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Beyond Hope Travelling Circus -- Episode 10: The Show Must Go On


Geschosskopf

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  On 7/23/2019 at 2:01 PM, Geschosskopf said:

Those of us with gimpier computers would greatly appreciate this :) Love your work, BTW.

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https://www.dropbox.com/s/c91g8pubj3p877n/glows.cfg?dl=0&m=

Put this in BeyondHome/EVE. It works when scatterer is not installed. Should save you some frames :)

edit: just realised you're using it!

I suppose that means I did a fairly good job of accurately replicating the atmospheres!

Edited by Gameslinx
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  On 7/30/2019 at 9:19 PM, Gameslinx said:

I suppose that means I did a fairly good job of accurately replicating the atmospheres!

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Yeah, Episode 4 is all using those EVE patches.  Especially note the last few pics in low orbits of Lua and Rhode.  Works great!  Thanks muchos!

Edited by Geschosskopf
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  • 2 weeks later...

EPISODE 5: I'm Gonna Be a Wheel Someday

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Tune in next time for more of the slow spiral into damnation

Edited by Geschosskopf
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What a fantastic idea to set your posts to music!  I loved reading episode 00, and apart from the slightly jarring well known make up advert half way through it just all went together so nicely.  Unfortunately Episode 01's link is "unavailable", presumably in my country (Australia)....could you kindly tip me off as to what to search for to get the right music?  I am very keen to read the rest of the thread, but now you have opened my eyes to the wonder of accompanying composition, I simply refuse to read further without the correct music.

EDIT - Is it Alestorm - Set Sail and Conquer?

SM

Edited by Speeding Mullet
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  On 8/9/2019 at 9:03 AM, Speeding Mullet said:

What a fantastic idea to set your posts to music!  I loved reading episode 00, and apart from the slightly jarring well known make up advert half way through it just all went together so nicely.  Unfortunately Episode 01's link is "unavailable", presumably in my country (Australia)....could you kindly tip me off as to what to search for to get the right music?  I am very keen to read the rest of the thread, but now you have opened my eyes to the wonder of accompanying composition, I simply refuse to read further without the correct music.

EDIT - Is it Alestorm - Set Sail and Conquer?

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I'm very glad you noticed and like the music idea.  I've been doing that for all my Circus threads since about 2016, often spending as much time trying to find just the right theme song for episodes as I do designing and flying the ships.  I've always wondered if anybody ever listens.

Yes, the song for Episode 01 is Alestorm "Set Sail and Conquer".  I'm rather a fan of Alestorm and that seemed like a good song for the 1st real mission of this yarn.  The complete soundtrack for the BHTC so far is:

  • 00:  Kansas, "Dust in the Wind"
  • 01:  Alestorm, "Set Sail and Conquer"
  • 02:  Ozzie Osbourn, "Bark at the Moon"
  • 03;:  Louis Armstrong, "Ezekiel Saw De Wheel"
  • 04:  Mojo Nixon, "You Can Dress 'Em Up (But You Can't Take 'Em Out)"
  • 05:  Fats Domino"  I'm Gonna Be a Wheel Someday"

The lower deck of the Circus has also been known to compose ditties by putting their own words to popular tunes.  Occasionally these find their way into the stories as well.  Here's a list of most of them:  

 

 

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EPISODE 6: Neuromancer

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Tune in next time, if it ever happens, for more of the spiral that seems, finally, to have reached damnation.

Edited by Geschosskopf
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  On 8/9/2019 at 2:20 AM, Geschosskopf said:

Piper (alert @Just Jim that she's AWOL)---no prior experience and thus exendable

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Wait.... Piper's in your universe, with no prior experience??? And I'm assuming no prior memory either???

yeah... I think I know what happened.... watch out for a large round probe, with glowing green eyes, lurking about nearby... lmao.... 

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  On 8/9/2019 at 1:25 PM, Geschosskopf said:

I've always wondered if anybody ever listens.

