AdrianDogmeat Posted December 3, 2023 Share Posted December 3, 2023 1 hour ago, Kerbonauter said: soo uhh i installed the volumetric clouds config thing for blackracks volumemetric clouds and now kerbin forgot how to breathe Well this isn't in my field of expertise so Quote Link to comment Share on other sites More sharing options...
Kerbonauter Posted December 4, 2023 Share Posted December 4, 2023 14 hours ago, AdrianDogmeat said: Well this isn't in my field of expertise so its fine tho ill probably figure it out sometime! Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted December 5, 2023 Share Posted December 5, 2023 17 hours ago, Kerbonauter said: its fine tho ill probably figure it out sometime! The best steps for getting help for troubleshooting is to share your log files. The obvious question is whether you have EVE installed? Quote Link to comment Share on other sites More sharing options...
Kerbonauter Posted December 15, 2023 Share Posted December 15, 2023 i did it was because some mod but now it works! Quote Link to comment Share on other sites More sharing options...
mitsos Posted January 4 Share Posted January 4 The mode it's not working even if i downloaded and installed everything correctly. Quite frustrating. Quote Link to comment Share on other sites More sharing options...
Re_star人 Posted January 29 Share Posted January 29 I wonder if Beyond Home will work properly on this planet pack,is there any problem?Has anyone tried, Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted January 29 Share Posted January 29 8 hours ago, Re_star人 said: I wonder if Beyond Home will work properly on this planet pack,is there any problem?Has anyone tried, Give it a shot and tell us Quote Link to comment Share on other sites More sharing options...
Oprissmian Posted February 13 Share Posted February 13 This mod basically inspired me to make my own planet pack for Kerbal Space Program, I'll add it as a soft dependency to my mod for reasons regarding the "story" my mod will tell. Quote Link to comment Share on other sites More sharing options...
Bizobinator Posted February 21 Share Posted February 21 On 12/3/2023 at 3:21 PM, Kerbonauter said: soo uhh i installed the volumetric clouds config thing for blackracks volumemetric clouds and now kerbin forgot how to breathe Woah! What visual mods are you using, if you don't mind me asking? Quote Link to comment Share on other sites More sharing options...
moyashii Posted May 12 Share Posted May 12 On 12/15/2023 at 3:34 PM, Kerbonauter said: i did it was because some mod but now it works! Yeah so uhh.. I'm having the same problem. Did you ever figure out which mod that was causing it? Quote Link to comment Share on other sites More sharing options...
Kerbonauter Posted July 7 Share Posted July 7 sorry i became very uhh, inactive for a pretty long time, but im pretty sure it was just astronomers visual pack iirc On 2/21/2024 at 5:11 PM, Bizobinator said: Woah! What visual mods are you using, if you don't mind me asking? tufx and i cant remember the skybox but i think i was using ballisticfox's tufx at that time Quote Link to comment Share on other sites More sharing options...
Saybur Stuff Posted July 21 Share Posted July 21 (edited) Hello - having this issue with Tekto: This is a new install of KSP. I'm running Volumetric clouds from Blackrack, Outer Planets, and the Outer Planets plugin from onesaltypringle: https://github.com/OneSaltyPringle/OPM-VolumetricClouds Thoughts? Not sure where the issue is. An update - I started with a fresh copy of KSP and started over. First I loaded the game up with Kopernicus/OPM to verify it worked, then closed. Then I loaded in Blackrack's Volumetric Clouds and the OPM Volumetric clouds and things look normal. I'll do some more tests... Another Update: Issue solved, I was toying around with Deferred Rendering mod by Blackrack and thought I had deleted it, I had not, and I think it was confusing eve and scatterer on those worlds. Seems fine now! Edited July 21 by Saybur Stuff Quote Link to comment Share on other sites More sharing options...
AMolecularMassofUranium235 Posted August 21 Share Posted August 21 Is there any way to get deferred rendering working with opm? All solid moons turn white when using it Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 26 Share Posted August 26 The gas and ice giants aren't casting shadows on smaller bodies in scaled space. On 8/21/2024 at 3:00 AM, AMolecularMassofUranium235 said: Is there any way to get deferred rendering working with opm? All solid moons turn white when using it Seems to be working for me, you may want to try a clean install. Quote Link to comment Share on other sites More sharing options...
