linuxgurugamer Posted July 5, 2019 Author Share Posted July 5, 2019 For all, I have a day off, am working on this now Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 5, 2019 Author Share Posted July 5, 2019 Very sorry for the delay in getting these bugs fixed. However.... New release, 1.4.6.6 Merged PR from RCrockford: Fixes #17 filling tanks doesn't fill EC. Added missing fuels: EC, various RF monoprops, RF solids, TAC-LS resources. Fixed issue of recovered crafts not resetting (#9) Fixed issue of edited craft not being saved (#10) Added line showing science earned to the vessel Complete message (#6) Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted July 16, 2019 Share Posted July 16, 2019 Hi @linuxgurugamer! I have an issue in the VAB, namely I get very small stutters that are most noticable when the camera is moving around. Uninstalling KCT fixes the issue. They are not GC Runs (I checked with MemGraph), but I do get a lot of these messages in the KSP.log: [LOG 18:36:14.981] [KCT] Attempting to take control of launch button [LOG 18:36:15.025] [KCT] HandleEditorButton.controller is null [LOG 18:36:15.503] [KCT] Attempting to take control of launch button [LOG 18:36:15.546] [KCT] HandleEditorButton.controller is null [LOG 18:36:16.027] [KCT] Attempting to take control of launch button I'm using KCT version 1.4.6.6 with KSP 1.6.1, but 1.4.6.1is also affected. Disabling "Override Launch Button" in the settings does *not* work around the issue, stutters are still there. Please note that the Realism Overhaul fork of KCT (here: https://github.com/KSP-RO/KCT) does not have these stutters! So there is likely something that broke between when it was forked and now. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 16, 2019 Author Share Posted July 16, 2019 35 minutes ago, Kobymaru said: Hi @linuxgurugamer! I have an issue in the VAB, namely I get very small stutters that are most noticable when the camera is moving around. Uninstalling KCT fixes the issue. They are not GC Runs (I checked with MemGraph), but I do get a lot of these messages in the KSP.log: [LOG 18:36:14.981] [KCT] Attempting to take control of launch button [LOG 18:36:15.025] [KCT] HandleEditorButton.controller is null [LOG 18:36:15.503] [KCT] Attempting to take control of launch button [LOG 18:36:15.546] [KCT] HandleEditorButton.controller is null [LOG 18:36:16.027] [KCT] Attempting to take control of launch button I'm using KCT version 1.4.6.6 with KSP 1.6.1, but 1.4.6.1is also affected. Disabling "Override Launch Button" in the settings does *not* work around the issue, stutters are still there. Please note that the Realism Overhaul fork of KCT (here: https://github.com/KSP-RO/KCT) does not have these stutters! So there is likely something that broke between when it was forked and now. Given that the RO fork is several commits back from mine, it sounds like something might have been broken in one of my recent updates. I'll have to take a look Quote Link to comment Share on other sites More sharing options...
Cassin Posted July 17, 2019 Share Posted July 17, 2019 (edited) Hi guys, I haven't used KCT for a long long time, and I'm going back to it now. In the "old time" there was a possibility to store a recovered vessel on a hangar to re-use it after top-up its tanks, I can't find the option any more. When I recover a vessel, it's simply unassembled and its parts put in my inventory from Scrapyard. I use Stage Recovery too (but not Oh scrap!) Do I miss something ? EDIT : OK, don't mind, as usual I discover how to do it just AFTER posting ^^ Edited July 17, 2019 by Cassin Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 18, 2019 Share Posted July 18, 2019 Is it possible to keep the KCT window open in Space Center view? It is very annoying to always open this windows after a mission. Quote Link to comment Share on other sites More sharing options...
