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Can't upgrade R&D building to level 3


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I am running into an issue that is causing the R&D Building to refuse to apply the final upgrade. This is the only issue I have encountered on my current installation.

Here's the starting state. Note the funds and that all other buildings are fully upgraded:

SM0mfdV.png

 

Here I am given the option to apply the upgrade:

8Wqp3xt.png

 

Here I have applied the actual upgrade:

ELOt3Wu.png

 

Now here's where the weird stuff starts. After applying the upgrade, I try to enter the R&D Building, only to find that I can't actually research any technologies above 500 science cost:

ZN5Fd0e.png

 

Even weirder, should I enter the SPH, VAB, Tracking Station, or launch any craft from the Launchpad or Runway, the building then reverts back to level 2. The funds for the upgrade remain deducted:

P4GcsRz.png

 

Here is my install/system info:

[LOG 15:14:00.089] ******* Log Initiated for Kerbal Space Program - 1.7.0.2483 (LinuxPlayer) en-us *******
Kerbal Space Program - 1.7.0.2483 (LinuxPlayer) en-us


OS: Linux 5.0 Ubuntu 19.04 64bit
CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz (8)
RAM: 32100
GPU: GeForce GTX 1080/PCIe/SSE2 (8192MB)
SM: 50 (OpenGL 4.5.0 NVIDIA 390.116)
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, RGB111110Float, RG32, RGBAUShort, RG16

 

Here is my modlist as exported from CKAN. I am using the latest available mods from CKAN (I know that has historically been troublesome, but I have just jumped back into KSP after an extended hiatus, and this is a fresh installation):

