linuxgurugamer Posted April 18, 2021 Author Share Posted April 18, 2021 2 hours ago, Krazy1 said: Nothing new, just the cancel button issue already logged: https://github.com/linuxgurugamer/BetterLoadSaveGame/issues/7 Your saying the cancel button is still loading a selected save? Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted April 18, 2021 Share Posted April 18, 2021 39 minutes ago, linuxgurugamer said: Your saying the cancel button is still loading a selected save? Yes. It's not fixed. Also just realized there's another issue/ change. IIRC when tapping the quicksave button, before it simply did a quicksave without a dialog box and I believe it would open the "Quicksave As..." dialog box if you held the quicksave button a few seconds. Now it always gives the quicksave dialog box. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2021 Author Share Posted April 18, 2021 30 minutes ago, Krazy1 said: Yes. It's not fixed. Also just realized there's another issue/ change. IIRC when tapping the quicksave button, before it simply did a quicksave without a dialog box and I believe it would open the "Quicksave As..." dialog box if you held the quicksave button a few seconds. Now it always gives the quicksave dialog box. All right. It was a quick fix, obviously I didn't get the right fix. I'll look into the quicksave as well Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2021 Author Share Posted April 18, 2021 (edited) 1 hour ago, Krazy1 said: Yes. It's not fixed. Also just realized there's another issue/ change. IIRC when tapping the quicksave button, before it simply did a quicksave without a dialog box and I believe it would open the "Quicksave As..." dialog box if you held the quicksave button a few seconds. Now it always gives the quicksave dialog box. I just tested this, it works fine in 1.10.1. I did confirm the cancel issue, although it doesn't make sense (from a coding issue, that is) Edited April 18, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2021 Author Share Posted April 18, 2021 New beta, 2.5.3.3 Really fixed the Cancel button issue Tested on both 1.10.1 and 1.11.2 I did NOT see any issue with the F5 (quicksave) as you described. F5 on the SpaceCenter screen did open the quicksave, nothing I can do about that at this time, that's embedded in KSP https://github.com/linuxgurugamer/BetterLoadSaveGame/releases/tag/2.5.3.3 Quote Link to comment Share on other sites More sharing options...
DemonicNovelist Posted April 18, 2021 Share Posted April 18, 2021 On 4/15/2021 at 10:58 PM, linuxgurugamer said: Beta, please test: 2.5.3 Beta Fixed F9 on the main screen (been broken for a long time) Fixed bad load of placeholder image https://github.com/linuxgurugamer/BetterLoadSaveGame/releases/tag/2.5.3 Assuming you have the F9 replacement enabled, it now works on the SpaceCenter screen Please test and let me know F9 Works thanks, I was really frustrated with the loading saves without this mod. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted April 18, 2021 Share Posted April 18, 2021 2.5.3.3 fixed the cancel button issue. The quicksave button is/was working in flight: tapping Quicksave button saves without dialog; ALT-(quicksave button) opens "save as". From KSC overview, the quick save button is always launching the "save as" menu but it does this in stock too. I didn't realize that. It doesn't make sense to change the button functionality based on the scene IMO. I'm claiming a sanity defense. Sorry @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2021 Author Share Posted April 18, 2021 2.5.3.3 is now out of beta Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted April 18, 2021 Share Posted April 18, 2021 So... just noticed in flight when I do ESC and Load Save, it gives the stock load menu. I doubt most people will do that since the quickload works. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted April 18, 2021 Share Posted April 18, 2021 Just in case anybody else does this: I hit quickload by mistake then ESC to exit quickload menu but that doesn't exit, it opens the pause menu (second mistake- I'm not a smart guy). Then I hit Cancel to close the quickload menu and then ESC to close the pause menu... that does close the pause menu BUT the game is still paused. Just hit ESC again. I thought it froze KSP I was about to Ctrl-Alt-Del kill it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 3, 2021 Author Share Posted September 3, 2021 New release, 2.5.3.4 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
dudefan Posted November 9, 2021 Share Posted November 9, 2021 On 9/3/2021 at 6:38 PM, linuxgurugamer said: New release, 2.5.3.4 Added AssemblyFileVersion Updated version file for 1.12 hmm, i installed it with all the dependencies via ckan and it is not working, at least in my current career savegame. any ideas? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 9, 2021 Author Share Posted November 9, 2021 3 hours ago, dudefan said: hmm, i installed it with all the dependencies via ckan and it is not working, at least in my current career savegame. any ideas? No logs, no support Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted August 8, 2022 Share Posted August 8, 2022 @linuxgurugamer any chance you can make this something we can access from the main menu to load any save we want when starting the game rather than loading into the game then loading a different save? Or do you have another mod that does this. I coulda swore you had something you revived that gave us a home menu load game option but that was some years ago I last used KSP. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 8, 2022 Author Share Posted August 8, 2022 1 hour ago, Fihnakis said: @linuxgurugamer any chance you can make this something we can access from the main menu to load any save we want when starting the game rather than loading into the game then loading a different save? Or do you have another mod that does this. I coulda swore you had something you revived that gave us a home menu load game option but that was some years ago I last used KSP. I never wrote anything like that, the only thing which may be relevant would be the S.A.V.E. mod and I'm not planning on modifying this to do that. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 30, 2022 Author Share Posted November 30, 2022 New release, 2.5.3.5 Fixed path for loading images (broken by new launcher) Quote Link to comment Share on other sites More sharing options...
