JeeF Posted August 22, 2019 Share Posted August 22, 2019 Would be nice to have a pinned thread where we can post about features in KSP 2 that have already been confirmed (or almost) during interviews or videos. Please contribute your findings and I'll keep updating this first post and listing whatever is discovered. Link to comment Share on other sites More sharing options...
cubinator Posted August 22, 2019 Share Posted August 22, 2019 (edited) -Old parts are still here -Old solar system is still here -Ability to build big, big colonies just about anywhere -Resource mining is revamped to support colonies -Gravity rings -New, powerful types of engines, including an Orion Drive -Interstellar flight -Colonies advanced enough can produce their own rockets and Kerbals -Clouds on Kerbin -Ringed planets -A young solar system full of ringed planets -Binary lava planets Rask and Rusk (probably due to a recent collision) Edited August 22, 2019 by cubinator Link to comment Share on other sites More sharing options...
sh1pman Posted August 22, 2019 Share Posted August 22, 2019 42 minutes ago, cubinator said: Clouds on Kerbin Really? I didn’t see any clouds in the gameplay footage and screenshots. Link to comment Share on other sites More sharing options...
cubinator Posted August 22, 2019 Share Posted August 22, 2019 13 minutes ago, sh1pman said: Really? I didn’t see any clouds in the gameplay footage and screenshots. Right here, in the dev trailer: https://youtu.be/2wmJlnTqjSg?t=147 It's easy to miss, but that looks like there are clouds on Kerbin in the gameplay. Link to comment Share on other sites More sharing options...
sh1pman Posted August 22, 2019 Share Posted August 22, 2019 2 minutes ago, cubinator said: Right here, in the dev trailer: https://youtu.be/2wmJlnTqjSg?t=147 It's easy to miss, but that looks like there are clouds on Kerbin in the gameplay. Maybe. Hard to tell. But I hope you’re right. Link to comment Share on other sites More sharing options...
Psycho_zs Posted August 22, 2019 Share Posted August 22, 2019 LF/OX was referred to specifically as methalox. There will be metallic hydrogen as next step. Link to comment Share on other sites More sharing options...
Teek Posted August 22, 2019 Share Posted August 22, 2019 So PCGamer has had a couple of articles up on KSP 2 already. https://www.pcgamer.com/kerbal-space-program-2-dev-reveals-how-baby-kerbals-are-made/ : Related to colonization mechanics, NOT NSFW I swear https://www.pcgamer.com/kerbal-space-program-2-interview/ : PC Gamer interview with Star Theory Creative Director Nate Simpson https://www.pcgamer.com/kerbal-space-program-2-release-date-multiplayer-everything-we-know/ : Summary of details compiled by PC Gamer, mostly the same as what we've seen elsewhere but a pretty decent compilation. Also, there is obviously the Cinematic Trailer, the Developer Story trailer, and roughly 15 minute video interview with Nate up on IGN and their youtube, good source of pre-alpha footage. Link to comment Share on other sites More sharing options...
JeeF Posted August 22, 2019 Author Share Posted August 22, 2019 1 hour ago, cubinator said: Right here, in the dev trailer: https://youtu.be/2wmJlnTqjSg?t=147 It's easy to miss, but that looks like there are clouds on Kerbin in the gameplay. It does indeed look like clouds. On one hand, quite obvious, since with all the graphical upgrades it would be really weird to have a cloud-less Kerbin. On the other hand, definitely welcome. Link to comment Share on other sites More sharing options...
Lisias Posted August 22, 2019 Share Posted August 22, 2019 (edited) I found this on YouTube. Looks good, pretty good. Pre alpha screenplay. I didn't checked the source. POST EDIT — They put the video in private. POST POST EDIT -- Someone else found a new copy. Edited August 24, 2019 by Lisias POST POST EDIT Link to comment Share on other sites More sharing options...
cubinator Posted August 22, 2019 Share Posted August 22, 2019 38 minutes ago, Lisias said: I found this on YouTube. Looks good, pretty good. Pre alpha screenplay. Realistic exhaust plumes! Link to comment Share on other sites More sharing options...
