-Medved- Posted October 26, 2020 Share Posted October 26, 2020 (edited) I have this problem on my clean KSP install. I am using Bleeding Edge Kopernicus, EVE, scatterer, RSSVE and principia only. Help needed https://skr.sh/s4pliPaA5Mq https://skr.sh/s4p8jksH6Uj Partially fix this with this - https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip110x-scatterer-atmospheric-scattering-v00632-26082020/&do=findComment&comment=3859515 Edited October 26, 2020 by -Medved- Quote Link to comment Share on other sites More sharing options...
computercat04 Posted October 26, 2020 Share Posted October 26, 2020 9 hours ago, Commodore_32 said: I tested it in KSP 1.10.1 with 4k textures and it is working fine, you got any logs? What is your definition of "doesn't work"? Kopernicus (Bleeding Edge) is displaying a message in the main menu: Kopernicus wasn't able to load the custom planetary system due to an exception in the loading process. I'm also using 2k textures. Here's the KSP.log. https://mega.nz/file/hK5DXC6J#_a3MbLaEhAvV0B6jKnxS7FpCypfwdNEVkh14tb-icsg Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted October 26, 2020 Share Posted October 26, 2020 2 hours ago, computercat04 said: Kopernicus (Bleeding Edge) is displaying a message in the main menu: Kopernicus wasn't able to load the custom planetary system due to an exception in the loading process. I'm also using 2k textures. Here's the KSP.log. https://mega.nz/file/hK5DXC6J#_a3MbLaEhAvV0B6jKnxS7FpCypfwdNEVkh14tb-icsg Ok, then go ask this in the Bleeding Edge thread so more people can help. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted October 26, 2020 Share Posted October 26, 2020 2 minutes ago, Commodore_32 said: Ok, then go ask this in the Bleeding Edge thread so more people can help. OK. Thanks. Quote Link to comment Share on other sites More sharing options...
Cochies Posted October 30, 2020 Share Posted October 30, 2020 Installed RSS 18.1.3 and textures 18.3. I noticed a strange thing at the height map: many lakes without water, the northern polar ice under water. Is this problem just for me, or did someone come across this too? Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 15, 2020 Share Posted November 15, 2020 (edited) i think it would be cool if there was RSS secondary, to place the system around 12 light years away as an end game experience for heavily modded games with warp drives and fusion engines (Like the ones in KSPIE) EDIT: or maybe place the kerbal system 12 light years away, that would be cool too Edited November 16, 2020 by Souptime Quote Link to comment Share on other sites More sharing options...
Entropian Posted November 16, 2020 Share Posted November 16, 2020 Good idea. You should be able to do it yourself pretty easily with Kopernicus. Quote Link to comment Share on other sites More sharing options...
LNugget315 Posted November 21, 2020 Share Posted November 21, 2020 Where are the fairings? why were they removed? Quote Link to comment Share on other sites More sharing options...
Entropian Posted November 21, 2020 Share Posted November 21, 2020 There were no fairings in the first place. This is a planet pack, not a parts pack. Are you talking about RO or Procedural Fairings? Quote Link to comment Share on other sites More sharing options...
Flibble Posted November 21, 2020 Share Posted November 21, 2020 On 10/30/2020 at 6:54 PM, Cochies said: Installed RSS 18.1.3 and textures 18.3. I noticed a strange thing at the height map: many lakes without water, the northern polar ice under water. Is this problem just for me, or did someone come across this too? This is a known issue. https://github.com/KSP-RO/RealSolarSystem/issues/209 I will probably get a fix sorted for it in the next week or so. Quote Link to comment Share on other sites More sharing options...
Cochies Posted November 22, 2020 Share Posted November 22, 2020 On 11/21/2020 at 6:46 PM, Flibble said: This is a known issue. https://github.com/KSP-RO/RealSolarSystem/issues/209 I will probably get a fix sorted for it in the next week or so. It seems to me that this is caused by an excessively real surface height map. The case when too much realism is bad. This is the best RSS release, but such trifles spoil the whole impression. I will be very happy if a new heightmap appears. Quote Link to comment Share on other sites More sharing options...
