BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 (edited) 11 minutes ago, Lisias said: I had misread your post! Well, renaming the file will do, but if TweakScale gets updated you will end up with two definitions of the Scale Types . IIRC the first one is used, so you will need to rename the file to something that would induce KSP to load it before the canon file. It's some time since the last time I revisited that code, however, so perhaps the last definition would stick and then you need to rename the file to something that KSP would read after the canon… (sigh) Oukey, I will check that code by the morning. It's the reason I usually prefer to hack the original file on my test beds at once until I get it how I want, and then I write a patch into __LOCAL and reinstall TweakScale. I found it easier than trying to remembering how TS behaves when more than one Scale Type with the same name if found - I have a task to code a Houston when this happens, by the way... Humm… I never tried the Steam Workshop with TweakScale, so I can't help right now… AFAIK, having add'ons installed would not affect the Workshop itself, other than publishing crafts that some other users may download but not correctly use due missing parts and/or DLLs... The WorkShop support is loaded by KSP in the same way it loads Add'Ons like TweakScale, only way earlier. Perhaps we have a Assembly Loader/Resolver bug bitting Steam's SAS? Send me again a full KSP.log (exit KSP before grabbing the file, just to be sure) on a link to dropbox and I will check it again. I diagnosed a weird issue once when a KSP's internal DLL were borking on load because some really "lucky dude" managed to blow up a dependency early on the KSP loading phase… Humm… In time… Do an install check on Steam. More than once I heard of an user fixed problems doing this - sometimes we messed up while deleting things (including me!), and then we end up chansing our tails trying to look for a problem on the wrong place. i dont got dropbox https://drive.google.com/file/d/1lFsTAZvvqDOouLXqq7iY9_1rf4ZA7VZE/view?usp=sharing 11 minutes ago, Lisias said: I had misread your post! Well, renaming the file will do, but if TweakScale gets updated you will end up with two definitions of the Scale Types . IIRC the first one is used, so you will need to rename the file to something that would induce KSP to load it before the canon file. It's some time since the last time I revisited that code, however, so perhaps the last definition would stick and then you need to rename the file to something that KSP would read after the canon… (sigh) Oukey, I will check that code by the morning. It's the reason I usually prefer to hack the original file on my test beds at once until I get it how I want, and then I write a patch into __LOCAL and reinstall TweakScale. I found it easier than trying to remembering how TS behaves when more than one Scale Type with the same name if found - I have a task to code a Houston when this happens, by the way... Humm… I never tried the Steam Workshop with TweakScale, so I can't help right now… AFAIK, having add'ons installed would not affect the Workshop itself, other than publishing crafts that some other users may download but not correctly use due missing parts and/or DLLs... The WorkShop support is loaded by KSP in the same way it loads Add'Ons like TweakScale, only way earlier. Perhaps we have a Assembly Loader/Resolver bug bitting Steam's SAS? Send me again a full KSP.log (exit KSP before grabbing the file, just to be sure) on a link to dropbox and I will check it again. I diagnosed a weird issue once when a KSP's internal DLL were borking on load because some really "lucky dude" managed to blow up a dependency early on the KSP loading phase… Humm… In time… Do an install check on Steam. More than once I heard of an user fixed problems doing this - sometimes we messed up while deleting things (including me!), and then we end up chansing our tails trying to look for a problem on the wrong place. I dont understand what a "Install Check" is Edited October 10, 2022 by BronzeShoe20968 void info Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 there is a minimal chance that i am loading the subscribtion wrong, or looking in the wrong load folder Quote Link to comment Share on other sites More sharing options...
