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OrbitalPhoenix's Screenshot Settings and Collection


Orbital_phoenix

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ORBITALPHOENIX'S SCREENSHOT SETTINGS & COLLECTION

 

WFK4F9I.png

 

A few people have asked me about my visual settings after my latest screenshot round, so I thought I would make a thread to keep all my screenshots in one place to see, as well as provide information about how I create them.

 

 

yoRF7nO.png MODS yoRF7nO.png

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yoRF7nO.png VISUAL DESIGN yoRF7nO.png

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yoRF7nO.png CAMERA SETTINGS AND TRICKS yoRF7nO.png

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That's it for the visual stuff, the only thing left to say is practice, practice, practice, and experiment :D

Best of luck!

 

Edited by Orbital_phoenix
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Thanks for the thread! I’ll definitely try your custom configs. One suggestion in case you want to make some higher resolution pics: last time I tried the built-in supersampling mode, the pixels were kinda blurry if you zoomed in. This mod instead takes perfect high res shots: https://spacedock.info/mod/1029/Bolt-On%20Screenshot%20System%20(BOSS)%20Continued

It should be very good in case you want to make some 4K wallpapers instead of 1080. However last time I used it I had to change some keys in the config file to avoid conflicts with other stuff.

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  On 2/28/2019 at 7:55 AM, DjPreside said:

Thanks for the thread! I’ll definitely try your custom configs. One suggestion in case you want to make some higher resolution pics: last time I tried the built-in supersampling mode, the pixels were kinda blurry if you zoomed in. This mod instead takes perfect high res shots: https://spacedock.info/mod/1029/Bolt-On%20Screenshot%20System%20(BOSS)%20Continued

It should be very good in case you want to make some 4K wallpapers instead of 1080. However last time I used it I had to change some keys in the config file to avoid conflicts with other stuff.

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Awesome, thanks for the suggestion, I'll check it out

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For some reason I don't think the sunlight intensity config works, because I don't see any difference and my pictures don't look as good as yours. I made a new .cfg file in GameData > Kopernicus > Config and named it Settings, pasted those sunlight settings in but it doesn't seem to do anything with the brightness at all:lCCRhSN.jpg

EDIT: Running 1.5.1

Edited by space_powder
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  On 2/28/2019 at 5:04 PM, space_powder said:

For some reason I don't think the sunlight intensity config works, because I don't see any difference and my pictures don't look as good as yours. I made a new .cfg file in GameData > Kopernicus > Config and named it Settings, pasted those sunlight settings in but it doesn't seem to do anything with the brightness at all:lCCRhSN.jpg

EDIT: Running 1.5.1

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Hmm not sure, it might not be reading it correctly, if you have another Kopericus config in your Gamedata, try putting the code snippet in there or into the main settings config and see it if it works, then it might be your settings file that's causing the issue. 

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  On 3/7/2019 at 8:32 PM, Orbital_phoenix said:

Hmm not sure, it might not be reading it correctly, if you have another Kopericus config in your Gamedata, try putting the code snippet in there or into the main settings config and see it if it works, then it might be your settings file that's causing the issue. 

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What main settings config? I only have the SolarPanels and System configs in Kopernicus.

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  On 3/4/2019 at 6:48 PM, theonegalen said:

Hey @Orbital_phoenix, beautiful shots! How does it look in motion, and what is your fps like? Do you run a beast of a computer? How about with higher part count stations and such?

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Somewhat beasty, I might put together a video showing what regular gameplay looks like soonish. I haven't tested it with large part loads but for all of it, I'm just using the normal visual mods with my own settings, the biggest change would be using KS3P for in-game post processing which is lacking from stock but unity can fully support.

 

 

  On 3/7/2019 at 8:34 PM, space_powder said:

What main settings config? I only have the SolarPanels and System configs in Kopernicus.

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Try putting:

  Quote

            Light
            {
                sunlightIntensity = 1.5
                scaledSunlightIntensity = 1.5
                IVASunIntensity = 1.5
            }

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within the brackets of ScaledVersion under Sun, should be the top segment of the System config.

So it should look like this:

  Quote

// Kopernicus base system definition.  Basically a shell for the existing KSP system.  All data is imported from the "templates"

Kopernicus
{
    name = Kerbol System
    Body
    {
        name = Sun
        identifier = Squad/Sun
        Template
        {
            name = Sun
            removeProgressTree = false
        }
        Properties
        {
            ScienceValues
            {

            }
        }
        ScaledVersion
        {
            Light
            {
                sunlightIntensity = 1.5
                scaledSunlightIntensity = 1.5
                IVASunIntensity = 1.5
            }

        }
    }

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Hope this helps!

 

 

  On 3/5/2019 at 6:33 AM, Zorg said:

This is so cool! Do you mind letting me know where the parts are from? I recognise a lot of BDB parts but very curious about that crew module at the top.

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It's from my mod!

 

Edited by Orbital_phoenix
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