DareMightyThingsJPL Posted December 22, 2024 Share Posted December 22, 2024 (edited) Spoiler SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdNitrogen body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere minAbundance = 0.00009470 maxAbundance = 0.00009479 // Discoverability Data alwaysDiscovered = false alwaysIdentified = false useAirDensity = true densityCurve { key = 0 0 key = 1 1 key = 12 12 } distributionType = Spherical // These parameters are specific to the Spherical model altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE { resourceName = Oxidizer body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.00000360 maxAbundance = 0.00000369 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdCO2 body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.00000170 maxAbundance = 0.00000179 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdAmmonia body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.0000001 maxAbundance = 0.0000003 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdMethane body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.0000001 maxAbundance = 0.0000003 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } These are the demo SpaceDust Configs. For all atmospheric resources, you will need to install SpaceDustUnbound on Spacedock - expands the types of resources collectable. To add to the mod, either make a folder in the MPE folder called 'SpaceDust' and put this in as a .cfg NOTES: - Attempted to add Carbon Monoxide but it seemed to not work. I Belive this is because SpaceDustUnbound does not have LqdCO as a harvestable resource it adds. - Oxidizer is assumed to be molecular oxygen, although I may add a seperate LqdOxygen resource band if need be. - I plan to add configs for the comets 1P Geito and 68P-Lint/Mikey, with water and rock surrounding them as well as trace amounts of Xenon & Argon gas, as well as Rock and Water rings to Crokslev and Havous. Edited December 22, 2024 by DareMightyThingsJPL Reducing thread clutter via putting the config text into a box that is opened when clicked, as well as clarification on required mods, and addition of notes for whom it may concern. Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted December 22, 2024 Share Posted December 22, 2024 59 minutes ago, DareMightyThingsJPL said: Sorry, I'm not sure exactly how to put text in expandable boxes, Sorry if I clogged up the thread In the interface for creating messages, there's an eye symbol under the 'Font' options. That's the expandable box. Quote Link to comment Share on other sites More sharing options...
Exo's Lab Posted December 24, 2024 Author Share Posted December 24, 2024 On 12/22/2024 at 2:34 PM, DareMightyThingsJPL said: Reveal hidden contents SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdNitrogen body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere minAbundance = 0.00009470 maxAbundance = 0.00009479 // Discoverability Data alwaysDiscovered = false alwaysIdentified = false useAirDensity = true densityCurve { key = 0 0 key = 1 1 key = 12 12 } distributionType = Spherical // These parameters are specific to the Spherical model altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE { resourceName = Oxidizer body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.00000360 maxAbundance = 0.00000369 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdCO2 body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.00000170 maxAbundance = 0.00000179 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdAmmonia body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.0000001 maxAbundance = 0.0000003 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = LqdMethane body = Ervo RESOURCEBAND { name = ervoAtmo title = #LOC_SpaceDust_Band_Atmosphere // Discoverability Data alwaysDiscovered = false alwaysIdentified = false // Abundance Data minAbundance = 0.0000001 maxAbundance = 0.0000003 // Scale abundances by air density useAirDensity = True densityCurve { key = 0 0 key = 1 1 key = 12 12 } // Distribution Data distributionType = Spherical altUpperBound = 55000 altLowerBound = 0 altPeak = 0 altVariability = 0 altFalloffType = Linear // lats in degrees latUpperBound = 90 latLowerBound = -90 latPeak = 0 latVariability = 0 latFalloffType = None } } These are the demo SpaceDust Configs. For all atmospheric resources, you will need to install SpaceDustUnbound on Spacedock - expands the types of resources collectable. To add to the mod, either make a folder in the MPE folder called 'SpaceDust' and put this in as a .cfg NOTES: - Attempted to add Carbon Monoxide but it seemed to not work. I Belive this is because SpaceDustUnbound does not have LqdCO as a harvestable resource it adds. - Oxidizer is assumed to be molecular oxygen, although I may add a seperate LqdOxygen resource band if need be. - I plan to add configs for the comets 1P Geito and 68P-Lint/Mikey, with water and rock surrounding them as well as trace amounts of Xenon & Argon gas, as well as Rock and Water rings to Crokslev and Havous. I will see about getting this in soon! Quote Link to comment Share on other sites More sharing options...
