Manul Posted February 19, 2020 Share Posted February 19, 2020 MAS cameras are also broken Quote Link to comment Share on other sites More sharing options...
jpkerman Posted February 19, 2020 Share Posted February 19, 2020 Several Modders have noted 1.9 changed how cameras work. Docking Camera KURS is also having problems. By the application of superior Kerbal scientific methods I am confident the problem will be worked out. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 19, 2020 Author Share Posted February 19, 2020 7 hours ago, Manul said: 1.9 It used to work in 1.8 1.9 changed the camera code and I haven’t updated RPM yet. Good to have confirmation. Try forcing OpenGL mode. Quote Link to comment Share on other sites More sharing options...
Manul Posted February 19, 2020 Share Posted February 19, 2020 5 hours ago, JonnyOThan said: Try forcing OpenGL mode. With forced OpenGL game crashes while trying to switch from loading screen to main menu. Sometimes windows crashes. I haven't seen M$ Windows Blue Screen Of Death (tm) since XP times, today I did. Yes It's AMD Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 20, 2020 Share Posted February 20, 2020 @JonnyOThan from the 1.9.0 Modder's Notes: Quote Other Items KSP now uses only one single camera rendering in DX11. Due to improvements done by Unity with regard to rendering using DX11 (Z order reversal amongst other things) KSP now only uses “Camera 00” when rendering in flight, mapview, tracking station and KSC scenes. This improves performance significantly and exponentially depending on what graphics settings you are using. We are unable at this time to do single camera rendering on OpenGL platforms. Hmm.. so does that mean OpenGL is *completely* broken now? or does OpenGL just default back to uses the ols, mutliple cameras? Wot do the Linux peeps do, then? vOv Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 20, 2020 Author Share Posted February 20, 2020 17 hours ago, Manul said: With forced OpenGL game crashes while trying to switch from loading screen to main menu. Sometimes windows crashes. I haven't seen M$ Windows Blue Screen Of Death (tm) since XP times, today I did. Yes It's AMD 16 hours ago, Stone Blue said: @JonnyOThan from the 1.9.0 Modder's Notes: Hmm.. so does that mean OpenGL is *completely* broken now? or does OpenGL just default back to uses the ols, mutliple cameras? Wot do the Linux peeps do, then? vOv I'm skeptical that opengl mode always crashes, because I've seen other people suggesting it as a workaround for mods that are broken in 1.9. Without a log file from Manul it's impossible to say exactly why it crashed. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 20, 2020 Share Posted February 20, 2020 (edited) 12 minutes ago, JonnyOThan said: I'm skeptical that opengl mode always crashes, SO, I found out after I posted, that the single camera change was ONLY done in the Windows version (DX11) of KSP... Squad left the Linux/OS versions as-is with the "old" multiple-camera system, just because there's no way to do it using OpenGL, I guess... vOv So, I dont know, if that means going forward, any mod using the camera(s), unfortunately, means having to compile, release, and maintain TWO versions of each mod...ie one for Windows (Dx11), one for Linux/OS (OpenGL)... vOv This would mean/affect MAS, RPM, KURS Docking Cam, HullCam, etc... Edited February 20, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Manul Posted February 20, 2020 Share Posted February 20, 2020 11 minutes ago, JonnyOThan said: I'm skeptical that opengl mode always crashes, because I've seen other people suggesting it as a workaround for mods that are broken in 1.9. Without a log file from Manul it's impossible to say exactly why it crashed. I made 6 attempts, once I got an error message from Unity crash handler, twice the process was terminated by Windows and three times Windows crashed. It's not a surprise because Unity is known to crash with AMD cards. https://community.amd.com/thread/214662 KSP.log says nothing about the crashes, maybe a log from UnityCrashHandler would help but I couldn't find it (if it exists) Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 20, 2020 Share Posted February 20, 2020 27 minutes ago, Manul said: maybe a log from UnityCrashHandler would help but I couldn't find it (if it exists) /Users/<xxxx>/AppData/LocalLow/Squad/KerbalSpaceProgram ... Thats where the *new* KSP.log (Player.log), and /Crashes (output_logs) now reside Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 23, 2020 Author Share Posted February 23, 2020 On 2/20/2020 at 9:07 AM, Stone Blue said: So, I dont know, if that means going forward, any mod using the camera(s), unfortunately, means having to compile, release, and maintain TWO versions of each mod Probably not - the mod should be able to detect which version of KSP it's running on and which renderer it's using and behave accordingly. On 2/18/2020 at 3:30 PM, Manul said: Looks like cameras rendering is broken again OK, I've done a bit of investigation and I think I know how to get this fixed. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 23, 2020 Author Share Posted February 23, 2020 (edited) https://github.com/JonnyOThan/RasterPropMonitor/releases/tag/v0.31.3 v0.31.3 is now available. Cameras should now work on KSP 1.9 (and the same build will still work in 1.8). Edited February 23, 2020 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 23, 2020 Share Posted February 23, 2020 (edited) 22 minutes ago, JonnyOThan said: v0.31.3 is now available. Cameras should now work on KSP 1.9. Is this backwards compat at all? or will be 1.9.0+ *ONLY*? EDIT: ie, just wondering if the camera changes/method could be used with 1.8.1 or previous... seperate from this probably being compiled against 1.9.0... vOv Edited February 23, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 23, 2020 Author Share Posted February 23, 2020 7 minutes ago, Stone Blue said: Is this backwards compat at all? or will be 1.9.0+ *ONLY*? Yep, still backwards compatible with 1.8, and also works in opengl mode in 1.9. Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted February 25, 2020 Share Posted February 25, 2020 anyone else having problems with vessel viewer with rpm? maybe nows the time to consolidate all of the camera mods into just one? Quote Link to comment Share on other sites More sharing options...
