mcwaffles2003 Posted November 16, 2019 Share Posted November 16, 2019 So I have a station and am running TAC-LS and any time I time warp from anything other than that station my batteries completely deplete, though when warping from the station itself they only get as low as is shown in the pic. This is hurting my gameplay as every time I try to time warp I am stopped due to the life threatening battery depletion. Mod List: Spoiler [x] Science! Continued (xScienceContinued 5.23) B9 Part Switch (B9PartSwitch v2.12.1) Background Resources (BackgroundResources v0.14.0.0) BetterBurnTime (BetterBurnTime 1.10) BetterCrewAssignment (BetterCrewAssignment 1.4) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.4) CapCom - Mission Control On The Go (CapCom 2.11) Chatterer (Chatterer 0.9.98) ClickThrough Blocker (ClickThroughBlocker 0.1.9.3) Community Category Kit (CommunityCategoryKit 5.0.0.0) Community Resource Pack (CommunityResourcePack 1.3.0.0) Community Tech Tree (CommunityTechTree 1:3.3.7) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Contract Configurator (ContractConfigurator 1.28.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.1.5) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.1) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.4) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Contract Parser (ContractParser 9.0) Contracts Window + (ContractsWindowPlus 9.4) Custom Barn Kit (CustomBarnKit 1.1.20.0) Destruction Effects (DestructionEffects 2:v1.11.0) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.0.0) Engine Lighting Relit (EngineLightRelit 1.6.2.2) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.8.0-2) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Hangar Extender (HangerExtenderExtended 3.6.0) Infernal Robotics - Next (InfernalRoboticsNext v3.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1) Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15) KSP AVC (KSP-AVC 1.4.0.3) MechJeb 2 (MechJeb2 2.9.0.0) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Module Manager (ModuleManager 4.1.1) Near Future Construction (NearFutureConstruction 1.2.1) Near Future Electrical (NearFutureElectrical 1.1.0) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.1.0) Near Future Electrical Core (NearFutureElectrical-Core 1.1.0) Near Future IVA Props (NearFutureProps 1:0.6.1) Near Future Propulsion (NearFuturePropulsion 1.2.0) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.2.0) Near Future Solar (NearFutureSolar 1.1.0) Near Future Solar Core (NearFutureSolar-Core 1.1.0) Progress Parser (ProgressParser 11.0) QuickSearch (QuickSearch 1:3.3.0.4) Real Plume (RealPlume 2:v13.1.0) Real Plume - Stock Configs (RealPlume-StockConfigs v3.0.1) RealChute Parachute Systems (RealChute v1.4.7.5) Reentry Particle Effect (ReentryParticleEffect 1.4) RemoteTech (RemoteTech v1.9.4) RemoteTech - SETI Config (SETI-RemoteTech 1.3.0.1) RemoteTech - SETI ProbeControlEnabler (SETI-ProbeControlEnabler 1.3.0.0) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.6.0) ResearchBodies (ResearchBodies 2:V1.11.0.0) SCANsat (SCANsat v18.14) scatterer (Scatterer 2:v0.0541) scatterer - default config (Scatterer-config 2:v0.0541) scatterer - sunflare (Scatterer-sunflare 2:v0.0541) Science Relay (ScienceRelay 6.0) ScienceAlert ReAlerted (ScienceAlert 1.9.8.4) SETI-Contracts (SETI-Contracts 1.3.0.0) SETI-ProbeParts (SETI-ProbeParts 1.3.0.2) SETI-Rebalance (SETI-BalanceMod 1.3.0.2) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.7.0) StageRecovery (StageRecovery 1.9.2) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.1) TAC Life Support (TACLS) (TACLS v0.14.0.0) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) Universal Storage II (UniversalStorage2 1.7.0.10) Unmanned before Manned (SETI-UbM) (UnmannedBeforeManned 1.3.0.2) Waypoint Manager (WaypointManager 2.8.1) Also not through CKAN: Astronomers visual pack Kerbal alarm clock Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted November 16, 2019 Share Posted November 16, 2019 The only thing I can rule out is the stock game, as it doesn't touch EC on ships not in the physics bubble. I think your only chance is to drop half your mods, try it and see, and keep dropping half of your mods until it doesn't happen, then you know the culprit is in the half you dropped. then repeat with just those mods until you've narrowed it down to 1 mod. In all this, keep TAC Life Support installed, as that one is necessary for the test. It's possible that it's the cause, so you may want to try it all by itself first. It sounds daunting (and it is a bit) but with 75 mods you should be able to find the bad mod in 7 passes. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted November 16, 2019 Author Share Posted November 16, 2019 I only bring it up here because my batteries and solar panels on the station are stock and as indicated in the pic the stock batteries are drained and it isnt just a TAC-LS notification, but I will try checking several mods that may be culprits: Near Future Electrical (NearFutureElectrical 1.1.0) Near Future Electrical Core (NearFutureElectrical-Core 1.1.0) TAC Life Support (TACLS) (TACLS v0.14.0.0) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.1) Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted November 17, 2019 Share Posted November 17, 2019 I can't remember if it's stock or comes from a mod, but I do have a setting for probe cores "Hibernate in warp", enabling that helps a lot. Quote Link to comment Share on other sites More sharing options...