{
	"kind": "metapackage",
	"abstract": "A list of modules installed on the Kerbal Space Program KSP instance",
	"name": "installed-Kerbal Space Program",
	"license": "unknown",
	"version": "2019.05.10.09.27.50",
	"identifier": "installed-Kerbal Space Program",
	"spec_version": "v1.6",
	"recommends": [
		{
			"name": "KerbalEngineerRedux"
		},
		{
			"name": "MechJeb2-dev"
		},
		{
			"name": "BetterBurnTime"
		},
		{
			"name": "ContractConfigurator"
		},
		{
			"name": "PatchManager"
		},
		{
			"name": "JanitorsCloset"
		},
		{
			"name": "B9-PWings-Fork"
		},
		{
			"name": "Achievements"
		},
		{
			"name": "KSPWheel"
		},
		{
			"name": "RealChute"
		},
		{
			"name": "RetractableLiftingSurface"
		},
		{
			"name": "TriggerAu-Flags"
		},
		{
			"name": "KerbalKonstructs"
		},
		{
			"name": "AntaresCygnus"
		},
		{
			"name": "NearFutureElectrical-Core"
		},
		{
			"name": "AnimatedStationScreens"
		},
		{
			"name": "AsphaltTiles"
		},
		{
			"name": "AsphaltTilesWelded"
		},
		{
			"name": "KerbalHacksDroptankWrapper"
		},
		{
			"name": "KrakenScience"
		},
		{
			"name": "CommunityTraitIcons"
		},
		{
			"name": "BDAnimationModules"
		},
		{
			"name": "CommunityPartsTitles"
		},
		{
			"name": "SpeedUnitAnnex"
		},
		{
			"name": "JX2Antenna"
		},
		{
			"name": "LSPFlags"
		},
		{
			"name": "ClickThroughBlocker"
		},
		{
			"name": "SolarScience"
		},
		{
			"name": "PreciseNode"
		},
		{
			"name": "RSSDateTimeFormatter"
		},
		{
			"name": "SpacetuxSA"
		},
		{
			"name": "RaginCaucasian"
		},
		{
			"name": "ContractConfigurator-KerbalAcademy"
		},
		{
			"name": "CrowdSourcedFlags"
		},
		{
			"name": "CanadianFlags"
		},
		{
			"name": "DogeCoinFlag"
		},
		{
			"name": "EntchenFlag"
		},
		{
			"name": "ModernChineseFlagPack"
		},
		{
			"name": "ABCORS"
		},
		{
			"name": "NearFutureProps"
		},
		{
			"name": "xScienceContinued"
		},
		{
			"name": "B9PartSwitch"
		},
		{
			"name": "CommunityTechTree"
		},
		{
			"name": "ContractConfigurator-CleverSats"
		},
		{
			"name": "ContractConfigurator-FieldResearch"
		},
		{
			"name": "NearFutureLaunchVehicles"
		},
		{
			"name": "NearFutureSpacecraft"
		},
		{
			"name": "EVAHandrailsPackContinued"
		},
		{
			"name": "ContractConfigurator-KerbinSpaceStation"
		},
		{
			"name": "CommunityResourcePack"
		},
		{
			"name": "CommunityCategoryKit"
		},
		{
			"name": "KerbalAtomics"
		},
		{
			"name": "NearFutureConstruction"
		},
		{
			"name": "NearFutureElectrical"
		},
		{
			"name": "NearFuturePropulsion"
		},
		{
			"name": "NearFutureSolar"
		},
		{
			"name": "CryoTanks"
		},
		{
			"name": "CryoTanks-Core"
		},
		{
			"name": "DynamicBatteryStorage"
		},
		{
			"name": "DeployableEngines"
		},
		{
			"name": "NearFutureSolar-Core"
		},
		{
			"name": "KerbalPlanetaryBaseSystems"
		},
		{
			"name": "Kopernicus"
		},
		{
			"name": "ModularFlightIntegrator"
		},
		{
			"name": "SCANsat"
		},
		{
			"name": "Trajectories"
		},
		{
			"name": "USI-Core"
		},
		{
			"name": "USI-EXP"
		},
		{
			"name": "USI-FTT"
		},
		{
			"name": "Toolbar"
		},
		{
			"name": "RasterPropMonitor"
		},
		{
			"name": "FirespitterCore"
		},
		{
			"name": "USITools"
		},
		{
			"name": "RasterPropMonitor-Core"
		},
		{
			"name": "TundraExploration"
		},
		{
			"name": "TundraTechnologies"
		},
		{
			"name": "PhotonSailor"
		},
		{
			"name": "WaypointManager"
		},
		{
			"name": "SmokeScreen"
		},
		{
			"name": "SpaceXLegs"
		},
		{
			"name": "AnimatedDecouplers"
		},
		{
			"name": "EVAEnhancementsContinued"
		},
		{
			"name": "EVAParachutes"
		},
		{
			"name": "Firespitter"
		},
		{
			"name": "EasyVesselSwitch"
		},
		{
			"name": "PhysicsRangeExtender"
		},
		{
			"name": "KAS"
		},
		{
			"name": "ToolbarController"
		},
		{
			"name": "FirespitterResourcesConfig"
		},
		{
			"name": "HideEmptyTechNodes"
		},
		{
			"name": "KSPInterstellarExtended"
		},
		{
			"name": "FilterExtensions"
		},
		{
			"name": "TweakScale"
		},
		{
			"name": "InterstellarFuelSwitch"
		},
		{
			"name": "HeatControl"
		},
		{
			"name": "TexturesUnlimited"
		},
		{
			"name": "Konstruction"
		},
		{
			"name": "LithobrakeExplorationTechnologies"
		},
		{
			"name": "StageRecovery"
		},
		{
			"name": "CryoEngines"
		},
		{
			"name": "MagiCore"
		},
		{
			"name": "DistantObject"
		},
		{
			"name": "DistantObject-default"
		},
		{
			"name": "DMagicOrbitalScience"
		},
		{
			"name": "FerramAerospaceResearchContinued"
		},
		{
			"name": "KIS"
		},
		{
			"name": "KerbalAlarmClock"
		},
		{
			"name": "NearFutureSpacecraft-OrbitalLFOEngines"
		},
		{
			"name": "SurfaceExperimentPack"
		},
		{
			"name": "UnmannedBeforeManned"
		},
		{
			"name": "USI-ART"
		},
		{
			"name": "ContractsWindowPlus"
		},
		{
			"name": "KSP-AVC"
		},
		{
			"name": "CapCom"
		},
		{
			"name": "ContractRewardModifier"
		},
		{
			"name": "UniversalStorage2"
		},
		{
			"name": "BluedogDB"
		},
		{
			"name": "ProgressParser"
		},
		{
			"name": "ContractParser"
		},
		{
			"name": "DMagicScienceAnimate"
		},
		{
			"name": "Chatterer"
		},
		{
			"name": "HangerExtenderExtended"
		},
		{
			"name": "MalemuteRover"
		},
		{
			"name": "SoundingRockets"
		},
		{
			"name": "InterstellarFuelSwitch-Core"
		},
		{
			"name": "ExtrasolarPlanetsBeyondKerbol-stock"
		},
		{
			"name": "FlexibleDocking"
		},
		{
			"name": "USI-NuclearRockets"
		},
		{
			"name": "Scatterer"
		},
		{
			"name": "FinalFrontier"
		},
		{
			"name": "Scatterer-sunflare"
		},
		{
			"name": "Scatterer-config"
		},
		{
			"name": "FelineUtilityRovers"
		},
		{
			"name": "ModuleManager"
		},
		{
			"name": "UKS"
		},
		{
			"name": "GroundConstruction-Core"
		},
		{
			"name": "AT-Utils"
		},
		{
			"name": "ConfigurableContainers-Core"
		}
	]
}