Lisias Posted October 10, 2022 Author Share Posted October 10, 2022 (edited) 18 minutes ago, BronzeShoe20968 said: i dont got dropbox logs for what i did last time: https://drive.google.com/file/d/1lFsTAZvvqDOouLXqq7iY9_1rf4ZA7VZE/view?usp=sharing Hummm. Found this now: [WRN 23:47:58.740] [KSPCF] A ReflectionTypeLoadException thrown by Assembly.GetTypes() has been handled by KSP Community Fixes. This is usually harmless, but indicates that the "EditorExtensions" plugin failed to load (location: "GameData\EditorExtensions\EditorExtensions.dll") Stacktrace: at AssemblyLoader.GetSubclassesOfParentClass (System.Type parentType) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at KSPCommunityFixes.BugFixes.RefundingOnRecovery.ApplyPatches (System.Collections.Generic.List`1[T] patches) [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at KSPCommunityFixes.BasePatch.ApplyHarmonyPatch () [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at KSPCommunityFixes.BasePatch.Patch (System.Type patchType) [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at KSPCommunityFixes.KSPCommunityFixes.ModuleManagerPostLoad () [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at System.Reflection.MonoMethod.InternalInvoke (System.Object obj, System.Object[] parameters, System.Exception& exc) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Glo at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x00000] in <ac37db06097f4706b70066f555f86981>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 [WRN 23:47:58.742] [KSPCF] A ReflectionTypeLoadException thrown by Assembly.GetTypes() has been handled by KSP Community Fixes. This is usually harmless, but indicates that the "NextStarIndustries" plugin failed to load (location: "GameData\NSI\Plugins\NextStarIndustries.dll") Stacktrace: at AssemblyLoader.GetSubclassesOfParentClass (System.Type parentType) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at KSPCommunityFixes.BugFixes.RefundingOnRecovery.ApplyPatches (System.Collections.Generic.List`1[T] patches) [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at KSPCommunityFixes.BasePatch.ApplyHarmonyPatch () [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at KSPCommunityFixes.BasePatch.Patch (System.Type patchType) [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at KSPCommunityFixes.KSPCommunityFixes.ModuleManagerPostLoad () [0x00000] in <bd3330ae11e64cfcaf0ed6ad15c2ce90>:0 at System.Reflection.MonoMethod.InternalInvoke (System.Object obj, System.Object[] parameters, System.Exception& exc) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Glo at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x00000] in <ac37db06097f4706b70066f555f86981>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 You still have that problems from the last time, but now KSPCF is trying to keep things going anyway. The problem is that now I don't know why EditorExtensions and NextStarIndustries are failing, as KSPCF is omitting (or intercepting the error before the information is available), so I can't tell what's happening anymore. I had read again your last KSP.log, and remembered the "FSBDparticleFX" and while googling for it, I found that it's, indeed, related to BDArmory! Completely remove BDArmory and all its dependencies and see if this fixes things for you. Additionally, you may want to seek help on the KSPCF thread, as I don't understand it - I'm looking into your previous KSP.log looking for hints, because I can't find anything on your last one due KSPCF masking some exceptions… Perhaps the Player.log can help? Send me your Player.log - we may be lucky... Edited October 10, 2022 by Lisias tyops... Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 (edited) OMG! i had a issue with dowloading a new bdarmory plugin in earlier today so this may work Get ready for bad INFO! it says i have multible ddls and it cant determine which ones should be removed, im going to check up on the loading thing now oh and it says the following plugins failed to load (top left): Editor extensions and next star industries and the ddls copys where listed as: NextStarIndustries.ddl NextStarIndustries.ddl NextStarIndustries.ddl NorthKerbinMod.ddl NorthKerbinMod.ddl WatchDogforInterstelarRedist.ddl WatchDogforInterstelarRedist.ddl WatchDogforScaleRedist.ddl WatchDogforScaleRedist.ddl checking playerlog hold up Edited October 10, 2022 by BronzeShoe20968 typo in the reason for edit Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 (edited) says nothing matches your search still dosent work for the steam file and theres no player.log? says unexpected mark stat overflow on some notpad thing called KSP_x64.gc Edited October 10, 2022 by BronzeShoe20968 typo Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 (edited) Heres some maybe maybe not important info tho: THIS all started after i accidentaly clicked "add avalible updates" on ckan when i usually dont use ckan hey lisias i think im kookoo, the game says IT WONT WORK PROPERLEY UNTIL THE DDL DUPLICATES ARE r e m o v e d i just dont know where it is!? Edited October 10, 2022 by BronzeShoe20968 Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 I posted some stuff on the KSPCF thread oh your offline welp ill be waiting Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 ima head out now Quote Link to comment Share on other sites More sharing options...