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Yep - You took the time to make the pairing, so I took the time to read and listen.  It worked really well and thanks for listing out the rest of the songs for me! 

Uh oh - I hope the Universe implosion is just a flesh wound - Waiting on tenterhooks for the next episode!  Meanwhile the Von Brauncano needs an update so I better get back to the slog of uploading!

SM

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  On 8/11/2019 at 1:12 AM, Just Jim said:

Wait.... Piper's in your universe, with no prior experience??? And I'm assuming no prior memory either???

yeah... I think I know what happened.... watch out for a large round probe, with glowing green eyes, lurking about nearby... lmao.... 

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A totally random but happy circumstance.  The name of Piper Kerman is indelibly linked with Emiko Station so lends some cred to my pathetic drivel :)  But what's her backstory?  I honestly can't remember all the tangled kinship links and origin stories of all the many characters in the Emiko saga and  I don't recall Piper's origins being discussed.  I just remember her as a total BadS willing to use any means necessary.  Wasn't it Piper who flung a chunk of Emiko Station at Thompberry in what we might have thought at the time was the final boss battle of the story?  I seem to think so but can't be sure.

Anyway, assuming that you didn't flesh out Piper's backstory, perhaps she might have started here, WAY in the future of the Emiko saga.  If this is the case, then she'd likely have grown up as a street urchin gravitating into 1%er biker gangs before being pressganged into the Circus and sent off to Lua.  This has made her rather tough and adaptable.  And then she's somehow swept away into your universe, perhaps via that "Princess of Duna" story you've been quite remiss on updating :D

Piper's work on Lua is done.  She can disappear from this universe without a tear shed although the Circus recognizes she's got the makings of a Chief Bosunsmate.  She's probably already has a tattoo of the crossed anchors on her right knuckles and has a belaying pin in her hip pocket.

But if this is not the same Piper, then I'd be happy to keep her ;) 

 

  On 8/11/2019 at 1:33 AM, Speeding Mullet said:

Yep - You took the time to make the pairing, so I took the time to read and listen.  It worked really well and thanks for listing out the rest of the songs for me! 

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Episode 6:  Billy Idol's version of "Neuromancer", official video.

 

  12 minutes ago, Speeding Mullet said:

Uh oh - I hope the Universe implosion is just a flesh wound - Waiting on tenterhooks for the next episode!  Meanwhile the Von Brauncano needs an update so I better get back to the slog of uploading!

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I might have managed to resurrect the game.  It's taken quite a bit of conjuring ghosts and listening to whispers but I THINK I've got things back.  Having hung up my hacking guns around 1990, I rely on necromancy, not neuromancy, these days.  We'll see.

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  On 8/11/2019 at 2:30 AM, Geschosskopf said:

A totally random but happy circumstance.  The name of Piper Kerman is indelibly linked with Emiko Station so lends some cred to my pathetic drivel :)  But what's her backstory?  I honestly can't remember all the tangled kinship links and origin stories of all the many characters in the Emiko saga and  I don't recall Piper's origins being discussed.  I just remember her as a total BadS willing to use any means necessary.  Wasn't it Piper who flung a chunk of Emiko Station at Thompberry in what we might have thought at the time was the final boss battle of the story?  I seem to think so but can't be sure.

Anyway, assuming that you didn't flesh out Piper's backstory, perhaps she might have started here, WAY in the future of the Emiko saga.  If this is the case, then she'd likely have grown up as a street urchin gravitating into 1%er biker gangs before being pressganged into the Circus and sent off to Lua.  This has made her rather tough and adaptable.  And then she's somehow swept away into your universe, perhaps via that "Princess of Duna" story you've been quite remiss on updating :D

Piper's work on Lua is done.  She can disappear from this universe without a tear shed although the Circus recognizes she's got the makings of a Chief Bosunsmate.  She's probably already has a tattoo of the crossed anchors on her right knuckles and has a belaying pin in her hip pocket.