Curveball Anders Posted November 17, 2019 Share Posted November 17, 2019 4 hours ago, VoidSquid said: I can't remember if it's stock or comes from a mod, but I do have a setting for probe cores "Hibernate in warp", enabling that helps a lot. It's stock. But I actually nicked a little MM config from @Alshainthat makes it default because I forgot setting it too often. //Default Hibernate in Warp to Auto //Author: Alshain @PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#hasHibernation[True]]]:FINAL { @MODULE[ModuleCommand] { %hibernateOnWarp = true } } Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted November 20, 2019 Author Share Posted November 20, 2019 On 11/17/2019 at 3:32 AM, VoidSquid said: I can't remember if it's stock or comes from a mod, but I do have a setting for probe cores "Hibernate in warp", enabling that helps a lot. that would help if the station didnt require power other than the probe core (I have a greenhouse and a lab that feed on power) On 11/16/2019 at 4:41 PM, 5thHorseman said: The only thing I can rule out is the stock game, as it doesn't touch EC on ships not in the physics bubble. Just noticed this bit, are you saying if i send out a probe without solar panels it wont run out of charge over long time periods so long as I warp from somewhere outside its physics bubble? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted November 20, 2019 Share Posted November 20, 2019 15 minutes ago, mcwaffles2003 said: Just noticed this bit, are you saying if i send out a probe without solar panels it wont run out of charge over long time periods so long as I warp from somewhere outside its physics bubble? Yes. And if it has a relay antenna on it it'll happily continue to function for all of that time using 0 power. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted November 20, 2019 Author Share Posted November 20, 2019 4 minutes ago, 5thHorseman said: Yes. And if it has a relay antenna on it it'll happily continue to function for all of that time using 0 power. Yo Im trying to test this all out while switching out mods but it wont work in sandbox as nothing uses electric charge there, if I go to my career mode campaign am I gunna break it with some mod incompatibility stuff? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted November 20, 2019 Share Posted November 20, 2019 59 minutes ago, mcwaffles2003 said: it wont work in sandbox as nothing uses electric charge there Plenty of stuff uses electric charge in stock. Probe cores themselves so long as they're not hibernating, for one. 1 hour ago, mcwaffles2003 said: if I go to my career mode campaign am I gunna break it with some mod incompatibility stuff? Only if you don't make a backup of your save. But there's no way to know if you can load it without your own particular set of mods until you try. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted November 22, 2019 Author Share Posted November 22, 2019 I'm beginning to think its a problem in TAC-LS, no matter how I change out the mods I am having this problem and TAC-LS is critical in having an EC requirement in the first place Quote Link to comment Share on other sites More sharing options...