Gaalidas Posted February 27, 2020 Share Posted February 27, 2020 Or, at the very least, split the camera stuff into a common library for ease of handling cameras in mods. I hope this camera thing hasn't affected the color sampling camera I put into Kerbal Foundries way back in the day... now integrated into KSPWheel. Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 10, 2020 Share Posted March 10, 2020 (edited) Currently I'm getting a wrong image on some of the Hullcam VDS cameras, the black and white camera shows clipping and also isn't black and white in the monitor. I'm on 1.8.1 and using the latest version of RPM. Edited March 10, 2020 by RurouniDonut Quote Link to comment Share on other sites More sharing options...
Manul Posted March 10, 2020 Share Posted March 10, 2020 23 minutes ago, RurouniDonut said: I'm on 1.8.1 and using the latest version of RPM. Maybe using 1.9 version of RPM with 1.8.1 is not a good idea. Try a previous version for 1.8.1 Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 10, 2020 Share Posted March 10, 2020 33 minutes ago, Manul said: Maybe using 1.9 version of RPM with 1.8.1 is not a good idea. Try a previous version for 1.8.1 That didn't seem to fix it :l Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 10, 2020 Share Posted March 10, 2020 It seems none of the Hullcam camera effects work in the monitor, did they never work? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 11, 2020 Author Share Posted March 11, 2020 13 hours ago, Manul said: Maybe using 1.9 version of RPM with 1.8.1 is not a good idea. Try a previous version for 1.8.1 This is supposed to work, so if it doesn’t please let me know! Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted March 11, 2020 Share Posted March 11, 2020 8 hours ago, JonnyOThan said: This is supposed to work, so if it doesn’t please let me know! That didn’t seem to help my issues :l Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 11, 2020 Share Posted March 11, 2020 19 minutes ago, RurouniDonut said: That didn’t seem to help my issues :l Please read this. Especially the part about how to post your logs, and then add an explanation of exactly what is not working, and steps on how to produce/reproduce the issue. Installed mods list might help too Quote Link to comment Share on other sites More sharing options...
Iliane0630 Posted March 11, 2020 Share Posted March 11, 2020 hum sorry, maybe I haven’t looked enough but my MFDs have a resolution really low and it's unreadable but only the screen everything else is normal. Spoiler Spoiler Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 12, 2020 Author Share Posted March 12, 2020 On 3/11/2020 at 9:51 AM, Iliane0630 said: hum sorry, maybe I haven’t looked enough but my MFDs have a resolution really low and it's unreadable but only the screen everything else is normal. What platform are you playing on? Do you have any other graphics mods? Does this occur if you have nothing but RPM/ASET installed? Try playing around with the texture resolution and anti-alias settings. Quote Link to comment Share on other sites More sharing options...
Swictor Posted March 15, 2020 Share Posted March 15, 2020 I may be just silly, but trying to do IVA-only missions I can't seem to rely on the values provided by the monitors. Here's an example of a huge discrepancy between KE's "Time to Rel. DN/AN" and RPM's "AN/DN w/TARGET AT:" which I presume should give me the same values. Am I being silly? Spoiler Quote Link to comment Share on other sites More sharing options...
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