Lisias Posted October 10, 2022 Author Share Posted October 10, 2022 (edited) 8 hours ago, BronzeShoe20968 said: says nothing matches your search still dosent work for the steam file and theres no player.log? says unexpected mark stat overflow on some notpad thing called KSP_x64.gc Ugh… O forgot to tell you where to find the Player.log, sorry! On the OP, you will find a hidden section under the tittle "Support" explaining it. TL;DR: Quote The Player.log changed location: On MacOS For KSP < 1.8, they are on ~/Library/Logs/Unity On KSP >=1.8, you will find the Player.log on ~/Library/Logs/Squad/KSP/ On Windows On KSP >=1.8, you will find the Player.log on C:\Users\<USERNAME>\AppData\LocalLow\Squad\KSP\ On Linux On KSP >=1.8, you will find the Player.log on ~/.config/unity3d/Squad/KSP/ 8 hours ago, BronzeShoe20968 said: Heres some maybe maybe not important info tho: THIS all started after i accidentaly clicked "add avalible updates" on ckan when i usually dont use ckan hey lisias i think im kookoo, the game says IT WONT WORK PROPERLEY UNTIL THE DDL DUPLICATES ARE r e m o v e d i just dont know where it is!? Send me the new KSP.log, I will be able to find the duplicates there. I know of two add'ons that check for it, and both of them logs the duplicates on the KSP.log! (send me also the Player.log) 8 hours ago, BronzeShoe20968 said: oh your offline welp ill be waiting I'm on GMT-3. I sleep now and then… Edited October 10, 2022 by Lisias Brute force post merge. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 10, 2022 Share Posted October 10, 2022 15 hours ago, BronzeShoe20968 said: Alright, We are safe! Btw sometimes in BDArmory whenever i try to place down some parts it like looks all glitchy and wont attach to anything, and i can tell its glitchy. This sounds... familiar. I had a problem like this a while ago. Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 Alright! Sorry i was to lazy to get out of bed ill get the player logs and the logs Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 (edited) Yeah i still cant find it. https://drive.google.com/file/d/1TBO0FBT3QdhM5tAfkEgp-0hs95lUP4nw/view?usp=sharing thats my logs Edited October 10, 2022 by BronzeShoe20968 Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 (edited) Theres no "LocalLow" on the appdata folder Edited October 10, 2022 by BronzeShoe20968 typo Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 https://drive.google.com/file/d/1eyLjM6ydxwpDeQPsQqfdycfTIkXYamZk/view?usp=sharing That's what it shows whenever I start the game. I dont need help with the thing anymore i dont really think, maybe with the editor plugin or whatever Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 This my be the cause for the steam thing, im removing the extra dlls myself rn Aha, this is bad! https://drive.google.com/file/d/1yY1PkR4UBEpiJu9nTv1CVd-EE9zL7hot/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 the steam folder items still arent poping up in the Steam load folder I just got the breaking ground DLC and now my BDARMORY tab isnt showing up Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 WHAT IS GOING ON! i got the dlc, the bdarmory tab is gone, and i have the STEAM UPLODADS BACK?! im pretty sure bdarmory is doin sus things and now i dont have a wepon manager missing BDARMORY tab after i dowload breaking ground now! Why does this game DO THIS! Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 can i please have some help? Quote Link to comment Share on other sites More sharing options...
lucius57 Posted October 10, 2022 Share Posted October 10, 2022 *Update* Everything seems to be working. Tweakscale definitely does. Here is my updated KSP.log. If there are any other errors/warning please let me know. Thanks again! https://www.dropbox.com/s/1q462507j2rrskz/KSP update.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 (edited) 1 hour ago, JonnyOThan said: You have incompatible or incorrectly installed mods. You'd need to post your log file somewhere for someone to diagnose it, or just use CKAN and don't install things for old versions. The KSPCF told me this was a issue for what I have right now. ALSO! My log is big so you may have to download it! Please help!.. https://drive.google.com/file/d/1y7LF83T518jaP9pfLdmhrrE2A_MtRFYe/view?usp=sharing Edited October 10, 2022 by BronzeShoe20968 typo Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 10, 2022 Share Posted October 10, 2022 1 hour ago, BronzeShoe20968 said: The KSPCF told me this was a issue for what I have right now. ALSO! My log is big so you may have to download it! Please help!.. https://drive.google.com/file/d/1y7LF83T518jaP9pfLdmhrrE2A_MtRFYe/view?usp=sharing You have lots of stuff installed incorrectly. Delete it all and use ckan instead. Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 10, 2022 Share Posted October 10, 2022 how do you use ckan? I have it! Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 11, 2022 Share Posted October 11, 2022 anyways im done with this im just going to not use ckan and carefully reinstall some mods Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 11, 2022 Share Posted October 11, 2022 3 minutes ago, BronzeShoe20968 said: anyways im done with this im just going to not use ckan and carefully reinstall some mods It would be far more effort to fix your current install than starting fresh with ckan. Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted October 11, 2022 Share Posted October 11, 2022 Ok Then help me use ckan cuz its like sus please? like NSI There isnt a checkmark box? idk what that means so id rather just restart from scratch entierley Quote Link to comment Share on other sites More sharing options...
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