SagaciousFoo Posted June 4, 2022 Share Posted June 4, 2022 On 11/16/2019 at 4:19 PM, mcwaffles2003 said: So I have a station and am running TAC-LS and any time I time warp from anything other than that station my batteries completely deplete, though when warping from the station itself they only get as low as is shown in the pic. This is hurting my gameplay as every time I try to time warp I am stopped due to the life threatening battery depletion. Mod List: Reveal hidden contents [x] Science! Continued (xScienceContinued 5.23) B9 Part Switch (B9PartSwitch v2.12.1) Background Resources (BackgroundResources v0.14.0.0) BetterBurnTime (BetterBurnTime 1.10) BetterCrewAssignment (BetterCrewAssignment 1.4) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.4) CapCom - Mission Control On The Go (CapCom 2.11) Chatterer (Chatterer 0.9.98) ClickThrough Blocker (ClickThroughBlocker 0.1.9.3) Community Category Kit (CommunityCategoryKit 5.0.0.0) Community Resource Pack (CommunityResourcePack 1.3.0.0) Community Tech Tree (CommunityTechTree 1:3.3.7) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Contract Configurator (ContractConfigurator 1.28.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.1.5) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.1) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.4) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Contract Parser (ContractParser 9.0) Contracts Window + (ContractsWindowPlus 9.4) Custom Barn Kit (CustomBarnKit 1.1.20.0) Destruction Effects (DestructionEffects 2:v1.11.0) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.0.0) Engine Lighting Relit (EngineLightRelit 1.6.2.2) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.8.0-2) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Hangar Extender (HangerExtenderExtended 3.6.0) Infernal Robotics - Next (InfernalRoboticsNext v3.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1) Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15) KSP AVC (KSP-AVC 1.4.0.3) MechJeb 2 (MechJeb2 2.9.0.0) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Module Manager (ModuleManager 4.1.1) Near Future Construction (NearFutureConstruction 1.2.1) Near Future Electrical (NearFutureElectrical 1.1.0) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.1.0) Near Future Electrical Core (NearFutureElectrical-Core 1.1.0) Near Future IVA Props (NearFutureProps 1:0.6.1) Near Future Propulsion (NearFuturePropulsion 1.2.0) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.2.0) Near Future Solar (NearFutureSolar 1.1.0) Near Future Solar Core (NearFutureSolar-Core 1.1.0) Progress Parser (ProgressParser 11.0) QuickSearch (QuickSearch 1:3.3.0.4) Real Plume (RealPlume 2:v13.1.0) Real Plume - Stock Configs (RealPlume-StockConfigs v3.0.1) RealChute Parachute Systems (RealChute v1.4.7.5) Reentry Particle Effect (ReentryParticleEffect 1.4) RemoteTech (RemoteTech v1.9.4) RemoteTech - SETI Config (SETI-RemoteTech 1.3.0.1) RemoteTech - SETI ProbeControlEnabler (SETI-ProbeControlEnabler 1.3.0.0) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.6.0) ResearchBodies (ResearchBodies 2:V1.11.0.0) SCANsat (SCANsat v18.14) scatterer (Scatterer 2:v0.0541) scatterer - default config (Scatterer-config 2:v0.0541) scatterer - sunflare (Scatterer-sunflare 2:v0.0541) Science Relay (ScienceRelay 6.0) ScienceAlert ReAlerted (ScienceAlert 1.9.8.4) SETI-Contracts (SETI-Contracts 1.3.0.0) SETI-ProbeParts (SETI-ProbeParts 1.3.0.2) SETI-Rebalance (SETI-BalanceMod 1.3.0.2) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.7.0) StageRecovery (StageRecovery 1.9.2) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.1) TAC Life Support (TACLS) (TACLS v0.14.0.0) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) Universal Storage II (UniversalStorage2 1.7.0.10) Unmanned before Manned (SETI-UbM) (UnmannedBeforeManned 1.3.0.2) Waypoint Manager (WaypointManager 2.8.1) Also not through CKAN: Astronomers visual pack Kerbal alarm clock I'm sorry for digging up an old thread, but I found out how to fix this after struggling with it for awhile, and as this thread is the #1 Google result for this problem, I thought I'd add the fix onto it on to here for any future people who are looking for help. Even though it's out of date, installing the Background Processing mod works, and will let your electricity producing parts work like they should to keep you from running out during fast time warp. Quote Link to comment Share on other sites More sharing options...
Feellikeapple Posted September 25, 2022 Share Posted September 25, 2022 (edited) On 6/4/2022 at 10:04 PM, SagaciousFoo said: I'm sorry for digging up an old thread, but I found out how to fix this after struggling with it for awhile, and as this thread is the #1 Google result for this problem, I thought I'd add the fix onto it on to here for any future people who are looking for help. Even though it's out of date, installing the Background Processing mod works, and will let your electricity producing parts work like they should to keep you from running out during fast time warp. bro you saved my life, does it work with the latest version? cus my current solution is just to disable kerbals needing electric charge in the settings Edited September 25, 2022 by Feellikeapple Quote Link to comment Share on other sites More sharing options...
Хранитель Posted June 9 Share Posted June 9 for some reason it didn't work, this mod is installed, but the base is still wasting energy Quote Link to comment Share on other sites More sharing options...
GenerallyUndynamic Posted July 2 Share Posted July 2 On 6/9/2024 at 1:42 PM, Хранитель said: for some reason it didn't work, this mod is installed, but the base is still wasting energy Might just be your energy consumption is more than the input Quote Link to comment Share on other sites More sharing options...
Хранитель Posted July 7 Share Posted July 7 No, as long as I speed up time by watching the base, no energy is wasted Quote Возможно, ваше потребление энергии просто превышает входные данные Quote Link to comment Share on other sites More sharing options...
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