Andi K. Posted December 9, 2019 Author Share Posted December 9, 2019 Just updated REX to 1.7.3. In this latest update, you can also scale stellar distances to your liking through the settings file located in GameData/RealExoplanets/Settings.cfg. Quote Link to comment Share on other sites More sharing options...
Bonbo Posted December 10, 2019 Share Posted December 10, 2019 It works for me now. Thanks! Very beautiful mod! Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 10, 2019 Author Share Posted December 10, 2019 From the surface of TRAPPIST-1e: Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 11, 2019 Share Posted December 11, 2019 19 hours ago, AndrewDraws said: From the surface of TRAPPIST-1e: Shouldn't the the sun be a lot more red? Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 11, 2019 Author Share Posted December 11, 2019 7 minutes ago, FreeThinker said: Shouldn't the the sun be a lot more red? No. Red dwarfs are not actually red. They are more like a pale orange. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 11, 2019 Share Posted December 11, 2019 3 minutes ago, AndrewDraws said: No. Red dwarfs are not actually red. They are more like a pale orange. Ok, but shouldn't it affect the colors precieved on the surface, making it look warmer ... Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 11, 2019 Author Share Posted December 11, 2019 (edited) 3 minutes ago, FreeThinker said: Ok, but shouldn't it affect the colors precieved on the surface, making it look warmer ... Yes, and the colors are warmer, just not as exaggerated as what you usually see in exoplanet art. If I showed a side-by-side comparison of how the surface looks with a white light source and how it looks with a slightly warm light source, you'd be able to see the difference. Edited December 11, 2019 by AndrewDraws Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 11, 2019 Share Posted December 11, 2019 (edited) 8 minutes ago, AndrewDraws said: Yes, and the colors are warmer, just not as exaggerated as what you usually see in exoplanet art. If I showed a side-by-side comparison of how the surface looks with a white light source and how it looks with a slightly warm light source, you'd be able to see the difference. Damn I realize I have been misinformed again by popular science art Edited December 11, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 11, 2019 Author Share Posted December 11, 2019 Just now, FreeThinker said: Damn I realize I have been misinformed again by popular science art Happens to the best of us Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 11, 2019 Share Posted December 11, 2019 (edited) 2 minutes ago, AndrewDraws said: Happens to the best of us Yes it is. Btw, could you use more pictures of Proxima Centauri b? I need it for the Proxima Centauri challange. Edited December 11, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 11, 2019 Author Share Posted December 11, 2019 (edited) 38 minutes ago, FreeThinker said: Yes it is. Btw, could you use more pictures of Proxima Centauri b? I need it for the Proxima Centauri challange. Right now, I only have this screenshot of Proxima Centauri b on me Edited December 11, 2019 by AndrewDraws Quote Link to comment Share on other sites More sharing options...
Bonbo Posted December 13, 2019 Share Posted December 13, 2019 (edited) Is it normal for Trappist 1b, 1c, and 1d to be so bright? I can barely see the clouds from orbit. I am asking because the other planets around tau ceti, teegarden, etc aren’t as bright. Edited December 14, 2019 by Bonbo Quote Link to comment Share on other sites More sharing options...
Bonbo Posted December 14, 2019 Share Posted December 14, 2019 Never mind the previous post, I fixed the problem Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 15, 2019 Author Share Posted December 15, 2019 Teegarden c without scatterer/EVE Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 18, 2019 Share Posted December 18, 2019 Hello @AndrewDraws The description of "Barnard b" is equal to "Proxima Centauri b", a copy past error cheers! Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 18, 2019 Author Share Posted December 18, 2019 2 minutes ago, pmborg said: Hello @AndrewDraws The description of "Barnard b" is equal to "Proxima Centauri b", a copy past error cheers! Thanks for pointing that out! All of the planets will have their own descriptions in the next update. Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 30, 2019 Author Share Posted December 30, 2019 Just released a new update for REX. The most notable changes are biome maps, some improved textures and optional stock-alike names which can be enabled or disabled in the settings file. Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted December 30, 2019 Share Posted December 30, 2019 (edited) @AndrewDraws - I just had the chance yesterday of downloading & installing your mod. I had a quick go at it via the Tracking Station and wondered through the different star systems for a long while, checking each Star and Planet and reading about their physical properties and descriptions. I want to thank you for this work, as I have been longing for something like this for so long. I am very grateful to you!! I have always dreamt of exploring (and colonizing?) the Real Solar System using Realism Overhaul, and then taking it a step further into the Stars with something somewhat realistic (call it Hard Science Fiction?) as KSP Interstellar Extended. I now have what I need (the parts' pack and the Planets pack) and I think this will be the definitive KSP configuration for me, I think I have finally constructed a KSP install to play the game as I always wanted to (I have been trying for the past 5+ years just so you