Lead boots Posted July 21, 2019 Share Posted July 21, 2019 Thank you for taking over this mod. I'm returning to KSP after break and it's a releaf to see some of the best mods still being maintained. I had an issue when trying to down open and use it the mod as I didn't realise that Magicore was a depandancy. I got there in the end, but it may be worth highlighting this. Quote Link to comment Share on other sites More sharing options...
strudo76 Posted July 22, 2019 Share Posted July 22, 2019 Hey there Can someone have a look at my config file and tell me where I'm going wrong? I've made a custom config for my game, which started as the default config. I turned off tech unlock times, set the upgrade reset formula to 0, and set the starting points to 4,8,16. Pretty sure that's the only changes I made. However, when I unlock my first tech node, I get the message saying an upgrade point has been added, but no point is added? I assume it must be linked to one of the values I've changed, but I don't know which would affect it. Switching back to the default config sets the upgrade points as expected. Any advice? Spoiler KCT_Preset { name = MyCustom shortName = MyCustom description = My Custom Config author = Me allowDeletion = False career = True science = True sandbox = True KCT_Preset_General { Enabled = True BuildTimes = True ReconditioningTimes = True ReconditioningBlocksPad = False TechUnlockTimes = False KSCUpgradeTimes = True TechUpgrades = True SharedUpgradePool = False StartingPoints = 4,8,16 MaxRushClicks = 0 RushMultiplier = 0.200000003 } KCT_Preset_Time { OverallMultiplier = 1 BuildEffect = 1 InventoryEffect = 100 ReconditioningEffect = 1728 MaxReconditioning = 345600 RolloutReconSplit = 0 } KCT_Preset_Formula { NodeFormula = 2^([N]+1) / 86400 UpgradeFundsFormula = min(2^([N]+4) * 1000, 1024000) UpgradeScienceFormula = min(2^([N]+2) * 1.0, 512) UpgradesForScience = 0 ResearchFormula = [N]*0.5/86400 EffectivePartFormula = min([c]/([I] + ([B]*([U]+1))), [c])*[MV]*[PV] ProceduralPartFormula = (([c]-[A]) + ([A]*10/max([I],1))) / max([B]*([U]+1),1) *[MV]*[PV] BPFormula = ([E]^(1/2))*2000*[O] KSCUpgradeFormula = ([C]^(1/2))*1000*[O] ReconditioningFormula = min([M]*[O]*[E], [X])*abs([RE]-[S]) / ([LM]-[L]+1) BuildRateFormula = (([I]+1)*0.05*[N] + max(0.1-[I], 0))*sign(2*[L]-[I]+1) UpgradeResetFormula = 0 InventorySaleFormula = ([V]+[P] / 10000)^(0.5) RolloutCostFormula = 0 NewLaunchPadCostFormula = 100000*([N]^3) } KCT_Preset_Part_Variables { Part_Variables { } Module_Variables { } Resource_Variables { } Global_Variables { } } } Quote Link to comment Share on other sites More sharing options...
garwel Posted July 22, 2019 Share Posted July 22, 2019 1 hour ago, strudo76 said: Hey there Can someone have a look at my config file and tell me where I'm going wrong? I've made a custom config for my game, which started as the default config. I turned off tech unlock times, set the upgrade reset formula to 0, and set the starting points to 4,8,16. Pretty sure that's the only changes I made. However, when I unlock my first tech node, I get the message saying an upgrade point has been added, but no point is added? I assume it must be linked to one of the values I've changed, but I don't know which would affect it. Switching back to the default config sets the upgrade points as expected. Any advice? IIRC, this option is set in the KCT settings window, not in the config file. It's a button that says something like "Research Unlocks Upgrades" (not sure about the proper name). Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted July 22, 2019 Share Posted July 22, 2019 Hi there! I was told, by my save [upgraded from 1.7.2 to 1.7.3] to do this, so I am! here is the log file:https://drive.google.com/file/d/1fUy7NgohUho66eIBpjaJYDwOV9oYDM4E/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted July 24, 2019 Share Posted July 24, 2019 Anyone having troubles using Kerbal Konstructs launchsites with KCT? Worked perfectly on 1.3.1, but my current 1.6.1 install can't detect new KK launchsites. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 24, 2019 Author Share Posted July 24, 2019 27 minutes ago, Tonas1997 said: Anyone having troubles using Kerbal Konstructs launchsites with KCT? Worked perfectly on 1.3.1, but my current 1.6.1 install can't detect new KK launchsites. You need to mention what version of KCT and KK are being used Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted July 24, 2019 Share Posted July 24, 2019 (edited) Kerbal Construction Time: 1.4.6.1 Kerbal Konstructs: 1.7.0.3 (I grabbed the most recent version of KK, since there were no notes about compatibility with specific KSP versions) EDIT: even after rolling back to KK ver. 1.4.5.64 (compatible with 1.6.1 as per CKAN) the problem persisted; this seems to be an issue on KCT's side. Edited July 26, 2019 by Tonas1997 Quote Link to comment Share on other sites More sharing options...
