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[1.12.5] Restock - Revamping KSP's art (August 28)


Nertea

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Hello all. I've found an issue with lights when enabling Restock and Restock+. The part itself emitted the light but there is no light showing on the parts. The problems are shown below;

These are lights problems I found.

yDlsKgs.jpg

These are stock lights after I removed Restock and Restock+.

YyhI0l9.jpg

The issue persists in KSP 1.11.0 and 1.11.1. I always installed the mod from CKAN

Here is the list of mod I installed. Not sure any of them are interfering with Restock's light or not.

Anyway, thanks for your support and this awesome mod!

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  On 1/29/2021 at 5:36 AM, Cosmonaut15 said:

Hello all. I've found an issue with lights when enabling Restock and Restock+. The part itself emitted the light but there is no light showing on the parts. The problems are shown below;

 

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Try removing SurfaceMountedLights. That affects stock lights, might need an update to handle the new restock light models in version 1.3+.

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  On 1/28/2021 at 12:10 AM, Brigadier said:

Мы тоже этого не делаем : sticktongue:.

Было бы полезно подробнее узнать о проблеме; возможно изображение, чтобы проиллюстрировать проблему? См. Ссылку в моем блоке сигнатур, чтобы узнать, как сообщить о проблеме. Следование этим указаниям определенно поможет в диагностике.

Как вы думаете, почему это проблема с пополнением запасов?

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I had solved this problem.All problem was with FAR.I didn't install it correct, and my parachutes was broke.

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The depth mask on the RV-105-A thruster block seems to think the "up-down" nozzles are angled when they're actually orthogonal:

gkkGQMs.png

Lets me see through the terrain, other parts, whatever, since there's no RCS thruster model to see through to. This is Restock 1.3.0, though I am in the new patch (1.11.1) I did observe this behaviour in 1.11.0 as well.

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  On 1/30/2021 at 8:33 AM, RyanRising said:

The depth mask on the RV-105-A thruster block seems to think the "up-down" nozzles are angled when they're actually orthogonal:

Lets me see through the terrain, other parts, whatever, since there's no RCS thruster model to see through to. This is Restock 1.3.0, though I am in the new patch (1.11.1) I did observe this behaviour in 1.11.0 as well.

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Good spot.

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I am not entirely certain this would be a ReStock bug, but rather a KSP bug in the first place, but the landing legs behave weirdly when in contact with the ground, especially when turning up the damper settings. https://i.imgur.com/F3tgzaO.mp4

Edit: Ksp bug, tested with no mods and got the same effect ocurring

Edited by KawaiiLucy
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  On 1/31/2021 at 4:54 PM, WarriorSabe said:

I've heard reports of 1.875m heatshields not working; are these correct, or are they safe?

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In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

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  On 1/31/2021 at 6:41 PM, RyanRising said:

In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

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I can report essentially the same.  It's almost always fine if I set SAS to Hold Retrograde, or let aerodynamic forces hold its attitude, but if I use Stability Assist and try to manually point it retrograde it will burn up.

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  On 1/31/2021 at 6:41 PM, RyanRising said:

In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

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Alright, cool, I just wanted to be sure since I heard someone say that they just straight-up didn't function as a heat shield and didn't want to lose yet another atmo probe

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Restock 1.3.1

  • Fixed small linear RCS collider
  • Fixed Gigantor not being repairable
  • Fixed compatability marked for 1.10.1, it isn't, really
  • Change DXT5 textures to DXT1 where an alpha channel was unnecessary
  • Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
  • Added obese variant to small linear RCS to align with Squad's vision for the part
  • Gigantor now breaks more correctly but still badly

Restock+ 1.3.1

  • Updated French localization (vinix38)
  • Fixed compatability marked for 1.10.1, it isn't, really
  • Change DXT5 textures to DXT1 where an alpha channel was unnecessary
  • Fixed RV-1X-A thrust power
  • Fixed RV-105-A depth mask
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  On 1/31/2021 at 6:41 PM, RyanRising said:

In my experience (in JNSQ, so higher velocity) the shield works fine with the Mk2 command pod, though you should be vigilant about keeping the thing pointed retrograde. In earlier versions I do remember having to keep the pod rolling to not cook it, but that issue hasn’t cropped up for me since 1.10.

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Alright, cool, I just heard from someone that the 1.875m heatshield just outright did nothing so I wanted to be safe

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  On 1/31/2021 at 11:25 PM, WarriorSabe said:

Alright, cool, I just heard from someone that the 1.875m heatshield just outright did nothing so I wanted to be safe

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This was fixed in 1.3.0.

edit - oh, apparently not. Will include it for the next release. It doesn't make the shield non functional, just slightly less protective than it used to be. 

Edited by Nertea
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  On 1/31/2021 at 11:17 PM, Nertea said:

Restock 1.3.1

  • Added obese variant to small linear RCS to align with Squad's vision for the part
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Thanks for the update! I love the snark here. Something tells me you're not 100% satisfied with the stock game's art.

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Edited by RyanRising
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