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[Old] KSC Extended - v2.2 - Expanding your KSC in style!


Damon

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need a bit of help it seems to not like mine i downloaded all the required mods and it was not showing up here is my mod list i

  1. BD Armoury
  2. Kerbal Konstructs
  3. KSC Extended
  4. MK VI System
  5. MK2 Expansion
  6. MK3 Expansion
  7. MP Utils
  8. Munar Industries
  9. Quiz Tech Areo Continued
  10. Speed Unit Anex
  11. Tri Cross Section
  12. Trunda Space Center

I know im missing module Manager for now i am still trying to find the right version for my KSP

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12 hours ago, SofieBrink said:

Hi Ely8937,

I see a Falcon 9 on your Munnar launchpad and it has a transport erector. Where did you get the transport erector from?

It's currently in the github repo of Tundra Exploration. You need AdvancedTextures installed in order to use it

 

53 minutes ago, Aotearoa said:

I know im missing module Manager for now i am still trying to find the right version for my KSP

Well, MM is required so only when you have that installed, it will work.

5 hours ago, Eaten by Black Hole said:

Wait! There is strange GSC on GPP! Do you managed a separate base design for GPP?

No, GPP is not supported. I should probably list that in the OP.

Edited by damonvv
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I'm having a bit of trouble with this (which is a real shame, because it looks absolutely stunning). The extended space centre works fine on booting the game up, but if I go into either editor and then proceed to launch a vessel, most of the buildings disappear (as seen in the images below). Launching from the runway or launch pad directly on loading a game will keep the space centre, but if I then return to the space centre menu or the editor, it will again cause most buildings to disappear. I have not found a way to get the buildings back, except for restarting the game.

Log: https://drive.google.com/file/d/1LIsLJW8SkL6eay4jqCDIsz3HXvxjAcAK/view?usp=sharing

Images: https://imgur.com/a/Zn0zhBB

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16 hours ago, CommanderSmith said:

I'm having a bit of trouble with this (which is a real shame, because it looks absolutely stunning). The extended space centre works fine on booting the game up, but if I go into either editor and then proceed to launch a vessel, most of the buildings disappear (as seen in the images below). Launching from the runway or launch pad directly on loading a game will keep the space centre, but if I then return to the space centre menu or the editor, it will again cause most buildings to disappear. I have not found a way to get the buildings back, except for restarting the game.

Log: https://drive.google.com/file/d/1LIsLJW8SkL6eay4jqCDIsz3HXvxjAcAK/view?usp=sharing

Images: https://imgur.com/a/Zn0zhBB

please update to the latest Version of Kerbal Konstructs, this fixes this problem:

https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.4.5.56

 

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2 hours ago, Eaten by Black Hole said:

Does buildings have tier 1 versions for career? Can i play with them in career?

No, currently these do not have any tier versions. But we are working on a way to "build up" KSC Extended using KK. But that will take some time. 

2 hours ago, Nigel Cardozo said:

@damonvv is it supposed to be prebuilt when you enter your save file?

Yes. This KSC will be in any of your saves.

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12 hours ago, damonvv said:

No, currently these do not have any tier versions. But we are working on a way to "build up" KSC Extended using KK. But that will take some time. 

Yes. This KSC will be in any of your saves.

But @damonvv it is not prebuilt in my save. By the way it is a three day old save.

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Getting this to work in RSS (or any variations) seems to be a struggle, especially if using KSCSwitcher... I'm having large incompatibilities on 1.6.1 and Quarter-RSS and I think it's due to the PQS map deformities.

Beside that, I'm having to use the KK editor to reposition a bunch of the assets such that they aren't lying in the Atlantic.

 

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17 hours ago, wallum61 said:

Getting this to work in RSS (or any variations) seems to be a struggle, especially if using KSCSwitcher... I'm having large incompatibilities on 1.6.1 and Quarter-RSS and I think it's due to the PQS map deformities.

Beside that, I'm having to use the KK editor to reposition a bunch of the assets such that they aren't lying in the Atlantic.

 

This is made for stock kerbin, that also seems to work on scaled versions. So far GPP and RO/RSS are not supported/tested by me. Will need to investigate more

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