ely8937 Posted January 24, 2019 Share Posted January 24, 2019 On 1/24/2019 at 11:00 AM, SofieBrink said: Hi Ely8937, I see a Falcon 9 on your Munnar launchpad and it has a transport erector. Where did you get the transport erector from? Expand This is the Beta version of Tundra Exploration https://github.com/damonvv/TundraExploration Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted January 24, 2019 Share Posted January 24, 2019 Wait! There is strange GSC on GPP! Do you managed a separate base design for GPP? Link to comment Share on other sites More sharing options...
Aotearoa Posted January 24, 2019 Share Posted January 24, 2019 need a bit of help it seems to not like mine i downloaded all the required mods and it was not showing up here is my mod list i BD Armoury Kerbal Konstructs KSC Extended MK VI System MK2 Expansion MK3 Expansion MP Utils Munar Industries Quiz Tech Areo Continued Speed Unit Anex Tri Cross Section Trunda Space Center I know im missing module Manager for now i am still trying to find the right version for my KSP Link to comment Share on other sites More sharing options...
Damon Posted January 24, 2019 Author Share Posted January 24, 2019 (edited) On 1/24/2019 at 11:00 AM, SofieBrink said: Hi Ely8937, I see a Falcon 9 on your Munnar launchpad and it has a transport erector. Where did you get the transport erector from? Expand It's currently in the github repo of Tundra Exploration. You need AdvancedTextures installed in order to use it On 1/24/2019 at 10:25 PM, Aotearoa said: I know im missing module Manager for now i am still trying to find the right version for my KSP Expand Well, MM is required so only when you have that installed, it will work. On 1/24/2019 at 6:06 PM, Eaten by Black Hole said: Wait! There is strange GSC on GPP! Do you managed a separate base design for GPP? Expand No, GPP is not supported. I should probably list that in the OP. Edited January 24, 2019 by damonvv Link to comment Share on other sites More sharing options...
CommanderSmith Posted January 24, 2019 Share Posted January 24, 2019 I'm having a bit of trouble with this (which is a real shame, because it looks absolutely stunning). The extended space centre works fine on booting the game up, but if I go into either editor and then proceed to launch a vessel, most of the buildings disappear (as seen in the images below). Launching from the runway or launch pad directly on loading a game will keep the space centre, but if I then return to the space centre menu or the editor, it will again cause most buildings to disappear. I have not found a way to get the buildings back, except for restarting the game. Log: https://drive.google.com/file/d/1LIsLJW8SkL6eay4jqCDIsz3HXvxjAcAK/view?usp=sharing Images: https://imgur.com/a/Zn0zhBB Link to comment Share on other sites More sharing options...
Ger_space Posted January 25, 2019 Share Posted January 25, 2019 On 1/24/2019 at 11:41 PM, CommanderSmith said: I'm having a bit of trouble with this (which is a real shame, because it looks absolutely stunning). The extended space centre works fine on booting the game up, but if I go into either editor and then proceed to launch a vessel, most of the buildings disappear (as seen in the images below). Launching from the runway or launch pad directly on loading a game will keep the space centre, but if I then return to the space centre menu or the editor, it will again cause most buildings to disappear. I have not found a way to get the buildings back, except for restarting the game. Log: https://drive.google.com/file/d/1LIsLJW8SkL6eay4jqCDIsz3HXvxjAcAK/view?usp=sharing Images: https://imgur.com/a/Zn0zhBB Expand please update to the latest Version of Kerbal Konstructs, this fixes this problem: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.4.5.56 Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 25, 2019 Share Posted January 25, 2019 Nice @damonvv for this mod. Does it work in realism overhaul and real solar system? Link to comment Share on other sites More sharing options...
Damon Posted January 25, 2019 Author Share Posted January 25, 2019 On 1/25/2019 at 4:12 PM, Nigel Cardozo said: Nice @damonvv for this mod. Does it work in realism overhaul and real solar system? Expand I don’t know, you could try and see if it works Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 25, 2019 Share Posted January 25, 2019 Ok then I will try it and tell you whether if it works. By the way I am using 1.3.1 Link to comment Share on other sites More sharing options...
CommanderSmith Posted January 26, 2019 Share Posted January 26, 2019 On 1/25/2019 at 4:04 PM, Ger_space said: please update to the latest Version of Kerbal Konstructs, this fixes this problem Expand Thanks for this! It appears I downloaded KK just hours before the latest version was put up. All fixed now. Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 26, 2019 Share Posted January 26, 2019 On 1/25/2019 at 4:41 PM, damonvv said: I don’t know, you could try and see if it works Expand @damonvv is it supposed to be prebuilt when you enter your save file? Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted January 26, 2019 Share Posted January 26, 2019 Does buildings have tier 1 versions for career? Can i play with them in career? Link to comment Share on other sites More sharing options...