But if this is not the same Piper, then I'd be happy to keep her ;) 

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Hmmm.... it's entirely up to you, but if you wanted to use my Piper, the explanation how she got there is really easy. 

Piper is absolutely my biggest BadS, yes.... think Susan Ivanova from B5.

And for the longest time she hated Thompberry more than any kerb. But in one of those ironic twists of fate, they ended up inseparable by the end of the Saga.

This opens up a couple interesting possibilities... perhaps she got caught in one of Thompberry's experiments. Or Thompy being more or less immortal, they were experimenting with ways to extend Piper's lifetime.... but it's also partially fried her brain?

Or it's just a happy coincidence... You are more than welcome to use (and abuse) them if you want, but that's totally up to you.

 

 

 

 

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  On 8/11/2019 at 12:32 PM, Just Jim said:

Hmmm.... it's entirely up to you, but if you wanted to use my Piper, the explanation how she got there is really easy. 

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I could never use YOUR Piper, the fully developed character and utter BadS.  I was just proposing an origin story for her if you didn't have one already.  My idea was she's originally from this Beyond Hope universe, where she grew up tough on the mean streets and was further hardened by the rigors of Circus service.  Then some mysterious event (Krakens, Thompberry, UFOs, Magic Boulders, whatever) snatches her across time and space into one of your universes, where you continue the story.  This event changes her biology as necessary, which we know is possible for such journeys :)  

Basically, I'm asking you to tell a Piper origins story.  Such a BadS must have had an interesting life prior to the events of Emiko Station.  I want to read that.  And it's pretty much expected that you do this, based on the precedent set by the movie industry :D .  First you have an adventure with a group of characters, but that adventure ends eventually.  To keep milking money from the by-now huge fanbase while you think up a whole new story arc, you go back and tell the origin stories of the various characters from the 1st group of movies.

So, to get this started, I'm providing the basic seed.  Piper began as a street urchin and outlaw biker, then become a Circus bosunsmate.  But before she got very far along with her new career, she got swept off into your universe(s), where her development really begins.

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  On 8/11/2019 at 2:48 PM, Geschosskopf said:

I could never use YOUR Piper, the fully developed character and utter BadS.  I was just proposing an origin story for her if you didn't have one already.  My idea was she's originally from this Beyond Hope universe, where she grew up tough on the mean streets and was further hardened by the rigors of Circus service.  Then some mysterious event (Krakens, Thompberry, UFOs, Magic Boulders, whatever) snatches her across time and space into one of your universes, where you continue the story.  This event changes her biology as necessary, which we know is possible for such journeys :)  

Basically, I'm asking you to tell a Piper origins story.  Such a BadS must have had an interesting life prior to the events of Emiko Station.  I want to read that.  And it's pretty much expected that you do this, based on the precedent set by the movie industry :D .  First you have an adventure with a group of characters, but that adventure ends eventually.  To keep milking money from the by-now huge fanbase while you think up a whole new story arc, you go back and tell the origin stories of the various characters from the 1st group of movies.

So, to get this started, I'm providing the basic seed.  Piper began as a street urchin and outlaw biker, then become a Circus bosunsmate.  But before she got very far along with her new career, she got swept off into your universe(s), where her development really begins.

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Oh, I see what you're saying... Yes, go for it! 

Piper has no back story, and fits into this nicely. She is utterly fearless, very street-smart, and tough as nails. And she's known to have one of the foulest mouths on the planet when she loses her temper. 

Also, she was the character in my Saga most sensitive to visions from the the boulder fragments... and was the victim of Sanny's pranking a couple times.  I never really explained why...

Yes, go for it if you want... have fun!  

 

 

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I read those William Gibson books back in the day... I vaguely recall a video game called Neruomancer too.. My favorite of the genrera is still Shadownrun, though the first edition had really bad game mechanics. Now, if the Circus ends up meeting Dunklezhan...

