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Any Maya .mu export plugins exist?


Teirdalin

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1 hour ago, Teirdalin said:

Still not entirely used to navigating the forums, so apologies if someone within the past year or so asked this already; but anyone know of a .mu export for Maya? 
Or do we have to go Maya>Blender?

mu are exported by unity you can import them in to blender with a plugin and some say you can export them with blender too.

EDIT- I think @Climberfx uses Maya you might send him a PM here is his mod 

 

Edited by Mecripp
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5 hours ago, Mecripp said:

mu are exported by unity you can import them in to blender with a plugin and some say you can export them with blender too.

EDIT- I think @Climberfx uses Maya you might send him a PM here is his mod 

 

Exactly. The process to bring KSP parts to modelling or as reference in Maya é using the Blender MU importer and than exporting from Blender as OBJ. But to put a Maya model/part in KSP, you only use Maya export to FBX (or Obj too, but i prefer FBX here) and import it to Unity them export .mu in Unity.

 

Cheers

Edited by Climberfx
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Another Maya user here, I also use @taniwha's .mu plugin for Blender for any importing I need. As for exporting, I just export to FBX and bring them into Unity. I unwrap the models then bring them into Unity before I start texturing, so I can see what it will look like in engine. The Maya viewport doesn't feel nearly as close to what it will look like in game IMO.

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