JeromeHeretic Posted September 23 Share Posted September 23 Hello mr. @JonnyOThan, I noticed that in version 1.0.1 are not working descriptions for action group square lighting buttons (that AG1=something description made in VAB). In IVAs with moardv avionics this descriptions works fine. I tried swap to previous version 0.31.13.4 and there descriptions work fine. So it's 1.0.1 specific bug. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 24 Author Share Posted September 24 On 9/23/2024 at 12:19 PM, JeromeHeretic said: Hello mr. @JonnyOThan, I noticed that in version 1.0.1 are not working descriptions for action group square lighting buttons (that AG1=something description made in VAB). In IVAs with moardv avionics this descriptions works fine. I tried swap to previous version 0.31.13.4 and there descriptions work fine. So it's 1.0.1 specific bug. Thanks! I just release 1.0.2 which should fix this. Quote Link to comment Share on other sites More sharing options...
JeromeHeretic Posted September 24 Share Posted September 24 Man, aren't they call you Speedy Gonzales? :-) Thank you! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 24 Author Share Posted September 24 1 hour ago, JeromeHeretic said: Man, aren't they call you Speedy Gonzales? :-) Thank you! Well it helps that I spent the last ~5 months building an automated build and release system so that I wouldn't have to spend so much time when I wanted to release a mod. TBD if that was actually a good tradeoff. This was the first actual usage of the publish-to-spacedock part of it though. It took 3 minutes from start to finish to build, stamp and publish this update. Quote Link to comment Share on other sites More sharing options...
OldMold Posted September 27 Share Posted September 27 (edited) After latest update, all windows are now opaque white https://imgur.com/a/ylFy3j6 KSP.log EDIT: Ah - this is due to FreeIVA update. Reposting in the other thread. Edited October 2 by OldMold wrong mod Quote Link to comment Share on other sites More sharing options...
dlrk Posted October 3 Share Posted October 3 (edited) The ALCOR capsule is giving me this error when undocking and entering from EVA: https://imgur.com/a/ajqKuy It appears to be from this: [ERR 20:23:51.122] [JSICallbackAnimator]: pb_FLOOD_LIGHT-FD4 - 414 - CUSTOM_ALCOR_FLOODLIGHT_ON - ALCORInternals3 - System.ArgumentException: Animation WindowsEmissveAnim could not be found. at JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) [0x00112] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) [0x00109] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.JSICallbackAnimator.Start () [0x00030] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 [ERR 20:23:51.122] [JSICallbackAnimator]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 20:23:51.123] ArgumentException: Animation WindowsEmissveAnim could not be found. JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.JSICallbackAnimator.Start () (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 20:23:51.143] [JSICallbackAnimator]: pb_FLOOD_LIGHT-FD4 - 435 - CUSTOM_ALCOR_FLOODLIGHT_ON - ALCORInternals3 - System.ArgumentException: Animation WindowsEmissveAnim could not be found. at JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) [0x00112] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) [0x00109] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.JSICallbackAnimator.Start () [0x00030] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 [ERR 20:23:51.143] [JSICallbackAnimator]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 20:23:51.144] ArgumentException: Animation WindowsEmissveAnim could not be found. JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.JSICallbackAnimator.Start () (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) and I was able to "fix" or at least suppress it by deleting pb_FLOOD_LIGHT-FD4 from the alcorinternals3.cfg Edited October 3 by dlrk Quote Link to comment Share on other sites More sharing options...
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