Dutchbook Posted July 29, 2019 Share Posted July 29, 2019 (edited) Same error as Gamerscircle, https://steamcommunity.com/profiles/76561198060418631/screenshot/789737935213582619 here is the log: https://drive.google.com/open?id=1ZVHvjCQp6tP2Ug9_FvSyPtdMRRTGORqE It happened while reverting to launch pad, because my contracts for the mission were expired(?) EDIT: the contracts bug was caused by a conflict between 2 other mods Edited July 29, 2019 by Dutchbook additional clarification Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted July 29, 2019 Share Posted July 29, 2019 Update on the KerbalKonstructs issue: the added launchsites appear on persist.sfs: LaunchSites { KSC2 { favouriteSite = No MissionCount = 0 MissionLog = No Log isOpen = False } LAUNCHPAD { favouriteSite = No MissionCount = 0 MissionLog = No Log isOpen = True } LVLC-1 { favouriteSite = No MissionCount = 0 MissionLog = No Log isOpen = True } RUNWAY { favouriteSite = No MissionCount = 0 MissionLog = No Log isOpen = True } } Kerbal Construction Time does seem to recognize both the default launchpad and KSC2 (which is added by KK), but not LVLC-1. So there seems to be some sort of partial compatibility...(?) Quote Link to comment Share on other sites More sharing options...
Synthesis Posted July 31, 2019 Share Posted July 31, 2019 Newcomer to KCT here: is anyone else encountering an issue where the button shows up on the default Toolbar (I'm running at 4K, so I tend to avoid Blizzy's smaller toolbar where I can)....but clicking it simply causes a function-less grey bar to appear in the corner? Likewise, the blue button shows up in the VAB, but you still can't go through the initial configuration process (I installed this into a save around 80 days into the first career year). I assume I have some other mod that's conflicting with it (though what, I can't say). So this is entirely my fault, but maybe someone else made the same mistake. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 31, 2019 Author Share Posted July 31, 2019 9 hours ago, Synthesis said: Newcomer to KCT here: is anyone else encountering an issue where the button shows up on the default Toolbar (I'm running at 4K, so I tend to avoid Blizzy's smaller toolbar where I can)....but clicking it simply causes a function-less grey bar to appear in the corner? Were you aware that the recent update to the Blizzy toolbar now includes scaling of the buttons? This was added specifically because of the new 4k monitors which are available. 9 hours ago, Synthesis said: Likewise, the blue button shows up in the VAB, but you still can't go through the initial configuration process (I installed this into a save around 80 days into the first career year). I assume I have some other mod that's conflicting with it (though what, I can't say). So this is entirely my fault, but maybe someone else made the same mistake. Please provide a log file. There is a lot of information which is useful in the file, and which you didn't provide, such as: OS you are running on KSP version Version of all the installed mods Exceptions which are created by errors in code Etc Quote Link to comment Share on other sites More sharing options...
