG 19:22:11.875] Load(Texture): RSS-Textures/MarsColor [LOG 19:22:12.264] Load(Texture): RSS-Textures/MarsHeight [WRN 19:22:12.499] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\MarsHeight.dds' [LOG 19:22:12.504] Load(Texture): RSS-Textures/Mars_NRM [LOG 19:22:13.106] Load(Texture): RSS-Textures/MercuryBiomes [LOG 19:22:13.239] Load(Texture): RSS-Textures/MercuryColor [LOG 19:22:13.466] Load(Texture): RSS-Textures/MercuryHeight [WRN 19:22:13.500] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\MercuryHeight.dds' [LOG 19:22:13.503] Load(Texture): RSS-Textures/Mercury_NRM [LOG 19:22:13.706] Load(Texture): RSS-Textures/MimasBiomes [LOG 19:22:14.061] Load(Texture): RSS-Textures/MimasColor [LOG 19:22:14.181] Load(Texture): RSS-Textures/MirandaBiomes [LOG 19:22:14.592] Load(Texture): RSS-Textures/MirandaColor [LOG 19:22:14.641] Load(Texture): RSS-Textures/MirandaHeight [LOG 19:22:15.529] Load(Texture): RSS-Textures/Miranda_NRM [LOG 19:22:15.597] Load(Texture): RSS-Textures/MoonBiomes [LOG 19:22:15.748] Load(Texture): RSS-Textures/MoonColor [LOG 19:22:16.380] Load(Texture): RSS-Textures/MoonHeight [WRN 19:22:16.513] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\MoonHeight.dds' [LOG 19:22:16.517] Load(Texture): RSS-Textures/Moon_NRM [LOG 19:22:17.155] Load(Texture): RSS-Textures/NeptuneBiomes [LOG 19:22:17.279] Load(Texture): RSS-Textures/NeptuneColor [LOG 19:22:17.403] Load(Texture): RSS-Textures/OberonBiomes [LOG 19:22:17.562] Load(Texture): RSS-Textures/OberonColor [LOG 19:22:17.622] Load(Texture): RSS-Textures/OberonHeight [LOG 19:22:17.949] Load(Texture): RSS-Textures/Oberon_NRM [LOG 19:22:18.021] Load(Texture): RSS-Textures/PhobosBiomes [LOG 19:22:18.069] Load(Texture): RSS-Textures/PhobosColor [LOG 19:22:18.108] Load(Texture): RSS-Textures/PhobosHeight [WRN 19:22:18.141] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\PhobosHeight.dds' [LOG 19:22:18.142] Load(Texture): RSS-Textures/Phobos_NRM [LOG 19:22:18.196] Load(Texture): RSS-Textures/PlutoBiomes [LOG 19:22:18.237] Load(Texture): RSS-Textures/PlutoColor [LOG 19:22:18.844] Load(Texture): RSS-Textures/PlutoHeight [WRN 19:22:19.112] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\PlutoHeight.dds' [LOG 19:22:19.116] Load(Texture): RSS-Textures/Pluto_NRM [LOG 19:22:19.710] Load(Texture): RSS-Textures/RheaBiomes [LOG 19:22:20.056] Load(Texture): RSS-Textures/RheaColor [LOG 19:22:20.326] Load(Texture): RSS-Textures/SaturnBiomes [LOG 19:22:20.439] Load(Texture): RSS-Textures/SaturnColor [LOG 19:22:21.056] Load(Texture): RSS-Textures/SaturnRing [LOG 19:22:21.133] Load(Texture): RSS-Textures/TethysBiomes [LOG 19:22:21.277] Load(Texture): RSS-Textures/TethysColor [LOG 19:22:21.540] Load(Texture): RSS-Textures/TitanBiomes [LOG 19:22:21.726] Load(Texture): RSS-Textures/TitanColor [LOG 19:22:22.527] Load(Texture): RSS-Textures/TitanHeight [WRN 19:22:23.069] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\TitanHeight.dds' [LOG 19:22:23.075] Load(Texture): RSS-Textures/TitaniaBiomes [LOG 19:22:23.114] Load(Texture): RSS-Textures/TitaniaColor [LOG 19:22:23.139] Load(Texture): RSS-Textures/TitaniaHeight [LOG 19:22:23.343] Load(Texture): RSS-Textures/Titania_NRM [LOG 19:22:23.372] Load(Texture): RSS-Textures/Titan_NRM [LOG 19:22:24.232] Load(Texture): RSS-Textures/TritonBiomes [LOG 19:22:24.328] Load(Texture): RSS-Textures/TritonColor [LOG 19:22:24.440] Load(Texture): RSS-Textures/UmbrielBiomes [LOG 19:22:24.496] Load(Texture): RSS-Textures/UmbrielColor [LOG 19:22:24.510] Load(Texture): RSS-Textures/UmbrielHeight [LOG 19:22:24.601] Load(Texture): RSS-Textures/Umbriel_NRM [LOG 19:22:24.626] Load(Texture): RSS-Textures/UranusBiomes [LOG 19:22:24.718] Load(Texture): RSS-Textures/UranusColor [LOG 19:22:25.165] Load(Texture): RSS-Textures/VenusBiomes [LOG 19:22:25.400] Load(Texture): RSS-Textures/VenusColor [LOG 19:22:25.703] Load(Texture): RSS-Textures/VenusHeight [WRN 19:22:25.803] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\VenusHeight.dds' [LOG 19:22:25.807] Load(Texture): RSS-Textures/Venus_NRM [LOG 19:22:25.937] Load(Texture): RSS-Textures/VestaBiomes [LOG 19:22:26.293] Load(Texture): RSS-Textures/VestaColor [LOG 19:22:26.340] Load(Texture): RSS-Textures/VestaHeight [LOG 19:22:27.021] Load(Texture): RSS-Textures/Vesta_NRM Well, some of the dds. files work, like Ariel and Oberon, but why won't the others? Well, some of the dds. files work, like Ariel and Oberon, but why won't the others? i have no other mods, and i used 8k. Ksp 1.7.1. rss 16.4 rss textures 8k 13.1 all the images that do not work are dds.