Jump to content

[1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5 "Mader" 03/04/22


dkavolis

Recommended Posts

Are wings modelled with certain camber and profile implied, or as they are geometrically, that is,  with zero camber and flat upper and lower surfaces (except trailing and leading edges)? 

Link to comment
Share on other sites

  • 1 month later...
  • 4 weeks later...

A nice addition to FAR would be modifying the sliders in the elevon's settings.
I.e. : instead of setting the deflection to +/- 40° having something similar to BG Servo's where you can set for example +10°/-50°

I see a good use for AOA Slats for example, because they should be able to deflect downwards but not upwards.

Anyway, awesome mod, been using it for years now ! :D

Link to comment
Share on other sites

Hey, is it possible for aero model to update real time or at least when robotics move/each 5 seconds? Because it is not critical for swept wings, but starship... you need to change it constantly :(

Link to comment
Share on other sites

On 10/2/2024 at 1:49 AM, MrShelter said:

Hey, is it possible for aero model to update real time or at least when robotics move/each 5 seconds? Because it is not critical for swept wings, but starship... you need to change it constantly :(

I don't think that is possible for stock robotics tu update FAR. Reason is that there is no API trigger or event where FAR could inject piece of code to update voxel/aero model. Only with infernal robotics is possible to update properly craft in flight regarding swept wings and similar. I think that is mentioned previously in this thread or old thread in more detail somewhere.

Link to comment
Share on other sites

21 minutes ago, kcs123 said:

I don't think that is possible for stock robotics tu update FAR. Reason is that there is no API trigger or event where FAR could inject piece of code to update voxel/aero model. Only with infernal robotics is possible to update properly craft in flight regarding swept wings and similar. I think that is mentioned previously in this thread or old thread in more detail somewhere.

Thanks, will see the infernal robotics!

But is it possible to update like each 5 seconds or something like that? Or it it too computationally hard?

Link to comment
Share on other sites

12 hours ago, MrShelter said:

Thanks, will see the infernal robotics!

But is it possible to update like each 5 seconds or something like that? Or it it too computationally hard?

I guess it is possible, but probably not set like this for a reason. It was a long time since I was inspecting FAR code, if I recall properly, it does not update voxel on each frame, but something like evry 30 or so, I don't recall exact numbers anymore, someone else need to correct me. It was done like that so it does not use too much CPU time, allowing to game runs smoothly, as much as KSP can run smoothly.

My guess is that CPU usage is not main reason why it is not calculated every 5 sec, it is rather accuracy of aero model. It would lead to various other issues.

Link to comment
Share on other sites

1 hour ago, kcs123 said:

it does not update voxel on each frame, but something like evry 30

If it's linked to the physics frame rendering that means your delta-time per physics frame also impacts a lot, because else if @MrShelter is speaking about in-game seconds, IRL it could be delayed by a lot.
I've made some tests and at 0.12 it's real time (but my GPU is bottlenecked by the dying CPU so I have "stutters") and at the lowest, 0.02, the game runs at 0.55 speed, i'd say. Two hours of flight turned into 3 and a half...

So, if you were to increase the in-game voxel update time for FAR, that would require you to decrease the delta-time per physics frame for the whole game, meaning in-game FAR would be updated faster but you would "see" IRL the same speed because you've reduced the game's speed.

Else you have a god-like CPU who eats KSP's physics frame and you don't care. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...