pschlik Posted August 23, 2019 Share Posted August 23, 2019 (edited) Don't forget the ability to repaint parts! The plain black and white paint job appears most often, but from some bits of gameplay and the trailer, it seems there will also be options to paint everything red, blue, and yellow as well as the potential for straight up unpainted metal. Edit: Pictures for reference Spoiler Lots of evidence for paint jobs here! Can never forget about the plain old white with black accents! Don't think anyone needs to be told this exists. Here we see an Orion-powered craft in the red paint job (similar to the mothership at Duna featured in the trailer) And here's another Orion spaceship, but this time in blue. Which implies that there aren't any limits like "this part can only be this color." Now we get to the less confirmed, but at least probable options... In the trailer, there are a few frames of a yellow spaceplane. And this contrasts the red spaceplane, which not only is red but also seems to have either bare metal or grey paint everywhere else, as opposed to the white paint all over the smaller plane. Perhaps the choice of color involves both a 'primary' color (grey/raw metal) and a 'secondary' accent color (red)? And we also see a light blue accent on this craft in the trailer, which is different than the dark blue from that gameplay footage. So maybe we can have fine control over the color? And for the last thing, it appears we might be able to simply choose no paint at all for the craft. Honestly, this stuff looks pretty stylish without any coloring! Anyway, we'll see what the options really are eventually. Just interesting to speculate for now. Edited August 23, 2019 by pschlik Added pictures. Hopefully the spoiler cooperates. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 23, 2019 Share Posted August 23, 2019 Going to go out on a limb and say there are also cryo-propellants, based on the water vapour clouds visibly falling from the tanks here I mean, the vapour cloud by itself is also cool neat, plus you can see a water deluge sound suppression system too, and even gas burnoff sparkers as well at various points. Link to comment Share on other sites More sharing options...
JeeF Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) The wobbly joints have always been a major turnoff for me. Rockets are supposed to be rigid. Sure mods can fix it, but I'm surprised to see this is still a thing in KSP 2. Spaghetti rockets are not cute, fun or realistic. Edited August 23, 2019 by JeeF Link to comment Share on other sites More sharing options...
Reinhart Mk.1 Posted August 23, 2019 Share Posted August 23, 2019 4 hours ago, cubinator said: -Colonies advanced enough can produce their own rockets and Kerbals Link to comment Share on other sites More sharing options...
Loskene Posted August 23, 2019 Share Posted August 23, 2019 29 minutes ago, JeeF said: The wobbly joints have always been a major turnoff for me. Rockets are supposed to be rigid. Sure mods can fix it, but I'm surprised to see this is still a thing in KSP 2. Spaghetti rockets are not cute, fun or realistic. Spaghetti joints seem to have been a half measure between completely rigid body physics and true soft body physics (think beam.ng drive but for balloon tanks). I can't say I think it was a good compromise though, might as well go all or nothing there. Link to comment Share on other sites More sharing options...
GoldForest Posted August 23, 2019 Share Posted August 23, 2019 4 hours ago, sh1pman said: Really? I didn’t see any clouds in the gameplay footage and screenshots. If you enlarge the steam page first screenshot, you can actually see clouds over the ocean. It's hard to see but they are there. My guess is that clouds will be from space only (planet texture), no in atmosphere clouds. Link to comment Share on other sites More sharing options...
Lisias Posted August 23, 2019 Share Posted August 23, 2019 PC Gamers article about Colonies and Population Growth aka "How Kerbals Make Babies" https://www.pcgamer.com/amp/kerbal-space-program-2-dev-reveals-how-baby-kerbals-are-made/ I hope there's a Sandbox style game too. I don't see me having the time needed to do things as it was described. Link to comment Share on other sites More sharing options...
GoldForest Posted August 23, 2019 Share Posted August 23, 2019 https://www.gamespot.com/videos/kerbal-space-program-2-gameplay-gamescom-2019/2300-6450778/ I just noticed that Jeb is reacting to G-forces inside the plane @4:10 in the video. That's a nice little feature I didn't think about. You can clear see the plane rolling do to the sun light fading in and out of the cockpit and Jeb's head is leaning out of the turn. Link to comment Share on other sites More sharing options...
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