Captain Mathus Posted August 26 Share Posted August 26 does anyone know if Kerbinside and kerbal konstructs works with this planet pack? I only recently came back to KSP and this is the first planet pack i have ever installed and although i did get part of kerbal konstucts workingm i could not get kerbinside or ksc extended to work. the planets are working perfectly im just wondering if anyone knows how to get them to work together Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 27 Share Posted August 27 They don't appear to conflict as far as I can see. Quote Link to comment Share on other sites More sharing options...
Captain Mathus Posted August 27 Share Posted August 27 hmm maybe ive made a mistake in my installs or it's something else causing it. I'll take another look at it later Quote Link to comment Share on other sites More sharing options...
Manul Posted August 27 Share Posted August 27 (edited) 8 hours ago, Captain Mathus said: im just wondering if anyone knows how to get them to work together Kerbin is not altered by OPM so there is no way it can interfere with KK bases on Kerbin. The problem is entirely within KK. I've recently noticed that one broken mod for KK statics can break all other KK mods and make all KK statics disappear. See your log and search for KK-related errors. In my case it was Ordinary Konstruction. Edited August 27 by Manul Quote Link to comment Share on other sites More sharing options...
Captain Mathus Posted August 28 Share Posted August 28 (edited) 22 hours ago, Manul said: Kerbin is not altered by OPM so there is no way it can interfere with KK bases on Kerbin. The problem is entirely within KK. I've recently noticed that one broken mod for KK statics can break all other KK mods and make all KK statics disappear. See your log and search for KK-related errors. In my case it was Ordinary Konstruction. no I solved it, it had nothing to do with OPM, apparently Jakes Konstruct Statics causes Kerbinside Remastered to not work, i also had Ordinary Konstruction so i guess i had 2 broken kk static mods. Edited August 28 by Captain Mathus more info Quote Link to comment Share on other sites More sharing options...
AMolecularMassofUranium235 Posted August 29 Share Posted August 29 On 8/26/2024 at 9:31 AM, SergeantBlueforce said: The gas and ice giants aren't casting shadows on smaller bodies in scaled space. Seems to be working for me, you may want to try a clean install. are you sure? The guy above my original comment had the exact same issue, and it was caused by deferred. Have you actually seen the planets up close with deferred and opm? They only turn white after they transition from their map view model to their physical model Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 30 Share Posted August 30 1 hour ago, AMolecularMassofUranium235 said: are you sure? The guy above my original comment had the exact same issue, and it was caused by deferred. Have you actually seen the planets up close with deferred and opm? They only turn white after they transition from their map view model to their physical model Yes, I'm pretty sure it was working for me, and not just in scaled space. At least for three of the planets added. Quote Link to comment Share on other sites More sharing options...
AMolecularMassofUranium235 Posted August 30 Share Posted August 30 35 minutes ago, SergeantBlueforce said: Yes, I'm pretty sure it was working for me, and not just in scaled space. At least for three of the planets added. I'm specifically talking about the moons. All the gas giants are fine, but e.g hale or slate would be pure white Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 30 Share Posted August 30 10 minutes ago, AMolecularMassofUranium235 said: I'm specifically talking about the moons. All the gas giants are fine, but e.g hale or slate would be pure white I should have said moons. Slate and Hale specifically were fine on my end (the ground texture resolution was dreadful but I think that's just an inherent issue). Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 31 Share Posted August 31 So I was looking at some of the moons to revamp them for OPX, and Nissee's color map is flipped upside-down compared to the height map! The fact that no one noticed this for six full years frankly baffles me. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 31 Author Share Posted August 31 You're right, the height and normal map are correct, colour and biome upside down. Outer Planets Mod v2.2.11 - Fixed vertical orientation of Nissee colour and biome maps. https://github.com/Poodmund/Outer-Planets-Mod/releases/tag/2.2.11 Quote Link to comment Share on other sites More sharing options...
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