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MagPie Mods


Skonks

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  • 3 weeks later...
  • 3 weeks later...
  On 5/30/2021 at 9:09 AM, SovPenguin said:

This mod is amazing, just a shame the mk2 parts aren't working :(

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If you're using Restock, you can get the MK2 parts to work fine if you go into restock's GameData folder and delete:

ReStock\Patches\FuelTank\restock-fueltanks-mk2.cfg

ReStock adds some extra bump mapping to the MK2 tanks and adaptors but literally nothing else, and you won't notice a difference if you remove this CFG - but the parts will now shine in Magpie! Feel free to delete the relevant mk2-long, -short and -adapters .dds files in that same folder too. This will not affect the ReStock pods etc, which worked anyway.

Ideally you should probably write a MM patch to block that file until ReStock does more for MK2, if ever. Maybe something for @Skonks to consider if they ever check the thread anymore.

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do you have to go through EVERY .cfg file and change every variable manually too adjust the look of every part affected by magpie mod? i think its a tad too shiny and i like the bottom image in the cfg visual aid, but changing so many numbers feels like it would be misery for me. If anyone else has done it before, and can put the .cfgs publically, thatd be awesome. or if anyone knows of a better way.

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  On 6/22/2021 at 9:37 AM, 123nick said:

do you have to go through EVERY .cfg file and change every variable manually too adjust the look of every part affected by magpie mod? i think its a tad too shiny and i like the bottom image in the cfg visual aid, but changing so many numbers feels like it would be misery for me. If anyone else has done it before, and can put the .cfgs publically, thatd be awesome. or if anyone knows of a better way.

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If you use VSCode or something similar you can do a regular expression based find -> replace on the entire folder and replace everything with an empty. Unfortunately my regex-fu is very poor and I won't be able to tell you the exact command, other than you want to clear anything from 

KSP_MODEL_SHADER
{
	name = FullMetal

to the final } for that section.

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  • 2 weeks later...
  • 3 weeks later...
  On 7/23/2021 at 4:27 PM, Hohmannson said:

Time zone.  It's a set of configs for TU, TU is working in 1.12, but expect some new parts not being shiny.

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thanks 

Edit: the problem was that I looked at my clock and it said 23/7/2021 and I thought the DAY was 7 my bad

Edited by Kapitalizing Every Word
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  • 2 weeks later...

Made a Config for AirplanePlus cause i cant find one in the Configsfolder but it seems something i made is wrong

No shiny parts

  Reveal hidden contents

The models cant be found but i dont know why

  Reveal hidden contents

Has anyone an Idea whats the culprit?

Thx

Edited by DmdKt
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  • 2 weeks later...
  • 1 month later...
  On 8/9/2021 at 10:05 PM, DmdKt said:

Made a Config for AirplanePlus cause i cant find one in the Configsfolder but it seems something i made is wrong

No shiny parts

  Reveal hidden contents

The models cant be found but i dont know why

  Reveal hidden contents

Has anyone an Idea whats the culprit?

Thx

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Try changing the capital "P" in all "AirPlanePlus" lines (Use something like Notepad++ to make it easier), it should be "AirplanePlus" not "AirPlanePlus". Hope this helps

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  • 3 weeks later...
  • 2 weeks later...

Hey I made some configs if anyone needs :)

 

CommNet  Antennas Extension

  Reveal hidden contents

Surface Mounted Lights

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Stockalike Station Parts Expansion

The majority of these are already included within \GameData\MagpieMods\TU_Cfgs\Misc2.cfg  but they dont include the most recent additions to SSPX.

Best way is to remove any of SSPX lines from Misc2.cfg and replace them with the ones below.

  Reveal hidden contents

 

Edited by Squeaky
Added Dome exclude mesh lines to SSPX (Thanks Firebird989)
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  On 10/19/2021 at 7:30 PM, Squeaky said:

Hey I made some configs if anyone needs :)

 

CommNet  Antennas Extension

  Reveal hidden contents

Surface Mounted Lights

  Reveal hidden contents

Stockalike Station Parts Expansion

The majority of these are already included within \GameData\MagpieMods\TU_Cfgs\Misc2.cfg  but they dont include the most recent additions to SSPX.

Best way is to remove any of SSPX lines from Misc2.cfg and replace them with the ones below.

  Reveal hidden contents

 

***The SSPX ones do not include the Domes that have been added as I couldnt figure out which texture the Domes are using and they just ended up as weird grey balls.

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Try adding this to the SSPX config and see if it works. It's what I have in my personal patch, but I have one patch for all the mods that I use so this might be for a different mod (Although I'm pretty sure is for SSPX)

        excludeMesh = DomeWindows001
        excludeMesh = DomeWindows002
        excludeMesh = DomeWindows

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  On 6/22/2021 at 9:37 AM, 123nick said:

do you have to go through EVERY .cfg file and change every variable manually too adjust the look of every part affected by magpie mod? i think its a tad too shiny and i like the bottom image in the cfg visual aid, but changing so many numbers feels like it would be misery for me. If anyone else has done it before, and can put the .cfgs publically, thatd be awesome. or if anyone knows of a better way.

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Bit late to this party, but you can achieve this in Notepad++ relatively easily.

1. Open Notepad++.
2. Search > Find in Files...
3. Point the "Directory" field at the "GameData\MagpieMods" folder.
4. Make sure the "Regular expression" radio button is selected in the bottom left.
5. In "Find what", enter the following:

(name = _Metal\R[[:s:]]*float = 0).[3-9][0-9]?

6. In "Replace with", enter the following:

$1.25

7. Click "Replace in Files".

That's it. It should search through all the files in the MagpieMods folder, and if it finds any that have a "_Metal" value of 0.3 or higher, it will replace it with 0.25.

