Eddaboss Posted November 26, 2020 Share Posted November 26, 2020 Hey Benjee could you please send me the version of the mod that works with ksp version 1.8.1 because I ftried using the version that you just download off of the website and it did not work Quote Link to comment Share on other sites More sharing options...
hemeac Posted November 26, 2020 Share Posted November 26, 2020 6 hours ago, Eddaboss said: Hey Benjee could you please send me the version of the mod that works with ksp version 1.8.1 because I ftried using the version that you just download off of the website and it did not work @Eddaboss, Welcome to the forum. Could you describe what you mean by it not working? Does the game load and you do not see the parts? Or something else? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted November 26, 2020 Share Posted November 26, 2020 6 hours ago, Eddaboss said: Hey Benjee could you please send me the version of the mod that works with ksp version 1.8.1 because I ftried using the version that you just download off of the website and it did not work Hey Eddaboss- SOCK should work just fine with 1.8.1. Could you retry downloading it, make sure you install it correctly (tutorial), and then see if that works? Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted November 29, 2020 Share Posted November 29, 2020 Columbia and Discovery Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted November 29, 2020 Share Posted November 29, 2020 @benjee10 curious, if the shuttle's forward wings are going to be black like for STS-1 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted November 29, 2020 Author Share Posted November 29, 2020 Just now, Adam-Kerman said: @benjee10 curious, if the shuttle's forward wings are going to be black like for STS-1 This is available as an optional extra in the 'Extras' folder included with the mod, installation instructions are in the ReadMe file. Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted November 29, 2020 Share Posted November 29, 2020 (edited) 2 hours ago, benjee10 said: This is available as an optional extra in the 'Extras' folder included with the mod, installation instructions are in the ReadMe file. Roger is this the right install path for the wings? Quote C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Benjee10_shuttleOrbiter\ColumbiaWings Edited November 29, 2020 by Adam-Kerman Install Path Quote Link to comment Share on other sites More sharing options...
benjee10 Posted November 29, 2020 Author Share Posted November 29, 2020 1 hour ago, Adam-Kerman said: Roger is this the right install path for the wings? Yup, that should be correct. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted November 30, 2020 Share Posted November 30, 2020 (edited) Hello @benjee10I love this mod so far! Couple things I noticed with this in 1.10.1, with Breaking Ground and Making History DLC First, I have the following suggested mods installed: Spoiler ReDirect Atmosphere Autopilot Mechjeb 2 Modular Launchpads And their requirements: Animated Attachment Animated Decouplers B9 PartSwitch Benjee10_sharedAssets Benjee10_shuttleOrbiter CommunityCategoryKit CommunityResourcePack DeployableEngines HabTechProps htRobotics PlumeParty RetractableLiftingSurface ModuleManager 4.1.4.dll When spawning on the runway with either the Stock SOCK or the reDirect SOCK, the KerbalArm likes to go for a walk, sometimes accompanying an explosion - same with the KU band antenna. For the Arm: doing the suggested joint locking and end effector Root Attachment Autostrut doesn't make a difference. Having all the parts with the grandparent or root part autostrut just makes it explode faster. Typically the arm ends up having the middle elbow bent at a 30-45 degree angle up and out of the shuttle cargo bay, with the effector protruding through the cargo bay bottom. For both the KU antenna and Arm: Their mounting "blocks" like to slide down the side of the cargo bay, with a bounce or two; however, attaching the mounting "blocks" to a small cubic octagonal strut in the SPH and then spawning the orbiter tends to make the mounting blocks stay in one spot. The strut doesn't move either. Not sure what to try next, it's been a very long time since I've delved into KSP in earnest. Let me know if you need any more info. Edited November 30, 2020 by smotheredrun Quote Link to comment Share on other sites More sharing options...
EM23 Posted November 30, 2020 Share Posted November 30, 2020 Here are some screenshots I took with SOCK and a few other mods: Quote Link to comment Share on other sites More sharing options...