{i.e. earth} and those that do are png. {i.e. Charon} Edited September 21, 2020 by Turbodyne Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted September 21, 2020 Share Posted September 21, 2020 @Turbodyne, please update to KSP 1.8.1, RSS v18.1.3 and RSS-Textures v18.3. Quote Link to comment Share on other sites More sharing options...
Turbodyne Posted September 21, 2020 Share Posted September 21, 2020 sorry, no can do. Quote Link to comment Share on other sites More sharing options...
Entropian Posted September 22, 2020 Share Posted September 22, 2020 (edited) BUG: The colliders on asteroids are mismapped. You can go under the asteroid's terrain and crash 50m away from the surface. Out of curiosity, is this mod still being developed? I haven't seen any releases lately... Edited September 22, 2020 by Entropian Quote Link to comment Share on other sites More sharing options...
teedal316 Posted September 27, 2020 Share Posted September 27, 2020 I got real solar system and its dependencies off of ckan, but when i loaded ksp up (1.8.1) kopernicus gave me a warning and said it wont work. It might have been because I had realism overhaul and a bunch of other mods installed, so I'll try again. Quote Link to comment Share on other sites More sharing options...
teedal316 Posted September 27, 2020 Share Posted September 27, 2020 https://imgur.com/518cz9t here is the warning it gave me Quote Link to comment Share on other sites More sharing options...
teedal316 Posted September 27, 2020 Share Posted September 27, 2020 ok its working now Quote Link to comment Share on other sites More sharing options...
VonFrank Posted September 28, 2020 Share Posted September 28, 2020 On 8/25/2020 at 11:07 PM, Alvi said: I have RSS running on 1.10.1 with RSSVE aswell. Just downloaded it normally including 16k textures and scatterer and kopernicus for 1.10.1 What version of RSSVE do you have that works with 1.10.1 ? Quote Link to comment Share on other sites More sharing options...
Entropian Posted September 28, 2020 Share Posted September 28, 2020 8 hours ago, VonFrank said: What version of RSSVE do you have that works with 1.10.1 ? There is no official version for 1.10.1 but the latest version of RSSVE works fine with Kopernicus and RSS in 1.10.1. Quote Link to comment Share on other sites More sharing options...
Jim123 Posted October 1, 2020 Share Posted October 1, 2020 I have a suggestion i have done some research i can see why this isnt in RSS yet, but my thought is that saturn for a while has its moons in (RSS) now we got Uranus. Neptune has been basically left for not much. Now i understand that Neptune's moons aren't exactly very well known expect for Triton. I looked at pictures of them and there mostly blurry fuzzy images, And right now in RSS there isn't much reason to go to Neptune. My opinion is that with gas giants there's not much point going to them if they don't have any moons. Anyway here are my suggestions for moons of Neptune Proteus,Larissa,Naiad and Nereid. I'm not very familiar with what goes on in making planet textures and this mod,etc, But i think the first two are the best choices and there very small so it wouldn't in theory be that big of a file size or change. The last two i suggest but i don't think we know enough about them to add them in properly. I understand if you cannot add them in but maybe you can just think about it and maybe add them in at a later point. Thank you! Quote Link to comment Share on other sites More sharing options...
