Guest Posted September 25, 2019 Share Posted September 25, 2019 (edited) Update: To keep moderators light labored (because we love them), please stay on topic with discussing rings and not light speed. Also I am not asking Star Theory but past programmers from other games of how you can generate objects like that. Thank you for discussing with me. How will rings work. From what I heard mini objects in the ring area, but does that mean the rings will switch from a display to mini rocks? Theories welcomed. Edited September 26, 2019 by Guest Link to comment Share on other sites More sharing options...
GoldForest Posted September 25, 2019 Share Posted September 25, 2019 56 minutes ago, The Doodling Astronaut said: How will rings work. From what I heard mini objects in the ring area, but does that mean the rings will switch from a display to mini rocks? Theories welcomed. I believe it was confirmed that the rings will have solid rocks floating around inside them. I suppose it will work like any other object, the closer you get to the rings, the more rocks appear. Link to comment Share on other sites More sharing options...
Xd the great Posted September 25, 2019 Share Posted September 25, 2019 1 hour ago, The Doodling Astronaut said: How will rings work. From what I heard mini objects in the ring area, but does that mean the rings will switch from a display to mini rocks? Theories welcomed. If this is real, I NEED TO SEND SHIPS AT LIGHTSPEED INTO THE RING! Link to comment Share on other sites More sharing options...
GoldForest Posted September 25, 2019 Share Posted September 25, 2019 3 hours ago, Xd the great said: If this is real, I NEED TO SEND SHIPS AT LIGHTSPEED INTO THE RING! It is real. There will be large chunks of rocks scattered around the dust. Link to comment Share on other sites More sharing options...
Superfluous J Posted September 25, 2019 Share Posted September 25, 2019 3 hours ago, Xd the great said: If this is real, I NEED TO SEND SHIPS AT LIGHTSPEED INTO THE RING! Unless they specifically code for it, you'll pass right through without ever touching them. Link to comment Share on other sites More sharing options...
Xd the great Posted September 25, 2019 Share Posted September 25, 2019 3 hours ago, 5thHorseman said: Unless they specifically code for it, you'll pass right through without ever touching them. How hard would it be to mod those rocks with collision mesh? On the other hand, I want to see a rock drifting through my ship. Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2019 Share Posted September 25, 2019 8 minutes ago, Xd the great said: How hard would it be to mod those rocks with collision mesh? On the other hand, I want to see a rock drifting through my ship. Ground scatter will have collision meshes. I'd be surprised if ring scatter doesn't. Link to comment Share on other sites More sharing options...
Xd the great Posted September 25, 2019 Share Posted September 25, 2019 19 minutes ago, Brikoleur said: Ground scatter will have collision meshes. I'd be surprised if ring scatter doesn't. Either way, I am prepared to exploit this feature. Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2019 Share Posted September 25, 2019 If you're going at lightspeed though you'll flash through pretty much the entire solar system between physics frames, you'd be incredibly unlucky to hit a ring. Link to comment Share on other sites More sharing options...
Xd the great Posted September 25, 2019 Share Posted September 25, 2019 3 hours ago, Brikoleur said: If you're going at lightspeed though you'll flash through pretty much the entire solar system between physics frames, you'd be incredibly unlucky to hit a ring. Ture, but I figured a retrograde orbit relative to the ring will be good enough. Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2019 Share Posted September 25, 2019 No, it won't, because you won't be in orbit if you're at lightspeed. If you are, you'd flash through the rings even if you take them edge on. That's how fast lightspeed is. Link to comment Share on other sites More sharing options...
Talavar Posted September 25, 2019 Share Posted September 25, 2019 (edited) 4 hours ago, Xd the great said: Ture, but I figured a retrograde orbit relative to the ring will be good enough. If I remember correctly, Lightspeed is 186,000 Miles per second. On a typical rig, that would give you (maybe) 2 Positional updates inside the ring before you moved beyond it. So yeah, unfortunately it wouldn't work, (Unless you got REALLY lucky) or, they used a trajectory calculation to see if you actually passed through something between frames. Edited September 25, 2019 by Talavar Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 25, 2019 Share Posted September 25, 2019 (edited) 5 minutes ago, Talavar said: Lightspeed is 186,000 Miles per second To be a bit more precise: 186,282.397 Miles per second Edited September 25, 2019 by linuxgurugamer Link to comment Share on other sites More sharing options...