If you want to change the threshold for the changes, you can do it by adjusting the numbers a bit.
E.g. if you only want to replace the values on parts with a "_Metal" value of 0.5 or higher, you would change "[3-9]" to "[5-9]", and if you wanted to use 0.5 as the replacement value, you would change "$1.25" to "$1.5".

 

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  On 10/19/2021 at 8:49 PM, Firebird989 said:


Try adding this to the SSPX config and see if it works. It's what I have in my personal patch, but I have one patch for all the mods that I use so this might be for a different mod (Although I'm pretty sure is for SSPX)

        excludeMesh = DomeWindows001
        excludeMesh = DomeWindows002
        excludeMesh = DomeWindows

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Ah great thank you, I'll give that a go after work !!

 

  On 10/20/2021 at 9:06 AM, UnanimousCoward said:

  

Bit late to this party, but you can achieve this in Notepad++ relatively easily.

1. Open Notepad++.
2. Search > Find in Files...
3. Point the "Directory" field at the "GameData\MagpieMods" folder.
4. Make sure the "Regular expression" radio button is selected in the bottom left.
5. In "Find what", enter the following:

(name = _Metal\R[[:s:]]*float = 0).[3-9][0-9]?

6. In "Replace with", enter the following:

$1.25

7. Click "Replace in Files".

That's it. It should search through all the files in the MagpieMods folder, and if it finds any that have a "_Metal" value of 0.3 or higher, it will replace it with 0.25.

If you want to change the threshold for the changes, you can do it by adjusting the numbers a bit.
E.g. if you only want to replace the values on parts with a "_Metal" value of 0.5 or higher, you would change "[3-9]" to "[5-9]", and if you wanted to use 0.5 as the replacement value, you would change "$1.25" to "$1.5".

 

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I wish i knew this yesterday!

It took a long time to add model = to every sspx part.

Knowledge isnt just power, its time as well apparently 

Thank you!

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  On 10/19/2021 at 8:49 PM, Firebird989 said:


Try adding this to the SSPX config and see if it works. It's what I have in my personal patch, but I have one patch for all the mods that I use so this might be for a different mod (Although I'm pretty sure is for SSPX)

        excludeMesh = DomeWindows001
        excludeMesh = DomeWindows002
        excludeMesh = DomeWindows

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Worked a treat thank you! 

Edited my post before in case anyone stumbles across :)

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  • 2 weeks later...

Howdy,

Really loving this mod! It's quickly earned its place on my (alarmingly long) must-have list.

I've noticed a bug recently in which the Mark 1-2 command pod's lights don't seem to work. All other command pods appear unaffected, but I can't get these darn windows to light up. Might this be related to Magpie, since it edits textures?

Thanks for the help!

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  On 11/5/2021 at 5:37 AM, VeneraNC said:

Howdy,

Really loving this mod! It's quickly earned its place on my (alarmingly long) must-have list.

I've noticed a bug recently in which the Mark 1-2 command pod's lights don't seem to work. All other command pods appear unaffected, but I can't get these darn windows to light up. Might this be related to Magpie, since it edits textures?

Thanks for the help!

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Doing some reading earlier in the thread, looks like there may be an option to edit the texture for the MK1-2 pod to exclude the windows (which I think is my problem; they're covered by shiny blue ones and the light doesn't show through). Could anyone help with this? Thanks so much in advance!

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  On 11/6/2021 at 4:37 AM, VeneraNC said:

Doing some reading earlier in the thread, looks like there may be an option to edit the texture for the MK1-2 pod to exclude the windows (which I think is my problem; they're covered by shiny blue ones and the light doesn't show through). Could anyone help with this? Thanks so much in advance!

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If you want to exclude a section of any part, like windows, doors, etc, you need to now it's name and use  "excludemesh=" in your config like I said in my last post.

Now, how do you get the specific name you are looking for?

I tell you how I do it, if anyone have a better way, please share.

In game (As in space center view for example) ->ESC->Settings->Difficulty Options->TU, and select "Development mode". Accept or apply and go to the VAB or SPH, either should do. Click on the new button on the bottom of the screen resembling a truck. The window that opens should have two options: "Dump Reflection Data" and "Export UV and Model Data". Click the "Toggle" button of "Export UV and Model Data". Beware, depending on the number of parts you have this will take a couple of minutes (~10min in my 200+ mod install), and the game will freeze until it finish.
When is done (You will now because it unfreezes), check your root KSP folder and you will have a new folder called "exportedUVMaps", with all the parts that you have installed in their respective folders. So, for example, in the case of the dome windows of the SSPX mod, I opened "exportedUVMaps\StationPartsExpansionRedux\Parts\Rigid\station-5\sspx-dome-habitation-5-1\ModelData.txt" and started looking for anything resembling the word "window" (The reason for this is... well, it's a window Im trying to exclude and the author probably named that way or something like that, if they name it anything else, it's a guessing game). The important lines are all the "Mesh Name Model:",  so i found "Mesh Name Model: DomeWindows", and that (DomeWindows) its the name that I need to put in "excludemesh=" to avoid TU applying to it.

I hope this makes sense, it's 3AM and english is not my main language as you can clearly see

Edited by Firebird989
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  On 11/6/2021 at 11:37 PM, 15Redstones said:

The Missing History "Palici" isn't shiny for me even though it's in the misc file, any suggestions on how to fix?

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Check that the path on the "model=" line is correct, if mods get updated and the author changes the folder structure or model names you have to make the corrections on the TU configs. Bear in mind that the "model=" lines are case sensitive, so for example a single uppercase letter instead of a lower case one will cause the patch not to apply

Edited by Firebird989
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