Jognt Posted August 2, 2019 Share Posted August 2, 2019 7 hours ago, StarCrusher96 said: The fix will be in the next kopernicus release so there is none atm. There is a temporary bandaid patch in the Kopernicus thread that should work for stock and JNSQ. I’m here to look into GU to see what needs changing to make it compatible with that (if anything). What I’d like to know to tweak the patch is the name and template used for any celestial body that do not have an ocean, but do have a surface (not gas giants/stars). I’m not very Kopernicus-savvy so I patched by name. If you know an easier way to discern hasTerrain && !hasOcean, i’m all ears. cheers. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 (edited) 1 hour ago, Jognt said: There is a temporary bandaid patch in the Kopernicus thread that should work for stock and JNSQ. I’m here to look into GU to see what needs changing to make it compatible with that (if anything). What I’d like to know to tweak the patch is the name and template used for any celestial body that do not have an ocean, but do have a surface (not gas giants/stars). I’m not very Kopernicus-savvy so I patched by name. If you know an easier way to discern hasTerrain && !hasOcean, i’m all ears. cheers. here they are: Spoiler Alva - Laythe C1 - Gilly Leyn - Tylo Rav - Tylo Alar - Tylo Elno - Laythe Irnil - Tylo Cail - Tylo Syro - Laythe Tur - Tylo Setha - Tylo Um-1 - Gilly Nyss - Laythe Edited August 2, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
Jognt Posted August 2, 2019 Share Posted August 2, 2019 16 minutes ago, StarCrusher96 said: here they are: Hide contents Alva - Laythe C1 - Gilly Leyn - Tylo Rav - Tylo Alar - Tylo Elno - Laythe Irnil - Tylo Cail - Tylo Syro - Laythe Tur - Tylo Setha - Tylo Um-1 - Gilly Nyss - Laythe Cheers thanks. What template/name did you use for gaseous bodies/stars? (may be more practical for an exclusion patch instead of inclusion) Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 Just now, Jognt said: Cheers thanks. What template/name did you use for gaseous bodies/stars? (may be more practical for an exclusion patch instead of inclusion) gaseous body uses Laythe, and stars - sun. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 Link to comment Share on other sites More sharing options...
Dryo Posted August 2, 2019 Share Posted August 2, 2019 Hmmm, for some reason, when I download the mod the loading screen persists and the main menu theme begins. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 Just now, Dryo said: Hmmm, for some reason, when I download the mod the loading screen persists and the main menu theme begins. eternal loadingscreen? Link to comment Share on other sites More sharing options...
Dryo Posted August 2, 2019 Share Posted August 2, 2019 2 minutes ago, StarCrusher96 said: eternal loadingscreen? I think so. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 (edited) Just now, Dryo said: I think so. logs? - GU should not be able to cause this. Edited August 2, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
Jognt Posted August 2, 2019 Share Posted August 2, 2019 (edited) 21 minutes ago, StarCrusher96 said: gaseous body uses Laythe, and stars - sun. Laythe? Not Jool? that’d require some creativity though the mod will still work, just verry laggy without new Kopernicus or the patch. Edited August 2, 2019 by Jognt Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 1 minute ago, Jognt said: Laythe? Not Jool? that’d require some creativity though the mod will still work, just verry laggy without new Kopernicus or the patch. No lag around Elius Link to comment Share on other sites More sharing options...
Dryo Posted August 2, 2019 Share Posted August 2, 2019 4 minutes ago, StarCrusher96 said: logs? - GU should not be able to cause this. So, should I unnistall it? And what are logs? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 1 minute ago, Dryo said: So, should I uninstall it? And what are logs? read the 'How to get support' section. Link to comment Share on other sites More sharing options...
Dryo Posted August 2, 2019 Share Posted August 2, 2019 5 minutes ago, StarCrusher96 said: read the 'How to get support' section. Alright, I did it. One question, is Java related to KSP or your modpack? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 Just now, Dryo said: Alright, I did it. One question, is Java related to KSP or your modpack? no i dont think it's related to anything with KSP. If you can play KSP without mods it shouldn't. You did read and follow the installationguide? Link to comment Share on other sites More sharing options...
