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[1.9.x] TUFX - Post Processing


Shadowmage

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2 hours ago, Rocket fan said:

nevermind its fixed itself somehow

Ah I was on mobile before - if you're referring to the high saturation, that's a known issue between kopernicus and scatterer.  It'll be fixed whenever scatterer updates, but it's also fixed in the volumetric clouds builds.  This is a transient issue, which means it'll sometimes be fine and sometimes come back.  It didn't "fix itself."

Edited by JonnyOThan
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