Synthesis Posted July 31, 2019 Share Posted July 31, 2019 7 hours ago, linuxgurugamer said: Were you aware that the recent update to the Blizzy toolbar now includes scaling of the buttons? This was added specifically because of the new 4k monitors which are available. Please provide a log file. There is a lot of information which is useful in the file, and which you didn't provide, such as: OS you are running on KSP version Version of all the installed mods Exceptions which are created by errors in code Etc Oh, thanks. I was hoping it might be something that sounded immediately familiar, but I guess not. Do you need the whole log file, or just a specific part? I'll need to generate a new one since my last one was without the mod installed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 31, 2019 Author Share Posted July 31, 2019 2 minutes ago, Synthesis said: Oh, thanks. I was hoping it might be something that sounded immediately familiar, but I guess not. Do you need the whole log file, or just a specific part? I'll need to generate a new one since my last one was without the mod installed. The whole log file. Quite often there is useful information separated by thousands of lines Quote Link to comment Share on other sites More sharing options...
Synthesis Posted August 1, 2019 Share Posted August 1, 2019 (edited) 23 hours ago, linuxgurugamer said: The whole log file. Quite often there is useful information separated by thousands of lines Ah, understood. This should be accessible: https://1drv.ms/u/s!Ah5pbj-ZvUZajrsyLCndKa2tF9-RcA?e=jKc2fu I'm grateful you're looking at it, I've been a fan of your work going to IFILS, and I'm definitely reliant on them. I guess I should check Blizzybar too given the UI options. EDIT: If you need it on another file host, just let me know. Edited August 1, 2019 by Synthesis Quote Link to comment Share on other sites More sharing options...
Synthesis Posted August 3, 2019 Share Posted August 3, 2019 Just in case, I updated everything to 1.7.3 with the added DLC--no change (the grey bar just shows up as before). So I can rule that out. Quote Link to comment Share on other sites More sharing options...
subyng Posted August 7, 2019 Share Posted August 7, 2019 (edited) Nevermind. Please delete this post. Edited August 7, 2019 by subyng Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2019 Author Share Posted August 7, 2019 On 7/31/2019 at 10:12 PM, Synthesis said: Ah, understood. This should be accessible: https://1drv.ms/u/s!Ah5pbj-ZvUZajrsyLCndKa2tF9-RcA?e=jKc2fu I'm grateful you're looking at it, I've been a fan of your work going to IFILS, and I'm definitely reliant on them. I guess I should check Blizzybar too given the UI options. EDIT: If you need it on another file host, just let me know. Well, whatever you did, the log file has 2,869 exceptions Looks like you need to install the MagiCore mod. Most of the exceptions were that being missing Quote Link to comment Share on other sites More sharing options...
Synthesis Posted August 8, 2019 Share Posted August 8, 2019 (edited) 11 hours ago, linuxgurugamer said: Well, whatever you did, the log file has 2,869 exceptions Looks like you need to install the MagiCore mod. Most of the exceptions were that being missing Oh, thank you. I don't know how I missed that as a requirement (to be honest, I'm surprised I don't recognize the name, I thought I knew most of the old asset mods and this sort of thing). Thanks, I will give that a try. EDIT: Unfortunately, I still have the same menu problem, so that didn't change. Still, at least I have the correct prerequisite. There's probably still a conflict with another mod, as I originally suspected. EDIT EDIT: Magicore wasn't updated! The menu shows up now, hurrah! Edited August 8, 2019 by Synthesis Quote Link to comment Share on other sites More sharing options...
Cornholio Posted August 10, 2019 Share Posted August 10, 2019 (edited) https://drive.google.com/open?id=17ObhJBwHa7xOrtin-J4jkDyYCxntF5_e Hello. I have played literally thousands of hours of KSP, mostly with KCT. I haven't played in a versin or two but do want to with 1.7. I'm having issue using KCT as seen in the screenshot below. Please let me know if there's something I can fix or anything more that you need. Thank you so much. EDIT: I also want to mention that the log and screenshot were both with only KCT as as the sole installed mod. Edited August 10, 2019 by Cornholio Quote Link to comment Share on other sites More sharing options...
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