benjee10 Posted December 1, 2020 Author Share Posted December 1, 2020 1 hour ago, ElonMusket23 said: Here are some screenshots I took with SOCK and a few other mods: Great pics! Love the vintage look they have. And that Moonraker cockpit texture from SOCK in colours is awesome, gives it a really cool unique look. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted December 1, 2020 Share Posted December 1, 2020 @benjee10Little update regarding my sliding Shoulder Mounts for the KU antenna and robit arm: Attaching the shoulder mount to either the forward bulkhead (back of the cockpit) or the rear bulkhead (front of engine mount) and the shoulder mounts don't move or slide - so maybe there's something with the cargo bay walls? My next test will be to see if KJR does anything. I'll let you know. Would you like a copy of my log file? I still have it and can send you a link if you like Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted December 2, 2020 Share Posted December 2, 2020 (edited) Another update regarding the KerboArm: Thanks to the snooping of the related threads (here, Servo Controller and Buffalo mods), and some advice from @Angel-125I have solved at least part of the issues with my wandering KerboArm. Again, in KSP 1.10.1 using the mods I listed a few posts ago, but with KJR-Next now added. It seems like KJR-Next is what solved a few issues. The "Payload Bay Longeron Attachment Point" (the thing I called the Shoulder Mount) no longer bounces all over the place when radially attached to the side of the Payload Bay (for instance, when using the Shuttle reDirect craft files - Non IR versions). They are firmly and solidly attached to the payload bay. There is no longer any wobble or flopping or spinning of the Kerbo Arm, while on the runway or standing vertically; it does however, when the craft is sitting horizonally on the runway, if you unlock all of the joints, the middle elbow (Elbow Servo Joint) will immediately flop down and start swinging. It appears the motor doesn't have enough power to reset it to the "build angle" - or any angle other than straight down-ish. This feature isn't game breaking, but just some added info. Still haven't figured out how to use the KAL-1000, but I feel like I've made some progress. Off to do a test flight with a full shuttle stack. Hope this helps someone EDIT: The damping values on all movable arm parts was set to about 61-64. As a side note, if anyone knows how to do fine incremental adjustments to the values in the PAWs (Rclick menues) as in "use mouse wheel (or something else)to move the number up or down by 1, I'd love to know! Edited December 2, 2020 by smotheredrun Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted December 3, 2020 Share Posted December 3, 2020 Test launches with the ReDirect stack went well (other than my own piloting errors). Now I just need to learn how to use the actual arm, but that is a PEBKAC, and nothing to do witht the mod itself. @benjee10Thanks again for this mod. Quote Link to comment Share on other sites More sharing options...
munman19 Posted December 3, 2020 Share Posted December 3, 2020 just showin my support for this epic mod! Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 3, 2020 Share Posted December 3, 2020 45 minutes ago, munman19 said: just showin my support for this epic mod! More images please Quote Link to comment Share on other sites More sharing options...
Nemoksp Posted December 4, 2020 Share Posted December 4, 2020 (edited) hola, una pregunta alguna de la versiones de este mod es compatible con ksp 1.3.1 [Moderator translation via Google Translate][Traducción del moderador a través del Traductor de Google] hi, a question any of the versions of this mod is compatible with ksp 1.3.1 Edited December 4, 2020 by Geonovast Translation Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted December 4, 2020 Share Posted December 4, 2020 (edited) 4 hours ago, Nemoksp said: hola, una pregunta alguna de la versiones de este mod es compatible con ksp 1.3.1 [Moderator translation via Google Translate][Traducción del moderador a través del Traductor de Google] hi, a question any of the versions of this mod is compatible with ksp 1.3.1 Yes, I believe it should work with the exception of the shuttle payload bay, which will show up but without some of the proper shaders. I don't actually know if this is the case, or why you would want to do that, but give it a try. Sí, creo que debería funcionar con la excepción de la bahía de carga útil del transbordador, que aparecerá pero sin algunos de los sombreadores adecuados. En realidad, no sé si este es el caso, o por qué querrías hacer eso, pero pruébalo. Edited December 4, 2020 by Clamp-o-Tron Not a native Spanish speaker and I tried to use the least amount of Google Translate possible, so may be tragically wrong. Quote Link to comment Share on other sites More sharing options...
sharkrider2187 Posted December 7, 2020 Share Posted December 7, 2020 i keep downloading this mod, and it's not working Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 7, 2020 Share Posted December 7, 2020 36 minutes ago, sharkrider2187 said: i keep downloading this mod, and it's not working Describe your problem. Quote Link to comment Share on other sites More sharing options...
sharkrider2187 Posted December 8, 2020 Share Posted December 8, 2020 i installed it the usual way, and doesn't work, not git hub or spacedock Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 8, 2020 Share Posted December 8, 2020 2 hours ago, sharkrider2187 said: i installed it the usual way, and doesn't work, not git hub or spacedock Did you also installed the bundled dependencies? What KSP version are you using? Quote Link to comment Share on other sites More sharing options...
Nemoksp Posted December 9, 2020 Share Posted December 9, 2020 Hello, I already installed the mod. but the cargo bay does not appear to me and the wings appear superimposed one on the other. I tried all versions of the mod and I had the same problems. Would there be any solution to this problem? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted December 9, 2020 Share Posted December 9, 2020 6 minutes ago, Nemoksp said: Hello, I already installed the mod. but the cargo bay does not appear to me and the wings appear superimposed one on the other. I tried all versions of the mod and I had the same problems. Would there be any solution to this problem? What version of KSP? Regardless of what I said above, the cargo bay does not appear at all in versions less than 1.8.1. The wings might be victim to a similar problem. Quote Link to comment Share on other sites More sharing options...
Nemoksp Posted December 9, 2020 Share Posted December 9, 2020 I have ksp 3.3.1 Is there a way to solve it or a version of the mod that can help me for ksp 1.3.1? Quote Link to comment Share on other sites More sharing options...
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