 

EDIT: logfile here

I am fine editing the savefile to troubleshoot/work around this, but I haven't found any advice specific to manually upgrading buildings. I would appreciate some direction here.

Thank you for your help! Please let me know if I can provide any more information.

Edited by seevee
Added log
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The area of the save you're looking for is "MissionParamsFacilities". here's a fully upgraded one.

		MissionParamsFacilities
		{
			facilityLevelAdmin = 3
			facilityLevelAC = 3
			facilityLevelLaunchpad = 3
			facilityLevelMC = 3
			facilityLevelRD = 3
			facilityLevelRunway = 3
			facilityLevelSPH = 3
			facilityLevelTS = 3
			facilityLevelVAB = 3
		}

If your save is very old, IIRC it used to go from 0 to 1 and now it goes 1, 2, 3. maybe you got some weird number in there like 2.5 or something.

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That actually matches what I am finding in my savefile:

 

    MissionParamsFacilities
    {
      facilityLevelAdmin = 3
      facilityLevelAC = 3
      facilityLevelLaunchpad = 3
      facilityLevelMC = 3
      facilityLevelRD = 3
      facilityLevelRunway = 3
      facilityLevelSPH = 3
      facilityLevelTS = 3
      facilityLevelVAB = 3
    }

should I downgrade it to 2 and then attempt to upgrade again?

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1 minute ago, seevee said:

That actually matches what I am finding in my savefile:

 


    MissionParamsFacilities
    {
      facilityLevelAdmin = 3
      facilityLevelAC = 3
      facilityLevelLaunchpad = 3
      facilityLevelMC = 3
      facilityLevelRD = 3
      facilityLevelRunway = 3
      facilityLevelSPH = 3
      facilityLevelTS = 3
      facilityLevelVAB = 3
    }

should I downgrade it to 2 and then attempt to upgrade again?

Can't hurt. I'd also gift myself 1.6 mil :D

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4 minutes ago, Boyster said:

Have you tried upgrading the buildings from the Alt+F12 Menu?

I am unsure what that menu is, but pressing Alt+F12 does not appear to do anything for me.

EDIT: Probably my fault. I'm running on Linux and that hotkey may be bound to some system setting.

EDIT 2: I do not have that hotkey bound.

Edited by seevee
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7 minutes ago, seevee said:

I am unsure what that menu is, but pressing Alt+F12 does not appear to do anything for me.

EDIT: Probably my fault. I'm running on Linux and that hotkey may be bound to some system setting.

EDIT 2: I do not have that hotkey bound.

Alt+F12 is the Debug/Cheat Menu of the Game(You can do many many things from there).

https://imgur.com/qOER8MF Press the Facilities button.

Rightshift+F12 For linux maybe.Not sure, google it a bit more :D .

Edited by Boyster
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  • 1 month later...
On 5/10/2019 at 5:49 PM, 5thHorseman said:

I'd be very curious the difference between your save right before and right after doing that debug menu upgrade.

Here's the section in question for the save:

    MissionParamsFacilities
    {
      facilityLevelAdmin = 3
      facilityLevelAC = 3
      facilityLevelLaunchpad = 3
      facilityLevelMC = 3
      facilityLevelRD = 2
      facilityLevelRunway = 3
      facilityLevelSPH = 3
      facilityLevelTS = 3
      facilityLevelVAB = 3
    }

It looks like it downgraded RD to 2, but the game is treating it like a perfectly normal 3-level building. Weird stuff.

Edited by seevee
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