Maze905 Posted May 9, 2023 Share Posted May 9, 2023 Hey linuxgurugamer. First of all, many thanks for all your work. I'm having trouble with this mod, and with Deployable Batteries as well. In BLSG, the mod is installed through CKAN (and dependencies too), but nothing happens in-game. Nothing appears in the settings either. In Deployable Batteries, everything seems to work, but the batteries only drain, they don't charge. I tested it on Kerbin and Mun, with a basic station (station+goo reserch station+2 solar panels+batteries), and I tried 3 different batteries, all with the same result (both in Career Mode and Creative). I'd appreciate any help you can provide. Thank you so much! Below is the player.log, in a OneDrive link, Player.log Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted May 10, 2023 Share Posted May 10, 2023 7 hours ago, Maze905 said: mod is installed through CKAN Hello. Welcome. The BLSG version you have is 8 months old. Scroll up to see release notes. I always launch KSP with CKAN to check for mod updates. 7 hours ago, Maze905 said: Deployable Batteries deployable experiments work without that mod in 1.12 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 10, 2023 Author Share Posted May 10, 2023 15 hours ago, Maze905 said: Hey linuxgurugamer. First of all, many thanks for all your work. I'm having trouble with this mod, and with Deployable Batteries as well. In BLSG, the mod is installed through CKAN (and dependencies too), but nothing happens in-game. Nothing appears in the settings either. In Deployable Batteries, everything seems to work, but the batteries only drain, they don't charge. I tested it on Kerbin and Mun, with a basic station (station+goo reserch station+2 solar panels+batteries), and I tried 3 different batteries, all with the same result (both in Career Mode and Creative). I'd appreciate any help you can provide. Thank you so much! Below is the player.log, in a OneDrive link, Player.log See what Krazy says above, if it still happens, get back to me Quote Link to comment Share on other sites More sharing options...
Maze905 Posted May 10, 2023 Share Posted May 10, 2023 (edited) Many thanks for your replies, Krazy1 and linuxgurugamer. I am indeed using BSLG version 2.5.3.5, the latest one, both on CKAN and on the post above. CKAN doesn't have any pending mod updates. Edit: Just noticed that the mod is working, but only when I press F9. If I press F5 only the stock quicksave menu appears, and if I press Esc and save/load, only the stock menu appears. I'm not sure I understood the part about Deployable Batteries. The experiments do work without the batteries, when I set them up. Are you saying that they don't lose power even if they are in the shade (in case of solar panels), and continue to produce science? Thank you again Edited May 10, 2023 by Maze905 Additional info Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 10, 2023 Author Share Posted May 10, 2023 4 hours ago, Maze905 said: : Just noticed that the mod is working, but only when I press F9. If I press F5 only the stock quicksave menu appears, and if I press Esc and save/load, only the stock menu appears Ummm, the nod is Better Load Savegames, not Better Save Savegames Quote Link to comment Share on other sites More sharing options...
Maze905 Posted May 11, 2023 Share Posted May 11, 2023 19 hours ago, linuxgurugamer said: Ummm, the nod is Better Load Savegames, not Better Save Savegames Oh, I figured the same menu would appear when saving, my bad. Regarding Deployable Batteries, do you have any idea why the batteries don't charge in a deployable station with 1 control station, 2 solar panels and 1 battery? Thanks again Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2023 Author Share Posted May 12, 2023 10 hours ago, Maze905 said: Oh, I figured the same menu would appear when saving, my bad. Regarding Deployable Batteries, do you have any idea why the batteries don't charge in a deployable station with 1 control station, 2 solar panels and 1 battery? Thanks again Not offhand, could you post in that thread. Been a while since I wrote this, and will be a little bit before I can get back to it. Maybe someone in the thread will be able to help Quote Link to comment Share on other sites More sharing options...
SimplePhysics Posted September 9 Share Posted September 9 (edited) Sorry to dig up this old thread, but this mod, it doesn't seem to change the main menu > resume game > load game screen, does it? That's where I want it but it only replaces the in-game load menu which I never use as a single-save perma-death player. Edited September 9 by SimplePhysics Quote Link to comment Share on other sites More sharing options...
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