Peeper Posted November 25, 2020 Share Posted November 25, 2020 (edited) I have a problem, I installed manually, new launch pads appeared, but the kerbin itself has not changed, and some launch pads are in the air, version 1.6.1 did not work for me, and I installed 1.7.3. Please help! Edited November 25, 2020 by James Kerman Fixed formatting Quote Link to comment Share on other sites More sharing options...
Cochies Posted November 27, 2020 Share Posted November 27, 2020 On 11/25/2020 at 4:53 PM, Peeper said: I have a problem, I installed manually, new launch pads appeared, but the kerbin itself has not changed, and some launch pads are in the air, version 1.6.1 did not work for me, and I installed 1.7.3. Please help! Check the Kopernicus version - it should EXACTLY match the KSP version. Also check if you've forgotten the RSS textures. Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted November 29, 2020 Share Posted November 29, 2020 I've been using RSS for quite some time now but I always found that the heightmapping was always a bit lacking, when using other launch sites besides the KSC. The Tanegashima space center, Which I have been using a lot for example, has a lot of mountainous terrain around it and in KSP that is something that is missing. Also the shape of the island is not really correct and that is a bit bummer when trying to reposition the launch sites with Kerbal Konstructs. The above mentioned cons are shown here: https://imgur.com/a/z8wBUlL So my question is, How do you all go about making/updating/etc the terrain for RSS? Bc I have some heightmaps, saved in a .png file, laying around of the south of Tanegashima that I used in the past for making a map for a different game. Quote Link to comment Share on other sites More sharing options...
Flibble Posted December 2, 2020 Share Posted December 2, 2020 On 11/29/2020 at 4:17 AM, Pointblank66 said: I've been using RSS for quite some time now but I always found that the heightmapping was always a bit lacking, when using other launch sites besides the KSC. The Tanegashima space center, Which I have been using a lot for example, has a lot of mountainous terrain around it and in KSP that is something that is missing. Also the shape of the island is not really correct and that is a bit bummer when trying to reposition the launch sites with Kerbal Konstructs. The above mentioned cons are shown here: https://imgur.com/a/z8wBUlL So my question is, How do you all go about making/updating/etc the terrain for RSS? Bc I have some heightmaps, saved in a .png file, laying around of the south of Tanegashima that I used in the past for making a map for a different game. Height data is taken from NASA's Shuttle Radar Topography Mission, specifically the STRM-30 dataset. it should be accurate to within a few metres for non-extreme elevations, what is the lat/long of the problem area? Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 8, 2020 Share Posted December 8, 2020 (edited) On 12/2/2020 at 8:38 AM, Flibble said: Height data is taken from NASA's Shuttle Radar Topography Mission, specifically the STRM-30 dataset. it should be accurate to within a few metres for non-extreme elevations, what is the lat/long of the problem area? What I mean is the shapes of the landmasses are pretty much alright. But since I'm mostly gonna fly from the Tanegashima Space Center, I noticed that the area around it is pretty flat. But if you look at the last 4 images in the Imgur album I posted, you can see a comparison on how it looks in google maps, a merged hightmap of ASTER and SRTM-30, and KSP. You can see in the hightmap and the 3d image of that Tanegashima is ofc not flat. Also the shape of the island is not really same as on google or in the partial heightmap. There are a lot of jagged edges along the island. Idk what the cause is of that, for all I know it could be complication with the unity engine itself. But all I'm saying is that if you need some heightmaps of Tanegashima, I can provide you some that are merge of ASTER and SRTM-30, which pretty much compliment eachother. Even the ASTER maps alone already have enough detail to implement some mountains and hills for areas that lack them. So please take a look at the Imgur album to see what I'm talking about https://imgur.com/a/z8wBUlL EDIT: Another thing I noticed is that some launch sites do not match the elevation of the surface their on. For example, the building foundations at the Tanegashima Space Center are floating above the ground. This means I can walk/ride under it with a kerbal/vehicle. Edited December 8, 2020 by Pointblank66 Quote Link to comment Share on other sites More sharing options...