Talavar Posted September 25, 2019 Share Posted September 25, 2019 Just now, linuxgurugamer said: To be a bit more precise: 186282.397 Miles per second Quit busting ma Ballz Linux. lol Link to comment Share on other sites More sharing options...
Jacke Posted September 25, 2019 Share Posted September 25, 2019 41 minutes ago, Talavar said: Quit busting ma Ballz Linux. lol Huh, think that's bustin'. It's exactly 299,792,458m/s by definition (in that with the definition of the second it defines the metre). Link to comment Share on other sites More sharing options...
Xd the great Posted September 25, 2019 Share Posted September 25, 2019 3 hours ago, Talavar said: If I remember correctly, Lightspeed is 186,000 Miles per second. On a typical rig, that would give you (maybe) 2 Positional updates inside the ring before you moved beyond it. So yeah, unfortunately it wouldn't work, (Unless you got REALLY lucky) or, they used a trajectory calculation to see if you actually passed through something between frames. I don't need lightspeed then, just a retrograde orbit. Colliding at 11km/s is quite good enough. Link to comment Share on other sites More sharing options...
Superfluous J Posted September 26, 2019 Share Posted September 26, 2019 (edited) 1 hour ago, Xd the great said: I don't need lightspeed then, just a retrograde orbit. Colliding at 11km/s is quite good enough. 11 km/s with 30 updates per second (is that even typical?) means you travel 366* meters every tick. If your ship is 10 meters wide, that means you only occupy about 3 percent of the space you travel through. Now if you orbit long enough (or the ring particles are thickly distributed enough) you'll eventually hit something, but it may take a while and you'll pass through about 97% of the ones you "should" hit. *366 2/3 actually. Just to keep lgg from correcting me Edited September 26, 2019 by 5thHorseman Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 26, 2019 Share Posted September 26, 2019 1 hour ago, 5thHorseman said: *366 2/3 actually. Just to keep lgg from correcting me LOL Link to comment Share on other sites More sharing options...
Xd the great Posted September 26, 2019 Share Posted September 26, 2019 1 hour ago, 5thHorseman said: 11 km/s with 30 updates per second (is that even typical?) means you travel 366* meters every tick. If your ship is 10 meters wide, that means you only occupy about 3 percent of the space you travel through. Now if you orbit long enough (or the ring particles are thickly distributed enough) you'll eventually hit something, but it may take a while and you'll pass through about 97% of the ones you "should" hit. *366 2/3 actually. Just to keep lgg from correcting me Good enough. But my ships can be loooong, much longer than 10 meters. Plus, both passing through the ship AND collisions eventually. Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2019 Share Posted September 26, 2019 Wow I started a discussion didn't I 23 hours ago, GoldForest said: I believe it was confirmed that the rings will have solid rocks floating around inside them. I suppose it will work like any other object, the closer you get to the rings, the more rocks appear. My main question was How will it switch to displaying rings to rocks 18 hours ago, 5thHorseman said: Unless they specifically code for it, you'll pass right through without ever touching them. I see but I want to get programmers with past experience to explain possibilities. Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2019 Share Posted September 26, 2019 42 minutes ago, The Doodling Astronaut said: My main question was How will it switch to displaying rings to rocks My guess is it will use a level of detail system to switch from a texture to a zone of generated scatter as you get closer. It might have a particle effect between the two to make the transition less jarring. There’s no way they’ll have every rock existing as an in-game object, that would take way too much resources. Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2019 Share Posted September 26, 2019 Just now, Brikoleur said: My guess is it will use a level of detail system to switch from a texture to a zone of generated scatter as you get closer. It might have a particle effect between the two to make the transition less jarring. There’s no way they’ll have every rock existing as an in-game object, that would take way too much resources. I thought maybe it can start spreading out in one section the closer you got. But i'll take it. Link to comment Share on other sites More sharing options...
GoldForest Posted September 26, 2019 Share Posted September 26, 2019 1 hour ago, The Doodling Astronaut said: My main question was How will it switch to displaying rings to rocks Two words: Draw distance. Link to comment Share on other sites More sharing options...
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