Insanity_BK Posted October 3, 2020 Share Posted October 3, 2020 (edited) So I have a bit of an issue, I am currently running v18.1.3 1.8.1 and runways have random bumps on it making it impossible to takeoff on the runway. How can i fix this? Thanks! Fixed it Edited October 3, 2020 by Insanity_BK Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted October 5, 2020 Share Posted October 5, 2020 On 10/3/2020 at 10:09 AM, Insanity_BK said: Fixed it It would be good to know how did you fix it? The only fix I have found is to stick with STOL designs. Quote Link to comment Share on other sites More sharing options...
moar ssto Posted October 6, 2020 Share Posted October 6, 2020 (edited) 21 hours ago, Kaa253 said: It would be good to know how did you fix it? The only fix I have found is to stick with STOL designs. In 1.8, if you are just having RSS, then runway should be mostly fine. I found that KSC switcher will mess up the runways quite a bit. Though seriously, I don't quite use the default runway to takeoff, since it's just stupidly short, I either use the grass nex to the runway, or use kerbal contruct re scaled runway. I do need to push twr quite a bit lower in RSS than in stock, I have gone with 66t/rapier once for reducing dry mass. If you do use the grass, make sure to set wheel friction to 0, and use rudder and gimbal to stabilise the craft instead, since the grass in RSS is not perfectly smooth as in stock( but still a lot safer than the runway, if the runway is krakening), so that small imperfections during takeoff won't cause coupled roll-yaw oscliation and crash subsequently. Edited October 6, 2020 by moar ssto Quote Link to comment Share on other sites More sharing options...
moar ssto Posted October 6, 2020 Share Posted October 6, 2020 (edited) On 9/22/2020 at 11:58 PM, Entropian said: BUG: The colliders on asteroids are mismapped. You can go under the asteroid's terrain and crash 50m away from the surface. Out of curiosity, is this mod still being developed? I haven't seen any releases lately... This cound because of that asteroids in RSS are huge, some are 1-4km across, and so they might not load until you are actully inside then, also, if you cheat into their vecinity, the distance is almost guaranteed to fall under their surface, even if it's a smaller one. Edited October 6, 2020 by moar ssto Quote Link to comment Share on other sites More sharing options...
Entropian Posted October 6, 2020 Share Posted October 6, 2020 1 hour ago, moar ssto said: This cound because of that asteroids in RSS are huge, some are 1-4km across, and so they might not load until you are actully inside then, also, if you cheat into their vecinity, the distance is almost guaranteed to fall under their surface, even if it's a smaller one. I know. I also used Physics Range Extender and it still had the problem. Quote Link to comment Share on other sites More sharing options...
Joe.L Posted October 8, 2020 Share Posted October 8, 2020 I have uninstalled KSP and reinstalled and i'm using 1.7.3 and installed only the mods suggested, I have no other mods installed and nothing has changed...what am I doing wrong? Quote Link to comment Share on other sites More sharing options...
Entropian Posted October 8, 2020 Share Posted October 8, 2020 (edited) Nothing. That's how you install it. If you're having a problem, please learn how to get support: Edited October 8, 2020 by Entropian Quote Link to comment Share on other sites More sharing options...
Cochies Posted October 9, 2020 Share Posted October 9, 2020 (edited) I beg your pardon, I just wanted to know: the topikstarter is the author of the new version of the RSS with 16k textures for KSP 1.8.1.? : https://github.com/KSP-RO/RealSolarSystem/releases Edited October 9, 2020 by Cochies Quote Link to comment Share on other sites More sharing options...
Joe.L Posted October 10, 2020 Share Posted October 10, 2020 Quick question, would this mod as well as RRSVE (if that’s what the textures are called) work with the most up to date KSP, or should I just update to a certain KSP then stop there. sorry if that doesn’t make sense. Quote Link to comment Share on other sites More sharing options...
Entropian Posted October 10, 2020 Share Posted October 10, 2020 Yes, RSSVE works in 1.10.1. Quote Link to comment Share on other sites More sharing options...
msp307 Posted October 25, 2020 Share Posted October 25, 2020 Hi how do I activate the real Remotetech ground stations in connection with RRS? Quote Link to comment Share on other sites More sharing options...
computercat04 Posted October 26, 2020 Share Posted October 26, 2020 Is this mod compatible with 1.10.1? I am using Bleeding Edge Kopernicus and it doesn't work. Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted October 26, 2020 Share Posted October 26, 2020 48 minutes ago, computercat04 said: Is this mod compatible with 1.10.1? I am using Bleeding Edge Kopernicus and it doesn't work. I tested it in KSP 1.10.1 with 4k textures and it is working fine, you got any logs? What is your definition of "doesn't work"? Quote Link to comment Share on other sites More sharing options...
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