Konstantin Kerman Posted May 28, 2023 Share Posted May 28, 2023 The mod is good enough, though there is not enough visualization of the effects of a fuel leak so that it does not just disappear from the tank, but flows out and it can be seen. I would also like the chassis to freeze in its position when it breaks, as they did in the EVA Repairs mod. This will add more realism to the game Quote Link to comment Share on other sites More sharing options...
epicpupster239 Posted June 11, 2023 Share Posted June 11, 2023 Mod returns an error when trying to repair an object, objects irreperable Quote Link to comment Share on other sites More sharing options...
authorizeduser Posted July 26, 2023 Share Posted July 26, 2023 Great concept but far too punitive and unrealistic. Is there any way to modify the failure rates? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 26, 2023 Author Share Posted July 26, 2023 On 6/11/2023 at 5:43 PM, epicpupster239 said: Mod returns an error when trying to repair an object, objects irreperable Kindly submit Issue on GitHub including KSP.log and ModuleManager.configcache 1 hour ago, authorizeduser said: Great concept but far too punitive and unrealistic. Is there any way to modify the failure rates? Yes. Using a MM patch or directly editing the individual files located at `GameData/OhScrap/Compatability` (MM patch better because each new version of OhScrap! would overwrite changes) e.g. Spoiler @PART[*]:HAS[@MODULE[ModuleAlternator]]:NEEDS[OhScrap,ScrapYard]:FOR[OhScrap] { MODULE { name = AlternatorFailureModule baseChanceOfFailure = 0.11 expectedLifetime = 6 } } Quote Link to comment Share on other sites More sharing options...
authorizeduser Posted July 26, 2023 Share Posted July 26, 2023 Quote Yes. Using a MM patch or directly editing the individual files located at `GameData/OhScrap/Compatability` (MM patch better because each new version of OhScrap! would overwrite changes) Sweet! Thank you for the quick and detailed response! Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 26, 2023 Author Share Posted July 26, 2023 1 hour ago, authorizeduser said: Sweet! Thank you for the quick and detailed response! YVMW! Quote Link to comment Share on other sites More sharing options...
ke5tgd Posted August 15, 2023 Share Posted August 15, 2023 There is a bug when repairing parts with an engineer on EVA. OhScrap.ModuleUPFMEvents.RepairFailCheck throws a NullReferenceException. I think its to do with the if statement on line 215 of ModuleUPFMEvents.cs (2.2.99.0) because the error happens regardless of if the modifiers list to FailureRepairSkill exists (regardless of if the logic in 215 is true or not) but does not happen with crew that aren't engineers (bug occurs after entering the if statement at 213). its possible I did not remove the modifiers list to FailureRepairSkill because I don't really know what I am doing so 217 and 218 should still be considered suspect. I have some other mods going and I am on version 2.2.0.0 with KSP 1.12.5. I can do more trouble shooting if this isn't enough to point in the right direction. I did look to make sure another mod wasn't messing with FailureRepairSkill but I *think* its just this mod and stock game. I also might try to get your code in VS so I can add some debug lines but don't count on it, I am a big noob at C# and VS let alone KSP plugins. Quote Link to comment Share on other sites More sharing options...
_Lozhkin_ Posted September 22, 2023 Share Posted September 22, 2023 Hi! Can you please tell me how to change the mod settings? I don't see a mod button in the game. I tried to change the cfg file, but either I’m making changes in the wrong file, or it just doesn’t work. Game version 1.12.5.3190, mod version 2.2.0.0. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted October 14, 2023 Share Posted October 14, 2023 Hi - assuming it's a poor idea to install this during a career save? Quote Link to comment Share on other sites More sharing options...
Scarpa4513 Posted January 24 Share Posted January 24 Hello there! I really love this mod, its just that I have a few issues (which might also be due to me not understanding the mod properly though) Especially when using solid rocket boosters I often have the problem that they fail to ignite and I am not really sure how to solve this. Especially with solid fuel I often don't bother with making the stage reusable so I have no real way to test them before the final launch and I don't want to stop using solid boosters completely. Any Idea on how to fix this? I was thinking that maybe there is some sort of pre-launch check that I can do and that I just missed it, but I really have no Idea Quote Link to comment Share on other sites More sharing options...
Bimo1D Posted February 3 Share Posted February 3 Hey! Here is russian localisation file for the mod Quote Link to comment Share on other sites More sharing options...
Micro753 Posted April 2 Share Posted April 2 Is there an easy way to make the part failures show up in the flight log? I'm trying to do a career playthrough with only IVA (using raster prop monitor), and I can't find anyway to see what part failed and in what way. This would make the flight log actually useful. Quote Link to comment Share on other sites More sharing options...
CubertFarnsworth Posted April 10 Share Posted April 10 Does anyone know how to identify in the SPH or VAB which parts are damaged to replace or how to repair them. I have to sell and rebuild a new plane every time since they are not repaired in the hangar. Defeats the whole point of recovery and not having to rebuild/pay for a new plane. Quote Link to comment Share on other sites More sharing options...
Micro753 Posted April 14 Share Posted April 14 (edited) On 4/10/2024 at 8:53 AM, CubertFarnsworth said: Does anyone know how to identify in the SPH or VAB which parts are damaged to replace or how to repair them. I have to sell and rebuild a new plane every time since they are not repaired in the hangar. Defeats the whole point of recovery and not having to rebuild/pay for a new plane. I don't know about repairs, but you can edit the vehicle via the KCT menu, and then tell the part to be replaced with a new one. Edited April 14 by Micro753 Quote Link to comment Share on other sites More sharing options...
Errol Posted April 27 Share Posted April 27 Is it possible to prevent the oh scrap window from being open by default every time you enter the flight scene? Quote Link to comment Share on other sites More sharing options...
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