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Mk1-3 Interstellar race


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This challenge comes out of a my attempting and finally succeeding in building a rocket that could lift off from sea level at Eve, using the Mission Builder.

I tried it out from Kerbin and just pointed it straight. It got on an interstellar trajectory.

So the challenge is this:

 

Put three Kerbals in a Mk1-3 command pod.  Get them on an interstellar trajectory as fast as possible.  Take a screen shot when you break out of Kerbol orbit and record your time.  That's all.

RULES:

1. Need to use a Mk1-3 pod and take three Kerbals (It's a long cramped trip. Misery loves company)

2. No cheats or mods that alter physics.

3. Stock and DLC parts only.

4. Don't go looking for loopholes.

5. You can use as many stages, as many engines and as many gravity assists etc that you can.

6. We might make a separate category for Woomerang since the latitude changes things slightly.

 

That's it, really.

 

LEADERBOARD

@mystifeid   0:47

@Ksp Slingshooter       3:56

Edited by Klapaucius
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Question: does an interstellar secondary orbit after an intercept trajectory qualify? I.e. If I aim at Jool, and my current orbit isn't energetic enough to go to interstellar space, but the predicted trajectory after a Jool intercept is, does that count?

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11 minutes ago, Pds314 said:

Question: does an interstellar secondary orbit after an intercept trajectory qualify? I.e. If I aim at Jool, and my current orbit isn't energetic enough to go to interstellar space, but the predicted trajectory after a Jool intercept is, does that count?

You simply need to be on a trajectory to leave the solar system. So, if you can shut down all your engines and not do anything else, your ship over time will leave the solar system. In map view this will be obvious.  Whether you bend around Jool or not does not matter as long as it is your current (vs planned) trajectory.

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1 hour ago, Klapaucius said:

Holy mackerel!

That is a serious amount of horsepower!

Only a baby. There was a challenge to impact the Mun where we were accelerating to around 23-25 km/s. I think I was getting about 2 fps with a 4000+ part rocket on launch. Mercifully this is acceleration over a much shorter period of time so the ship can be a lot smaller.

It's easy to go faster. Not so easy to keep things from melting.

Edited by mystifeid
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