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ScienceDefs


dave1904

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1 hour ago, zer0Kerbal said:

look for the mod: community

 

I think you misunderstand. Right now we have several mods that add magnetometer scans for example to the game. Instead of using the same in sciencedefiniton they use separate ones. 

These are 3 examples from bluedog, Dmagic and Probesplus. As you can see all 3 have seperate IDs but they are all trying to do the same thing. I am aware they are patched use dmagics sciencedefs for the most part but it seems nonsensical not to have a separate community science def cfg too. I could make the science def but that is useless until the influenced modders like @CobaltWolf and @DMagic agree to use it. Not to mention that I myself have no idea about the rights because afterall it is their work adding all the science results. It would not even need a separate folder. Just ask the guys that manage the community resources to add a common config that would not even require any maintenance. The reason this has come to my attention is because I was doing a patch for kerbalism and realized how many patches are required. It makes it really difficult to have an overview.  There is no need to have a massive science def pack with 100 different experiments but there are certain experiments that are quite common. Basically ask the big modders that have their own scienceDefs to combine them into one. The one of a kind expirements do not need to be in this proposed cfg. 

EXPERIMENT_DEFINITION
{
    id = ca_mag
    title = Magnetometer Data
    baseValue = 5
    scienceCap = 5
    dataScale = 1
    requireAtmosphere = False
    situationMask = 48
    biomeMask = 1

 

 

EXPERIMENT_DEFINITION
{    
    id = magScan
    title = Magnetometer Scan
    baseValue = 5
    scienceCap = 5
    dataScale = 1
    requireAtmosphere = False
    situationMask = 51
    biomeMask = 1
    RESULTS
    {

 

EXPERIMENT_DEFINITION
{    
    id = bd_magScan //compatibility - gets switched to DMagic if DMagic is installed.
    title = Magnetometer Scan
    baseValue = 5
    scienceCap = 5
    dataScale = 1
    requireAtmosphere = False
    situationMask = 51
    biomeMask = 1
    RESULTS

Edited by dave1904
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