Wilds Posted July 27, 2021 Share Posted July 27, 2021 Was getting random crashes using this on 1.11 during the load screen when launching a craft. I edited the config file's 30 seconds to 600 seconds and haven't crashed at all. RAM Usage is nice and low, below 6 GB. I notice my game takes a long time to load the VAB when game uses 20 GB of RAM. Glad this tool exists; without it, I'd be restarting the game a lot more. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted August 25, 2021 Share Posted August 25, 2021 I don't think this is working for me, I'm still getting tons of memory leaking and I can't even use timewarp without massive performance loss. Quote Link to comment Share on other sites More sharing options...
jeb10 Posted September 26, 2021 Share Posted September 26, 2021 Is this script going to impact the performance? Like fps lost or sth like that! Quote Link to comment Share on other sites More sharing options...
Lyraea Posted November 12, 2021 Share Posted November 12, 2021 The plugin is working fine on 1.12, and has drastically improved my performance. My one complaint is that the beeps and trills the app makes when the config is changed or it boots up are often painfully loud compared to the rest of my apps, even when all else is at max volume with the system volume turned down to compensate. Even after some sleuthing through the code in Notepad++, I was unable to find the lines of code that make these sounds, and by looking at my Volume Mixer I was able to find that they are not played by the script, but rather by Windows system sounds, meaning they might be a Windows rather than a script issue, and I couldn't individually adjust their volume or mute them without quieting or muting important Windows notifications in turn. Any details I missed, or ideas on how to go about adjusting the volume of the script if it's possible at all? Quote Link to comment Share on other sites More sharing options...
ndiver Posted June 18, 2022 Share Posted June 18, 2022 Hello, I wanted to use the plugin, as I suffer from the memory allocation issue , but I got an alert of my antivirus. It reported that, but it is maybe a false positive: https://www.avira.com/en/support-threats-summary/7952?track=1 My KSP reported that despite 16Gb of RAM on my computer: [LOG 20:54:44.532] VesselSimulator -> SimManager.RunSimulation() // Out of memory Quote Link to comment Share on other sites More sharing options...
Graf Posted September 4 Share Posted September 4 Registered to thank you for making this absolutely amazing utility! Works like a charm on 1.12.5, but there's a peculiar thing i've noticed. If i launch it before the game then while KSP is loading into it's allocated RAM, upon reaching around 1.2-1.3 GB it suddenly drops down to ~150 MB and starts climbing up again. This happens over and over and while it's at it, the main menu fails to show up, only blackscreen and unresponsive KSP process. But if i launch the script after the game has fully loaded it continues to work like it should and is keeping memory allocation way down, where it should be. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted 8 hours ago Share Posted 8 hours ago Holy carp. This mod is a god saver! I don't want to know witchcraft behind it, but it makes my game blazingly fast! All loading times are cut by half, and almost all freezes are gone. I can even throw vessel directly onto Duna from Kerbin, and as soon as it done loading it runs in perfect framerate! Funnily enough, on Duna it only eats 30% RAM, while in main menu 50% Quote Link to comment Share on other sites More sharing options...
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