StarCrusher96 Posted July 29, 2019 Author Share Posted July 29, 2019 Patch 0.1 This Fixes: Various Typos Narath's plants and rocks not showing up. Alva's surface from high up looked weird. C1 and Um's surface. Blalo's atmospheric temperature and density (increased from 1.02 to 1.05 atm). Sunflares interfering with other mods. OnDemand not working properly. Stock EVE clouds not showing up. Sun is again Sun and not Kerbol Adds: Skybox (you need sigma - replacements for this - see installationguide) --- I'll soon check some visual bugs and fix those and drop them together with IC compat and homeswap. Meanwhile I disabled the scattererflares and use the GU ones. (because 1 is broken) IF you however want to turn it back on: 1. Go to GU/GU_Scatterer/config 2. Change - fullLensFlareReplacement = False - to - fullLensFlareReplacement = True - Link to comment Share on other sites More sharing options...
Dr. veggie Posted July 30, 2019 Share Posted July 30, 2019 3 hours ago, StarCrusher96 said: Patch 0.1 This Fixes: Various Typos Narath's plants and rocks not showing up. Alva's surface from high up looked weird. C1 and Um's surface. Blalo's atmospheric temperature and density (increased from 1.02 to 1.05 atm). Sunflares interfering with other mods. OnDemand not working properly. Stock EVE clouds not showing up. Sun is again Sun and not Kerbol Adds: Skybox (you need sigma - replacements for this - see installationguide) --- I'll soon check some visual bugs and fix those and drop them together with IC compat and homeswap. Meanwhile I disabled the scattererflares and use the GU ones. (because 1 is broken) IF you however want to turn it back on: 1. Go to GU/GU_Scatterer/config 2. Change - fullLensFlareReplacement = False - to - fullLensFlareReplacement = True - From here, it gets better and better. Link to comment Share on other sites More sharing options...
Jup Posted July 30, 2019 Share Posted July 30, 2019 (edited) I'm loving this mate, really appreciate the effort you've put in! May I ask: What is involved in changing the name "Sun" back to "Kerbol"? I kind of liked that, but I'll understand if it's not something you'd support. My CPU lives in fear of your next release. Edited July 30, 2019 by Jup Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 30, 2019 Author Share Posted July 30, 2019 (edited) 7 minutes ago, Jup said: I'm loving this mate, really appreciate the effort you've put in! May I ask: What is involved in changing the name "Sun" back to "Kerbol"? I kind of liked that, but I'll understand if it's not something you'd support. My CPU lives in fear of your next release. Most people dont like kerbol as it isn't canon to stock. So i reverted kerbol back to sun. Edited July 30, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
Davian Lin Posted July 30, 2019 Share Posted July 30, 2019 Awesome. Link to comment Share on other sites More sharing options...
Aelipse Posted July 30, 2019 Share Posted July 30, 2019 Hey! It looks absolutely amazing! Cannot wait to dip my toes into exploring it! Just for people out there, this mod seems to be compatible with Galileo's Outer Planets Mod, which is also great. Aaaah, so much to do now! Link to comment Share on other sites More sharing options...
KerbolExplorer Posted July 30, 2019 Share Posted July 30, 2019 I cant wait for my download to finish!So exited Link to comment Share on other sites More sharing options...
KingKerb Posted July 30, 2019 Share Posted July 30, 2019 Downloading this now. Also, what will the next system be? Looking forward to a Tau Ceti analog, or maybe Kapteyn's Star. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 30, 2019 Author Share Posted July 30, 2019 1 minute ago, KingKerb said: Downloading this now. Also, what will the next system be? Looking forward to a Tau Ceti analog, or maybe Kapteyn's Star. Epsilon Eridani Link to comment Share on other sites More sharing options...
KingKerb Posted July 30, 2019 Share Posted July 30, 2019 32 minutes ago, StarCrusher96 said: Epsilon Eridani Great! Can't wait Link to comment Share on other sites More sharing options...
Seere Posted July 30, 2019 Share Posted July 30, 2019 (edited) Galaxies Unbound: Nova Kirbani compatible with JNSQ? JNSQ like only the stock system changes. As far as I understand, GU is a new star systems. GU does not change the stock system. Can you work together with JNSQ authors?) Edited July 30, 2019 by Seere Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted July 30, 2019 Share Posted July 30, 2019 (edited) Does the mod conflict with AVP or SVE? Finding it difficult having my environments pop up for the Stock planets. UPDATE - Got it working after installing 1.1 nevermind! =) Edited July 30, 2019 by Diddly Feelerino Link to comment Share on other sites More sharing options...
HyperCatsInSpace Posted July 31, 2019 Share Posted July 31, 2019 On 7/29/2019 at 7:01 PM, StarCrusher96 said: Patch 0.1 This Fixes: Various Typos Narath's plants and rocks not showing up. Alva's surface from high up looked weird. C1 and Um's surface. Blalo's atmospheric temperature and density (increased from 1.02 to 1.05 atm). Sunflares interfering with other mods. OnDemand not working properly. Stock EVE clouds not showing up. Sun is again Sun and not Kerbol Adds: Skybox (you need sigma - replacements for this - see installationguide) --- I'll soon check some visual bugs and fix those and drop them together with IC compat and homeswap. Meanwhile I disabled the scattererflares and use the GU ones. (because 1 is broken) IF you however want to turn it back on: 1. Go to GU/GU_Scatterer/config 2. Change - fullLensFlareReplacement = False - to - fullLensFlareReplacement = True - Welp, I just spent a good few hours fixing the stock clouds thing by manually editing the mod and here i am is fixed Link to comment Share on other sites More sharing options...