know:)), so Thank You for it!!!! I think this will probably be solved by the update you just released, but I noticed for a few systems that the Star's actual position and its Flare were separated (separation distance roughly 5-10 Star's diameter). I guess this is due to having a more updated RSS version than the one you intended for REX to work with - I assume this is now fixed as you just released a new updated version of the mod. One final question: what do you think it would happen if I throw Principia on top of this (of course I can and will try for myself)? It would be absolutely awesome if these Star Systems were constructed in a realistic fashion such that n-body gravitation could be applied to them. Anyhow, thanks again; you (among others) made me pick up KSP again and helped me embark onto the greatest adventure of all: the conquest of the Stars! EDIT: also, as a review, I mustpoint out the planets look absolutely gorgeous. Texturing, clouds, the whole thing - it is impressive and beautiful to look at. I might have found a very small and unimportant 'glitch' in the tidally locked lava planets (can't recall star system or planet names right now) and KS3P, but the glitch does not look bad at all (at least from Map View) and it's not even close to being game breaking. Again, congratulations and thanks again - everything looks beautiful and great! Edited December 30, 2019 by hypervelocity louzy writing Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 30, 2019 Author Share Posted December 30, 2019 13 minutes ago, hypervelocity said: I think this will probably be solved by the update you just released, but I noticed for a few systems that the Star's actual position and its Flare were separated (separation distance roughly 5-10 Star's diameter). I guess this is due to having a more updated RSS version than the one you intended for REX to work with - I assume this is now fixed as you just released a new updated version of the mod. One final question: what do you think it would happen if I throw Principia on top of this (of course I can and will try for myself)? It would be absolutely awesome if these Star Systems were constructed in a realistic fashion such that n-body gravitation could be applied to them. That issue with the flares is known and (to my knowledge) cannot be fixed. However, it's a bug that only appears in the tracking station. If you send a probe over to the star and then go into the map view, the flares should be positioned properly. As for principia, unfortunately principia does not work with interstellar distances. Don't misunderstand, I would totally want principia to work with REX as well, but it isn't possible at the moment, and likely won't ever be possible. Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted December 30, 2019 Share Posted December 30, 2019 Andrew! Thanks for replying, I appreciate it! Got it on the flare front, nothing to worry about if it's only Map View! Re Principia - that's sad - it'd be awesome to have RSS + REX and Principia, but hey, enough that we've got your current work to enjoy!!! Thanks again, I will be playing with your mod *a lot* in the upcoming month of time off from work I'll be starting in 2 weeks! Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 31, 2019 Author Share Posted December 31, 2019 12 hours ago, hypervelocity said: Andrew! Thanks for replying, I appreciate it! Got it on the flare front, nothing to worry about if it's only Map View! Re Principia - that's sad - it'd be awesome to have RSS + REX and Principia, but hey, enough that we've got your current work to enjoy!!! Thanks again, I will be playing with your mod *a lot* in the upcoming month of time off from work I'll be starting in 2 weeks! I know it really would be nice if Principia could work with REX! If anything, the axial tilt feature would be sooo helpful. I'm happy that you're excited to try out REX! I've put a lot of time into it. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 31, 2019 Share Posted December 31, 2019 @AndrewDraws All planets appear to have an atmospheres and there are no moons. Plan on adding any moons? Quote Link to comment Share on other sites More sharing options...
Andi K. Posted December 31, 2019 Author Share Posted December 31, 2019 3 hours ago, FreeThinker said: @AndrewDraws All planets appear to have an atmospheres and there are no moons. Plan on adding any moons? All of the planets have an atmosphere because they are all earth-sized or super Earth's. None of the planets I've added so far would make sense to not have any atmosphere. As for exomoons, this has been addressed before. I do not plan on adding exomoons, as REX only adds confirmed celestial objects, which means exomoons are out of the picture. Quote Link to comment Share on other sites More sharing options...
VaNnadin Posted January 15, 2020 Share Posted January 15, 2020 i found a two bug of your mod: i can see grid like dots in entire screen. and as you can see, scatter sunflare position is strange. i think this problem is related to star's distance from sun. btw thanks for this great mod! please make it work with principia it would be better! Quote Link to comment Share on other sites More sharing options...
tychochallenge Posted January 16, 2020 Share Posted January 16, 2020 On 1/15/2020 at 2:28 AM, VaNnadin said: as you can see, scatter sunflare position is strange. i think this problem is related to star's distance from sun. I had the same problem with the sunflares. Apparently it's only a problem in tracking station and map mode, if you travel to the actual star, the sunflares should be fixed. Quote Link to comment Share on other sites More sharing options...
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