Deltac Posted November 2, 2013 Share Posted November 2, 2013 I really like the Ant its so small and very portable and the demv 1 is such a great rover i would hate to see these fantastic mods dieTechnically they aren't dead, they are just being replaced. Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 18, 2013 Share Posted November 18, 2013 Wow no comments since the 3rd Link to comment Share on other sites More sharing options...
mostlydave Posted November 19, 2013 Share Posted November 19, 2013 Wow no comments since the 3rdYeah it sucks the rovers have been abandoned, bobcat said in another thread that he wasn't interested in them. I think it's a shame that the rover train and several other new rovers that are videos on bobcat's youtube look so close to being done but we're never released check this out: Looks amazing but was never released I wouldn't mind playing with it in whatever state it's in Link to comment Share on other sites More sharing options...
Deltac Posted November 19, 2013 Share Posted November 19, 2013 Yeah it sucks the rovers have been abandoned, bobcat said in another thread that he wasn't interested in them. I think it's a shame that the rover train and several other new rovers that are videos on bobcat's youtube look so close to being done but we're never released check this out: Looks amazing but was never released I wouldn't mind playing with it in whatever state it's inNot abandoned, just put on the back burner. Link to comment Share on other sites More sharing options...
LostPsychonaut Posted November 26, 2013 Share Posted November 26, 2013 When I load the Recon module, the garage isn't open as it was pre-0.22. This means I'm unable to put a DEMV Mk V in there when I'm building the rocket. The part.cfg file has "animSwitch = false" under the MODULE tag, which I'm assuming means it should be open initially. When on the launchpad you only have the action to close the garage - once you close it & open it again does it show the open animation. Are there any fixes to the part.cfg file that can display it open in the VAB, or is this something that has to be fixed in the mbm or mu files? Or... are there other parts that it is dependent on that I forgot to copy into the game folder?Same problem. Any advice guys? Link to comment Share on other sites More sharing options...
Hachigoh Posted November 26, 2013 Share Posted November 26, 2013 I'm having some weird problems with the RAT in the DROP capsule. Am I just not attaching it right or do i have to have decouplers in the insider or...? I tried messing a little with the config files, but couldnt really find what i needed Link to comment Share on other sites More sharing options...
Guest Posted November 26, 2013 Share Posted November 26, 2013 Same problem. Any advice guys?animSwitch is broken in 0.22, you could use 0.21 for this, or mess around with plugins (B9 allows controlling the initial state of an animation, you could see how it's done there). Link to comment Share on other sites More sharing options...
sirkut Posted November 26, 2013 Share Posted November 26, 2013 animSwitch is broken in 0.22, you could use 0.21 for this, or mess around with plugins (B9 allows controlling the initial state of an animation, you could see how it's done there).Just a small correction. All LostPsychonaut has to do is download the Firespitter plugin pack. No need to download the entire B9 bundle to get the animations to work correctly. Link to comment Share on other sites More sharing options...
MaxP Posted November 26, 2013 Share Posted November 26, 2013 (edited) Guys, whether is somewhere a new manual for Soviet pack 2.0?as this thread is for the rovers and other stuffI already saw this while searching my post in historical crafts )) Just missed... Edited November 26, 2013 by MaxP Link to comment Share on other sites More sharing options...
wasmic Posted November 26, 2013 Share Posted November 26, 2013 Guys, whether is somewhere a new manual for Soviet pack 2.0?I don't think so. Anyway, go ask in the Historical Spacecraft thread, as this thread is for the rovers and other stuff. Link to comment Share on other sites More sharing options...
MennoLente Posted November 26, 2013 Share Posted November 26, 2013 Yeah it sucks the rovers have been abandoned, bobcat said in another thread that he wasn't interested in them. I think it's a shame that the rover train and several other new rovers that are videos on bobcat's youtube look so close to being done but we're never released check this out: Looks amazing but was never released I wouldn't mind playing with it in whatever state it's inAgree. Perhaps he would like to release it as "do whatever you want with it, as long as it says "Bobcat" and as long as it's yellow and white". I've got no noteworthy modelling skills, but I would love to take the effort to learn it all from a to z, if that would revive all the rovers to their former glory and beyond. Not that I have little time atm, but even if it's an hour or two everyday, every little helps.So Bobcat, could it be possible to release all material you have (or wish to share) of the rovers free to tinker with to the community, to complete the good work you began? And perhaps other abandoned projects, like that plane you showed us quite a while back in that youtube video? Link to comment Share on other sites More sharing options...
sirkut Posted November 26, 2013 Share Posted November 26, 2013 Agree. Perhaps he would like to release it as "do whatever you want with it, as long as it says "Bobcat" and as long as it's yellow and white". I've got no noteworthy modelling skills, but I would love to take the effort to learn it all from a to z, if that would revive all the rovers to their former glory and beyond. Not that I have little time atm, but even if it's an hour or two everyday, every little helps.So Bobcat, could it be possible to release all material you have (or wish to share) of the rovers free to tinker with to the community, to complete the good work you began? And perhaps other abandoned projects, like that plane you showed us quite a while back in that youtube video?He's already addressed why he doesn't want to hand old projects off to someone else: http://forum.kerbalspaceprogram.com/threads/20860-BobCat-Ind-Colonization-exploring-and-research-vehicle?p=792118&viewfull=1#post792118 Link to comment Share on other sites More sharing options...
