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[1.12.x] Soundtrack Editor Forked


linuxgurugamer

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6 hours ago, pingin said:

Sad that this does not work on Linux systems but I understand that is non-trivial to implement.

Wait, this is weird.  This commit says that it added libmpg123-0.dll to KSP_Data for Linux/OSX.  But it appears that the file is exactly the same as the one in KSP_x64_Data - which is a windows-native DLL.  I suspect if you replace that with a linux version from here then it might work.

 

@linuxgurugamer Does this sound reasonable? https://github.com/linuxgurugamer/SoundtrackEditorForked/issues/7

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On 8/7/2024 at 8:39 AM, JonnyOThan said:

Wait, this is weird.  This commit says that it added libmpg123-0.dll to KSP_Data for Linux/OSX.  But it appears that the file is exactly the same as the one in KSP_x64_Data - which is a windows-native DLL.  I suspect if you replace that with a linux version from here then it might work.

If I can get confirmation that this works, then I'll  update the mod with it

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Is there any way to define a playlist as a "fallback" to use if no other playlist meets the conditions?
Alternatively, could this playlist be defined to play in orbit around any body alongside planet-specific playlists?

By the way, does the playlist.cfg support comments of any kind?

Edited by SergeantBlueforce
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7 hours ago, SergeantBlueforce said:

Hey, if you're still developing this is any capacity, is there any chance you could add a condition to check for the parent body of the currently orbited body?

that would be nice.

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On 10/26/2022 at 8:07 AM, linuxgurugamer said:

this mod is mostly on life support :D

Bumping this as an FYI from the author, though I do not speak for them.  An old message, but I'd guess it still holds true. It appears this mod has been in maintenance mode for a few years now.

There are quite a few features from the original mod code that never saw the light of day and other great ideas that users have, so I hope that someone can find a way to either build upon this mod further or create an entirely new music mod that provides more complex features in the future. Regardless, I love this mod as it has allowed me to recreate KSP2's dynamic music in some form.

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9 minutes ago, RileyHef said:

Bumping this as an FYI from the author, though I do not speak for them.  An old message, but I'd guess it still holds true. It appears this mod has been in maintenance mode for a few years now.

There are quite a few features from the original mod code that never saw the light of day and other great ideas that users have, so I hope that someone can find a way to either build upon this mod further or create an entirely new music mod that provides more complex features in the future. Regardless, I love this mod as it has allowed me to recreate KSP2's dynamic music in some form.

KSP2  music in KSP1 is so great. Now we just need the UI

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AMAZING MOD!! I'm using the KSP2 soundtracks and they are FIRE :D

One issue though, when I touch down on the surface of a planet/moon, the music stops immediately. Is there any way to make it fade out in the settings? If not is this something that you expect to implement?

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  • 3 weeks later...

I've found another bug: if more than one playlist can be played under the given conditions, the final playlist among such a group will loop indefinitely unless the game is paused and unpaused while it is playing. After doing this, a different eligible playlist will be played when the current one ends.

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  • 2 weeks later...
On 8/21/2024 at 1:13 AM, defoma said:

AMAZING MOD!! I'm using the KSP2 soundtracks and they are FIRE :D

One issue though, when I touch down on the surface of a planet/moon, the music stops immediately. Is there any way to make it fade out in the settings? If not is this something that you expect to implement?

i've seen a fade out setting in the source code.. but it isn't implemented, and i have no idea how to build it, sadly. but hopefully if this is getting continued we can get it

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