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  On 8/11/2019 at 5:10 PM, Just Jim said:

Oh, I see what you're saying... Yes, go for it! 

Piper has no back story, and fits into this nicely. She is utterly fearless, very street-smart, and tough as nails. And she's known to have one of the foulest mouths on the planet when she loses her temper. 

Also, she was the character in my Saga most sensitive to visions from the the boulder fragments... and was the victim of Sanny's pranking a couple times.  I never really explained why...

Yes, go for it if you want... have fun!  

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YAY FOR ORIGIN STORIES!

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  On 8/11/2019 at 2:48 PM, Geschosskopf said:

I could never use YOUR Piper, the fully developed character and utter BadS.  I was just proposing an origin story for her if you didn't have one already.  My idea was she's originally from this Beyond Hope universe, where she grew up tough on the mean streets and was further hardened by the rigors of Circus service.  Then some mysterious event (Krakens, Thompberry, UFOs, Magic Boulders, whatever) snatches her across time and space into one of your universes, where you continue the story.  This event changes her biology as necessary, which we know is possible for such journeys :)  

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I mean, it's established that things can warp between the Traveling Circus and Emiko Station universes. Sanny did. (Which raises a question, what transferred her? The Emiko ETs have that capability, and the Monolith Network was also used to transfer between Kerbfleet and Plan Kappa. The Kerbfleet Monolith mentioned that it was aware of Emiko Station and Forgotten Space Program, and Sanny was worshipping a Monolith before she got warped, so that's another possibility.)

It would be interesting to see a full Traveling Circus/Emiko Station crossover at some point. The Boffins would probably try to dissect Thompberry.

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  On 8/11/2019 at 5:10 PM, Just Jim said:

Oh, I see what you're saying... Yes, go for it! 

Piper has no back story, and fits into this nicely. She is utterly fearless, very street-smart, and tough as nails. And she's known to have one of the foulest mouths on the planet when she loses her temper. 

Also, she was the character in my Saga most sensitive to visions from the the boulder fragments... and was the victim of Sanny's pranking a couple times.  I never really explained why...

Yes, go for it if you want... have fun!  

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OK, I'll get her started then arrange for her tragic disappearance :)  But after that, it's up to you to finish the backstory in your universe.  AND/OR get on with that Princess of Duna yarn.

 

  On 8/11/2019 at 6:02 PM, Angel-125 said:

I read those William Gibson books back in the day... I vaguely recall a video game called Neruomancer too.. My favorite of the genrera is still Shadownrun, though the first edition had really bad game mechanics. Now, if the Circus ends up meeting Dunklezhan...

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My favorite cyberpunk author is Neal Stephenson, especially Snow Crash.  I figure daily life in my Kerbal society is a cross between that, Charles Dickens, and Mel Brooks :D 

 

  On 8/11/2019 at 7:48 PM, greenTurtle1134 said:

I mean, it's established that things can warp between the Traveling Circus and Emiko Station universes. Sanny did. (Which raises a question, what transferred her? The Emiko ETs have that capability, and the Monolith Network was also used to transfer between Kerbfleet and Plan Kappa. The Kerbfleet Monolith mentioned that it was aware of Emiko Station and Forgotten Space Program, and Sanny was worshipping a Monolith before she got warped, so that's another possibility.)

It would be interesting to see a full Traveling Circus/Emiko Station crossover at some point. The Boffins would probably try to dissect Thompberry.

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IIRC, Sanny got dragged along when the Krakens were at Sarnus.  They spotted a free-range soul and thought it might be a good snack during their next trip :)  

I'm not entirely sure what a "full crossover" is but I'm sure I'd suck at it.  I have a hard enough to coming up with my own drivel so would certainly fail miserably when attempting to write for the characters of others.  But yeah, about Thompberry.  As his brain is already in a can, the Scientists would just push the PUREE button the base :P 

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  On 8/11/2019 at 11:57 PM, Geschosskopf said:

As his brain is already in a can

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His brain is in a neutronium can.