Damon Posted January 26, 2019 Author Share Posted January 26, 2019 On 1/26/2019 at 4:28 PM, Eaten by Black Hole said: Does buildings have tier 1 versions for career? Can i play with them in career? Expand No, currently these do not have any tier versions. But we are working on a way to "build up" KSC Extended using KK. But that will take some time. On 1/26/2019 at 4:01 PM, Nigel Cardozo said: @damonvv is it supposed to be prebuilt when you enter your save file? Expand Yes. This KSC will be in any of your saves. Link to comment Share on other sites More sharing options...
ely8937 Posted January 26, 2019 Share Posted January 26, 2019 @damonvv Can we get your custom KSC? Link to comment Share on other sites More sharing options...
Damon Posted January 26, 2019 Author Share Posted January 26, 2019 On 1/26/2019 at 7:30 PM, ely8937 said: @damonvv Can we get your custom KSC? Expand no.. my custom KSC only works in 2.5x scaled kerbin and it's still a bit messy.. Maybe I will finish it up a bit and put it somewhere. Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 27, 2019 Share Posted January 27, 2019 On 1/26/2019 at 6:31 PM, damonvv said: No, currently these do not have any tier versions. But we are working on a way to "build up" KSC Extended using KK. But that will take some time. Yes. This KSC will be in any of your saves. Expand But @damonvv it is not prebuilt in my save. By the way it is a three day old save. Link to comment Share on other sites More sharing options...
RealKerbal3x Posted January 27, 2019 Share Posted January 27, 2019 On 1/27/2019 at 7:18 AM, Nigel Cardozo said: But @damonvv it is not prebuilt in my save. By the way it is a three day old save. Expand Are you sure you have all the dependencies installed? Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 27, 2019 Share Posted January 27, 2019 On 1/27/2019 at 11:17 AM, RealKerbal3x said: Are you sure you have all the dependencies installed? Expand Yes Link to comment Share on other sites More sharing options...
Damon Posted January 27, 2019 Author Share Posted January 27, 2019 On 1/27/2019 at 3:04 PM, Nigel Cardozo said: Yes Expand You are using 1.3.1 right? I’m not sure if the latest KK version works with 1.3.1 Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 28, 2019 Share Posted January 28, 2019 On 1/27/2019 at 5:55 PM, damonvv said: You are using 1.3.1 right? I’m not sure if the latest KK version works with 1.3.1 Expand Latest as in the version for 1.6.1? Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2019 Author Share Posted January 28, 2019 On 1/28/2019 at 8:59 AM, Nigel Cardozo said: Latest as in the version for 1.6.1? Expand Current latest version only works on KSP 1.4.5 and above. Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 28, 2019 Share Posted January 28, 2019 On 1/28/2019 at 11:05 AM, damonvv said: Current latest version only works on KSP 1.4.5 and above. Expand Ok but will it work in 1.3.1 Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2019 Author Share Posted January 28, 2019 On 1/28/2019 at 12:20 PM, Nigel Cardozo said: Ok but will it work in 1.3.1 Expand I'm not sure, not my mod. Link to comment Share on other sites More sharing options...
wallum61 Posted January 28, 2019 Share Posted January 28, 2019 Getting this to work in RSS (or any variations) seems to be a struggle, especially if using KSCSwitcher... I'm having large incompatibilities on 1.6.1 and Quarter-RSS and I think it's due to the PQS map deformities. Beside that, I'm having to use the KK editor to reposition a bunch of the assets such that they aren't lying in the Atlantic. Link to comment Share on other sites More sharing options...
Damon Posted January 29, 2019 Author Share Posted January 29, 2019 On 1/28/2019 at 11:00 PM, wallum61 said: Getting this to work in RSS (or any variations) seems to be a struggle, especially if using KSCSwitcher... I'm having large incompatibilities on 1.6.1 and Quarter-RSS and I think it's due to the PQS map deformities. Beside that, I'm having to use the KK editor to reposition a bunch of the assets such that they aren't lying in the Atlantic. Expand This is made for stock kerbin, that also seems to work on scaled versions. So far GPP and RO/RSS are not supported/tested by me. Will need to investigate more Link to comment Share on other sites More sharing options...
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