Davian Lin Posted July 31, 2019 Share Posted July 31, 2019 Link to comment Share on other sites More sharing options...
ILoveStars Posted July 31, 2019 Share Posted July 31, 2019 wait it's already out? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 31, 2019 Author Share Posted July 31, 2019 56 minutes ago, ILoveStars said: wait it's already out? Yes sunday was THE day Link to comment Share on other sites More sharing options...
Aelipse Posted July 31, 2019 Share Posted July 31, 2019 (edited) I've been playing with the mod since yesterday and I'm loving it so far. There is one issue that is bothering me though. Can I somehow lower the texture resolution of the planet surfaces? My graphic card doesn't seem to be a fan as I had a serious temperature jump and FPS drop while landing on Syro. The other planets I haven't tested yet, the moons of Syro seem to OK. Thank you! EDIT: Cail is OK too. The issue arises only with Syro so far. Edited July 31, 2019 by Aelipse Link to comment Share on other sites More sharing options...
KingKerb Posted July 31, 2019 Share Posted July 31, 2019 How am I supposed to get to Nova Kirbani? I know there are new engines and fuel tanks but are there also transfer windows too or can you just go whenever you want, and how long does it take to get there. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 31, 2019 Share Posted July 31, 2019 4 minutes ago, KingKerb said: How am I supposed to get to Nova Kirbani? I know there are new engines and fuel tanks but are there also transfer windows too or can you just go whenever you want, and how long does it take to get there. On the interstellar scale, transfer windows become irrelevant. All that matters is how dV you can pack and how much irl time you can spare for a trip. Point, shoot, enjoy the ride. Link to comment Share on other sites More sharing options...
Aelipse Posted July 31, 2019 Share Posted July 31, 2019 I got there with cheats for infinite fuel and the Better Time Warp mod. First leave the Kerbol system, preferably in the direction of the Nova Kirbani system. Then set the barycentre or any of the stars there as your target. Set your autopilot to aim at the target, and then you fire those engines and accelerate to as high speeds as possible. If you fly at 100,000 m/s, you can reach Nova Kirbani in some 500 years, which can be skipped by time-warping 10 million times in some ten minutes or so. I am currently devising new engines for the purpose of interstellar travel as the engines packed in this mod are way too overpowered for me. You might also wanna try out some of the Warp Drive mods out there. Link to comment Share on other sites More sharing options...
KingKerb Posted July 31, 2019 Share Posted July 31, 2019 1 minute ago, JadeOfMaar said: On the interstellar scale, transfer windows become irrelevant. All that matters is how dV you can pack and how much irl time you can spare for a trip. Point, shoot, enjoy the ride. Just now, Aelipse said: I got there with cheats for infinite fuel and the Better Time Warp mod. First leave the Kerbol system, preferably in the direction of the Nova Kirbani system. Then set the barycentre or any of the stars there as your target. Set your autopilot to aim at the target, and then you fire those engines and accelerate to as high speeds as possible. If you fly at 100,000 m/s, you can reach Nova Kirbani in some 500 years, which can be skipped by time-warping 10 million times in some ten minutes or so. I am currently devising new engines for the purpose of interstellar travel as the engines packed in this mod are way too overpowered for me. You might also wanna try out some of the Warp Drive mods out there. Ok, so I do have to use better timewarp, I was thinking that the stock timewarp would take about 30 minutes. Seeing as there aren't any transfer windows I might just launch a probe now and build a massive Jool base while I'm waiting for it to get there. Link to comment Share on other sites More sharing options...
Aelipse Posted July 31, 2019 Share Posted July 31, 2019 You might wanna initiate your escape burn when you're on the opposite side from Nova Kirbani, with Kerbol between you and your destination. Without better time warp you'd spend literally hours to days before you got there. Try warping for 400 - 500 years with the stock time warp and see how long it takes. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 31, 2019 Share Posted July 31, 2019 10 minutes ago, Aelipse said: If you fly at 100,000 m/s, you can reach Nova Kirbani in some 500 years, which can be skipped by time-warping 10 million times in some ten minutes or so. I am currently devising new engines for the purpose of interstellar travel as the engines packed in this mod are way too overpowered for me. In that 500 years kerbalkind's technology would reach the point where OP becomes just enough though... Link to comment Share on other sites More sharing options...
KingKerb Posted July 31, 2019 Share Posted July 31, 2019 3 minutes ago, Aelipse said: You might wanna initiate your escape burn when you're on the opposite side from Nova Kirbani, with Kerbol between you and your destination. Without better time warp you'd spend literally hours to days before you got there. Try warping for 400 - 500 years with the stock time warp and see how long it takes. Definitely using better timewarp and Extraplanetary launchpads, because 10 minutes of timewarp is still pretty long and I only want to do it once, so I'm building my ships at Nova Kirbani instead of sending them over from Kerbin. Link to comment Share on other sites More sharing options...
Aelipse Posted July 31, 2019 Share Posted July 31, 2019 I'm not against powerful technology, it just has to be balanced in some way. I'm working on a hyperdrive engine that can only be used once, like an SRB of sorts, but super-powerful. That way you can't really exploit it within the Kerbol system and only use it for interstellar travel. Link to comment Share on other sites More sharing options...
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