And forget dissecting Thompberry, the Boffins would try to dissect a Kraken. And fail miserably.

  On 8/11/2019 at 11:57 PM, Geschosskopf said:

IIRC, Sanny got dragged along when the Krakens were at Sarnus.  They spotted a free-range soul and thought it might be a good snack during their next trip :)  

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Still raises the question of how she got from Traveling Circus's Sarnus to Emiko Station's Sarnus. Maybe she went through the monolith by accident.

---

Speaking of which, what exactly is the difference between a Boffin and a Scientist?

Edited by greenTurtle1134
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  On 8/12/2019 at 12:07 AM, greenTurtle1134 said:

His brain is in a neutronium can.

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Which still has a PUREE button on it.  The Krakens' little joke ;) 

 

  4 hours ago, greenTurtle1134 said:

Still raises the question of how she got from Traveling Circus's Sarnus to Emiko Station's Sarnus. Maybe she went through the monolith by accident.

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The various non-Kerbal entities in that story were able to cross between universes.  Remember, Emiko when to the Sims universe and all :) 

 

  4 hours ago, greenTurtle1134 said:

Speaking of which, what exactly is the difference between a Boffin and a Scientist?

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Well, for starters, they're separate castes of Kerbal.  In my universe, Kerbals are like Moties---the species is divided into a number of castes that breed more or less true.  And like ants and termites, the higher castes regard the lower castes as expendable :).

The Scientist caste evolved the most curiosity and imagination of all the Kerbals, always wanting to take things apart to see how they work and not really caring if they can put them back together.  They seek knowledge for its own sake and are responsible for like 99% of all Kerbal innovations since fire-making, although usually other castes figure out how to put these discoveries to practical use.  In the space program, Scientists pick where to go next and what to look for, and making sure the Kerbals gather the Science! correctly.  But they also tend to experiment with Kerbal tolerance to Space Madness, (which they insist on writing in large, green comic sans) which can jeopardize missions.  More usefully, they continually refine the methods of chemically indoctrinating astronauts.

The Boffin caste are the practical tinkerers.  While they sometimes enjoy letting their hair down and making huge, impractical things just to watch them explode, they're usually all business.  They plan the missions, design the ships, and make sure they get where they're supposed to.  No nonsense tolerated although they do throw in as many gratuitous explosions as they can.  Boffins also usually get to pick which tech node to do next, to better do the next job.  From the astronaut's POV, Boffins are hard taskmasters but at least consistent and always wanting the mission to succeed.  Scientists, however, often jack with the cabin thermostat just to see if they can drive the crew insane.

Boffins and Scientists are at equal level in the Kerbal pecking order and hate each other intensely, which is why MIssion Control is bicameral.  Disagreements are often settled with food fights spiraling into all-out brawls in the control room.

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  On 8/12/2019 at 5:32 AM, Geschosskopf said:

<loud difference explaining sound>

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Oh, I see. So the Scientists would be the ones making Thompberry puree, the Boffins would be busy working out how to steal his gravioli drive. And in general, the Boffins are more practically minded whereas the Scientists do science for science's sake. That's a nice piece of worldbuilding, have a rep.

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  On 8/11/2019 at 6:16 PM, Just Jim said:

Just as long as there aren't any Necroscopes.... :0.0:

(let's see if anyone else has read Brian Lumley...)

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If any of the Circus crews see a locker with 'Dragosani' written on it, I suggest they run. Very, very fast.

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  On 8/11/2019 at 12:17 AM, Geschosskopf said:

And then the universe imploded.

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Cool!

Or not.... Seems standard fare for most of my saves. ;) 

  Quote

I might have managed to resurrect the game.  It's taken quite a bit of conjuring ghosts and listening to whispers but I THINK I've got things back.

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F5 (or Alt-F5) must become a religious process. I also keep my saves on a version-tracking filesystem, so when things go super pear-shaped I can find where the problem started. Save corruption hasn't been a super serious problem for me for a couple versions though. Hope it all works out.