Flibble Posted December 10, 2020 Share Posted December 10, 2020 (edited) Ah, I see what you mean, unfortunately this is not easily fixable. This is what the 16k heightmap has for that area: As you can see there isn't enough resolution to give better height detail. Even with higher res, you run into the resolution of the PQS system well before you can get the level of detail you want. Not to mention having the whole world at ASTER resolution would require 2 terabytes of height data, which we definitely can't do. I think the only way to get the results you would like is to patch in a model for the area via KK or similar. The launch site heights can be fixed via editing the cfg file. Edited December 10, 2020 by Flibble Quote Link to comment Share on other sites More sharing options...
Jorge Aerospace Posted December 11, 2020 Share Posted December 11, 2020 Will this ever be ported to 1.10? Quote Link to comment Share on other sites More sharing options...
Entropian Posted December 13, 2020 Share Posted December 13, 2020 On 12/11/2020 at 2:52 PM, Jorge Aerospace said: Will this ever be ported to 1.10? It works on 1.10. You need the bleeding edge Kopernicus: Quote Link to comment Share on other sites More sharing options...
Alvi Posted December 21, 2020 Share Posted December 21, 2020 (edited) edit; disregard Edited December 21, 2020 by Alvi Quote Link to comment Share on other sites More sharing options...
OwariTY Posted December 23, 2020 Share Posted December 23, 2020 Hi people. So i am getting this on my log file: Spoiler [OD] Adding for body Deimos map named DeimosColor (G) for Deimos of path = RSS-Textures/PluginData/DeimosColor.dds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [OD] Adding for body Deimos map named DeimosHeight (G) for Deimos of path = RSS-Textures/PluginData/DeimosHeight.dds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566) I only wanna know if this is normal or not. Log: https://drive.google.com/file/d/1wEcGzJWNivzCp4n8lOPMto5OBGpS7qpo/view?usp=sharing Mod list: Advanced Jet Engine (AdvancedJetEngine v2.15.0) Community Resource Pack (CommunityResourcePack 1.4.2) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.1) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.8.1-1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0) Module Manager (ModuleManager 4.1.4) Real Fuels (RealFuels rf-v12.8.5) Real Plume (RealPlume 2:v13.3.2) Real Solar System (RealSolarSystem v18.1.3) Real Solar System Textures - 4096 x 2048 (RSSTextures4096 v18.3) RealChute Parachute Systems (RealChute v1.4.8) RealHeat (RealHeat v5.1) Realism Overhaul (RealismOverhaul v12.8.1) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Solver Engines plugin (SolverEngines v3.8.0) Thanks in advance. Quote Link to comment Share on other sites More sharing options...
MissMolly Posted December 28, 2020 Share Posted December 28, 2020 good day all I was just wondering what is the current version that Rss can be installed on. thanks Quote Link to comment Share on other sites More sharing options...
Entropian Posted December 28, 2020 Share Posted December 28, 2020 1.11 should work with the bleeding edge Kopernicus: https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-111r-t-bs-kopernicus-unified-bleeding-edge-branch/ Quote Link to comment Share on other sites More sharing options...
Pehvbot Posted December 28, 2020 Share Posted December 28, 2020 Now that Kopernicus more or less supports it I've been playing with adding Breaking Ground planetary features (ROCs) to RSS. I've simply remapped their locations and changed the descriptions to match their new homes. They seem to work well (except Earth/Kerbin features which don't show) but I'm wondering if anyone knows if the devs are working on or interested in official support for this. Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted January 10, 2021 Share Posted January 10, 2021 Does anybody know how do i fix this? When i fly up the whole planet except for the atmosphere disappear. https://ibb.co/7VXh62Q Quote Link to comment Share on other sites More sharing options...
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