MennoLente Posted November 27, 2013 Share Posted November 27, 2013 Thank you sirkut.Well, I guess that was the end of the old Bobcat parts. Sigh. Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 28, 2013 Share Posted November 28, 2013 I can understand his position his reputation is on the line if somebody puts out sub standard work his name is attached to it, but the HOME pack and the ANT have over 200000 downloads combined thats huge and shows how popular his mods are it would be nice to see these live on for posterity Link to comment Share on other sites More sharing options...
LostPsychonaut Posted December 4, 2013 Share Posted December 4, 2013 Just a small correction. All LostPsychonaut has to do is download the Firespitter plugin pack. No need to download the entire B9 bundle to get the animations to work correctly.Currently using b9 which comes with firespitter. No luck though opening in action group mode. I guess ill dive into B9 code to see how it works in there as recommended, although I am quite amateurish with this stuff. Link to comment Share on other sites More sharing options...
wasmic Posted December 8, 2013 Share Posted December 8, 2013 This issue needs to be revisited!After fixing the solar array with this post:After adding the missing Resources file for nuclearFuel, my PowerPlant still had broken solar panels... so I fixed them with this edit to the part.cfg for the PowerPlant:MODULE{name = ModuleDeployableSolarPanelanimationName = generator_solar_geployraycastTransformName = solar_panel_panelresourceName = ElectricChargechargeRate = 100powerCurve{key = 206000000000 0 0 0key = 13599840256 1 0 0key = 68773560320 0.5 0 0key = 0 10 0 0}} It appears I don't know how to multi quote, but credit for that last bit goes to damien667.It appears that once I got this working on the Home PowerPlant, opening whichever (either the extend panels or activate nuclear engine) first makes the next one not animate. I have been trying to read through these 63 pages and employing the search tool, but my search ninja skills are alluding me. So TLDR:Anyone know how to fix modules with multiple animations?I have tried to eliminate any pronoun use or nonspecifics from my post, but if I missed anything, please ask!Just bumping this post, as it is extremely helpful to have functioning solar panels in the reactor. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted December 8, 2013 Share Posted December 8, 2013 Just bumping this post, as it is extremely helpful to have functioning solar panels in the reactor. I could never get both the solar panels and the reactor doors to work. Only "either / or". Does anyone want to share a fully working part.cfg file with me? I would like to learn where my file failed. Link to comment Share on other sites More sharing options...
wasmic Posted December 8, 2013 Share Posted December 8, 2013 I could never get both the solar panels and the reactor doors to work. Only "either / or". Does anyone want to share a fully working part.cfg file with me? I would like to learn where my file failed.By simply copying what I reposted into the reactor cfg file, I got it to work. Link to comment Share on other sites More sharing options...
Lazurkri Posted December 10, 2013 Share Posted December 10, 2013 Going out on a limb and assuming that none of these'll show up in Career mode if I add them in? Link to comment Share on other sites More sharing options...
wasmic Posted December 10, 2013 Share Posted December 10, 2013 Going out on a limb and assuming that none of these'll show up in Career mode if I add them in?Nope, they won't. You'll have to manually add the techRequired fields. And for the DEMV's, you'll also have to add PART{} tags, unless you just install it in the KSP/Parts folder. Link to comment Share on other sites More sharing options...
kiwiak Posted December 16, 2013 Share Posted December 16, 2013 How can i get out DEMV rover once i got in?I dont see crew icons on the right with EVA button.And i cant get IVA too. Link to comment Share on other sites More sharing options...
federicoaa Posted December 17, 2013 Share Posted December 17, 2013 Hi the links to kerbal.net are down, where can I download all the DEMV parts? Link to comment Share on other sites More sharing options...
Deltac Posted December 17, 2013 Share Posted December 17, 2013 Hi the links to kerbal.net are down, where can I download all the DEMV parts?Right, I had to do a double take there. Kerbal.net hasn't existed for a long time. It's SpacePort now.Anyway, here's a linkypoo http://kerbalspaceprogram.com/author/bobcat/ Link to comment Share on other sites More sharing options...
federicoaa Posted December 17, 2013 Share Posted December 17, 2013 Well, I'm quite new here Anyway, I've already seen the spaceport link for bobcat but the DEMV mk1, 2 and 4 are not there (Bobcat's page only shows 9 items). I've found them in spaceport in other links but quite bugged.The Mk2 hull does not fit with the cargo and pod as I've seen in videos, and for the mk4 RAT some parts are not loading in the game (the RAT asas mostly). Link to comment Share on other sites More sharing options...
wasmic Posted December 17, 2013 Share Posted December 17, 2013 Well, I'm quite new here Anyway, I've already seen the spaceport link for bobcat but the DEMV mk1, 2 and 4 are not there (Bobcat's page only shows 9 items). I've found them in spaceport in other links but quite bugged.The Mk2 hull does not fit with the cargo and pod as I've seen in videos, and for the mk4 RAT some parts are not loading in the game (the RAT asas mostly).You have to manually add PART{} tags around the part cfg's. Look some pages back into this thread, there are some people somwhere that made tutorials for how to do it, and fix the other problems. Link to comment Share on other sites More sharing options...
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