Edited by Cydonian Monk
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  On 8/12/2019 at 5:56 AM, greenTurtle1134 said:

Oh, I see. So the Scientists would be the ones making Thompberry puree, the Boffins would be busy working out how to steal his gravioli drive. And in general, the Boffins are more practically minded whereas the Scientists do science for science's sake. That's a nice piece of worldbuilding, have a rep.

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Thanks :).  

To go further, Mission Control is both the Board of Directors of the Honorable Trading Company, and also effectively a Parliament with jurisdiction beginning on the surface of the homeworld and extending to the edges of the universe.  In this body, the castes function analogously to political parties.  Boffins and Scientists are the 2 main parties but there are also representatives from other castes:  Economists, Propagandists, etc.  Being a Member is the career goal of the most ambitious Kerbals--they have to work their way up through the bureaucratic ranks all their lives first.  It's all about personal gain, standing in Court, and having a longer entry in Who's Who than their rivals.  Needless to say, Kerbals with the gravitas to be Members don't dirty their hands actually running missions, building rockets, or dissecting Kerbals.  They're too busy buying their way into prestigious clubs and hunts, and ruining each other's careers, to be bothered.  Thus, these tasks are assigned to middle management castemembers who, in turn, are perpetually drunk and delegate them to underpaid, underfed, over-worked, sleep-deprived graduate students who are more interested in completing their theses than the missions they have to deal with.

 

  On 8/12/2019 at 6:12 AM, KSK said:

If any of the Circus crews see a locker with 'Dragosani' written on it, I suggest they run. Very, very fast.

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When a species can have its brains pureed (to strain any parasites, blood clots, alien implants, mental illness, or socially unacceptable ideas out of the resulting slop) and go back to work later that same day with no ill effects, it tends to be oblivious to most other species that prey on (or might cooperate with) psyches.  This doesn't mean Kerbal psyches can't self-destruct when given enough incentive, of course ;) 

 

  On 8/12/2019 at 4:01 PM, Cydonian Monk said:

Cool!

Or not.... Seems standard fare for most of my saves. ;) 

F5 (or Alt-F5) must become a religious process. I also keep my saves on a version-tracking filesystem, so when things go super pear-shaped I can find where the problem started. Save corruption hasn't been a super serious problem for me for a couple versions though. Hope it all works out.

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Oh yes, having been playing KSP for 6 years, my habit of hitting F5 before and after every step of the progress has become instinctual.  And while not quite as deep-seated, I've also got a strong habit of creating named saves every time the Space Center view comes around.  It was by these means that I resurrected this game.

The problem seems to be with using the base on Lua.  That destroys either the game (if you try to go to the Space Center afterwards) or the universe (if you try to go to the Tracking Center afterwards).  It seems to be a Kerbal Konstructs issue and I think it's in that mod itself as I see nothing in the BH KK files that would be responsible.  But even without that problem the base is flawed because it can't recover ships or store Kerbals.

So.......  Despite having just dropped $7.2M on that base, I can't use it.  For now, at least.  So, much to her disappointment, Megbrett and company will be coming home as soon as the MOLE experiments currently running in EBOLA finish up.  Or their Snacks! run out, whichever comes first. They've been there about 90 days so far, which I figure is them exploring the base and learning it's inoperative for complicated technical reasons they don't understand.

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  On 8/12/2019 at 9:35 PM, Geschosskopf said:

The problem seems to be with using the base on Lua.  That destroys either the game (if you try to go to the Space Center afterwards) or the universe (if you try to go to the Tracking Center afterwards).  It seems to be a Kerbal Konstructs issue and I think it's in that mod itself as I see nothing in the BH KK files that would be responsible.  But even without that problem the base is flawed because it can't recover ships or store Kerbals.

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It would appear that the Only Wave was better at cybersecurity than you thought.

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