Dryo Posted August 2, 2019 Share Posted August 2, 2019 (edited) 1 minute ago, StarCrusher96 said: no i dont think it's related to anything with KSP. If you can play KSP without mods it shouldn't. You did read and follow the installationguide? Which one? Kopernicus? Edited August 2, 2019 by Dryo Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 2 minutes ago, Dryo said: Which one? Kopernicus? no GU installation guide. Link to comment Share on other sites More sharing options...
Dryo Posted August 2, 2019 Share Posted August 2, 2019 (edited) 2 minutes ago, StarCrusher96 said: no GU installation guide. No, I didn't even know of it's existence. Edited August 2, 2019 by Dryo Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 2, 2019 Author Share Posted August 2, 2019 (edited) 2 minutes ago, Dryo said: No Read it and try again. Here my support ends. It's the first thing you see when you open the zip. file. Edited August 2, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
Dryo Posted August 2, 2019 Share Posted August 2, 2019 (edited) 30 minutes ago, StarCrusher96 said: Read it and try again. Here my support ends. Yeah, it worked but the planets are without texture, thank you. But no problem., from now on leave it to me. Edited August 2, 2019 by Dryo Link to comment Share on other sites More sharing options...
Seere Posted August 3, 2019 Share Posted August 3, 2019 On 8/1/2019 at 1:58 AM, StarCrusher96 said: because they're eclipsed :p they turn solid black. If you timewarp they should fix themself. You were right) Another question just arose. In the main menu - settings - graphics, in the option "Terrain Detail" what to choose? There are options: Low - Default - High - Galaxies Unbound LOW - Galaxies Unbound Medium - Galaxies Unbound High - JNSQ Low - JNSQ Default - JNSQ High. In this order. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 3, 2019 Author Share Posted August 3, 2019 1 minute ago, Seere said: You were right) Another question just arose. In the main menu - settings - graphics, in the option "Terrain Detail" what to choose? There are options: Low - Default - High - Galaxies Unbound LOW - Galaxies Unbound Medium - Galaxies Unbound High - JNSQ Low - JNSQ Default - JNSQ High. In this order. The galaxies unbound settings are temporary broken (fixed them for next patch) i tend to use default or high Link to comment Share on other sites More sharing options...
Seere Posted August 3, 2019 Share Posted August 3, 2019 @StarCrusher96, thank you Link to comment Share on other sites More sharing options...
Phoebe Bug Posted August 3, 2019 Share Posted August 3, 2019 (edited) Ok, I don't know if this is a bug in this mod specifically, haven't tested it out fully yet, but I'm having some pretty major issues with the navball (it just starts spinning wildly when I get near this star system). Also the maneuver nodes seem to break pretty much completely under the same circumstances (I set a node and without any thrust the delta-v meter immediately starts climbing, I had one that doubled in 2 minutes...). This is kinda a bit of a hinderance to gameplay for me as I like using some of the subluminal interstellar engines from KSPIE. Does anyone have any ideas? Thanks in advance. Edited August 3, 2019 by Phoebe Bug Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) 1 hour ago, Phoebe Bug said: Ok, I don't know if this is a bug in this mod specifically, haven't tested it out fully yet, but I'm having some pretty major issues with the navball (it just starts spinning wildly when I get near this star system). Also the maneuver nodes seem to break pretty much completely under the same circumstances (I set a node and without any thrust the delta-v meter immediately starts climbing, I had one that doubled in 2 minutes...). This is kinda a bit of a hinderance to gameplay for me as I like using some of the subluminal interstellar engines from KSPIE. Does anyone have any ideas? Thanks in advance. I think this happens while in the soi of the barycenter? i'll look into fixing this. Edited August 3, 2019 by StarCrusher96 Link to comment Share on other sites More sharing options...
Recommended Posts