Exo's Lab Posted December 26, 2024 Author Share Posted December 26, 2024 (edited) Happy Holidays wonderful people! Progress on MPE 1.1 has slowed this week, I have been spending a lot of time with family lately, and I do not doubt the same is true for many of you on the forums! As a late Christmas Gift, I would like to showcase what I currently expect to be the last major new feature for Minor Planets Expansion's 1.1 update: Parallax Support! Spoiler The rocky crags of Ervo's oxygen shores. Archae above the banks of Ervo. Icy fragments can be found when exploring Ervo's higher, flatter regions. This Parallax Support requires the Parallax Stock System assets, a decision made both to reduce the time needed to release this update and also keep MPE's total filesize relatively small. Someday I may return and do a separate download that allows for a more original spin of Parallax Support for MPE, but for now we're keeping it simple (though I am trying to be a little fun and somewhat derivative with it as I learn the system, and as a small aside I do intend to leave the more exotic scatters as unique elements of the stock planets; as Linx intended)! Edited December 26, 2024 by Exo's Lab Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted December 29, 2024 Share Posted December 29, 2024 Here are the SpadeDust/SpaceDustUnbound cfgs for Crokslev and Havous Crokslev Spoiler SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Rock body = Crokslev RESOURCEBAND { name = crokslevExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.0003 maxAbundance = 0.0008 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 83000 // minimum altitude for a distribution altLowerBound = 76000 // peak of a distribution altPeak = 80000 // maximum variation of these altitudes (variation is by game seed) altVariability = 1000 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 1 // Minimum latitude for a distribution latLowerBound = -1 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Water body = Crokslev RESOURCEBAND { name = crokslevExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.0003 maxAbundance = 0.0005 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 83000 // minimum altitude for a distribution altLowerBound = 76000 // peak of a distribution altPeak = 79000 // maximum variation of these altitudes (variation is by game seed) altVariability = 1000 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 1 // Minimum latitude for a distribution latLowerBound = -1 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } Havous Spoiler SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Rock body = Havous RESOURCEBAND { name = havousExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.003 maxAbundance = 0.008 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 25000 // minimum altitude for a distribution altLowerBound = 18000 // peak of a distribution altPeak = 23500 // maximum variation of these altitudes (variation is by game seed) altVariability = 0 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 2 // Minimum latitude for a distribution latLowerBound = -2 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Water body = Havous RESOURCEBAND { name = havousExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.003 maxAbundance = 0.006 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 25000 // minimum altitude for a distribution altLowerBound = 18000 // peak of a distribution altPeak = 19500 // maximum variation of these altitudes (variation is by game seed) altVariability = 0 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 2 // Minimum latitude for a distribution latLowerBound = -2 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } NOTES: - All of the configs for the rings require SpaceDustUnbound to function properly. 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Exo's Lab Posted December 30, 2024 Author Share Posted December 30, 2024 17 hours ago, DareMightyThingsJPL said: Here are the SpadeDust/SpaceDustUnbound cfgs for Crokslev and Havous Crokslev Reveal hidden contents SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Rock body = Crokslev RESOURCEBAND { name = crokslevExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.0003 maxAbundance = 0.0008 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 83000 // minimum altitude for a distribution altLowerBound = 76000 // peak of a distribution altPeak = 80000 // maximum variation of these altitudes (variation is by game seed) altVariability = 1000 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 1 // Minimum latitude for a distribution latLowerBound = -1 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Water body = Crokslev RESOURCEBAND { name = crokslevExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.0003 maxAbundance = 0.0005 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 83000 // minimum altitude for a distribution altLowerBound = 76000 // peak of a distribution altPeak = 79000 // maximum variation of these altitudes (variation is by game seed) altVariability = 1000 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 1 // Minimum latitude for a distribution latLowerBound = -1 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } Havous Reveal hidden contents SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Rock body = Havous RESOURCEBAND { name = havousExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.003 maxAbundance = 0.008 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 25000 // minimum altitude for a distribution altLowerBound = 18000 // peak of a distribution altPeak = 23500 // maximum variation of these altitudes (variation is by game seed) altVariability = 0 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 2 // Minimum latitude for a distribution latLowerBound = -2 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound] { resourceName = Water body = Havous RESOURCEBAND { name = havousExoRings title = #LOC_SpaceDust_Band_Ring // Maximum and minimum abundances (variation is by game seed) // In t/m^3 minAbundance = 0.003 maxAbundance = 0.006 // Discoverability Data // -------------- alwaysDiscovered = false alwaysIdentified = false // Scale abundances by air density useAirDensity = False // Distribution model to use, can be Uniform or Spherical distributionType = Spherical // These parameters are specific to the Spherical model // ------- // Altitudes are in km from sea level // Maximum altitude for a distribution altUpperBound = 25000 // minimum altitude for a distribution altLowerBound = 18000 // peak of a distribution altPeak = 19500 // maximum variation of these altitudes (variation is by game seed) altVariability = 0 // Falloff for altitude, can be Linear or None altFalloffType = Linear // lats in degrees // Maximum latitude for a distribution latUpperBound = 2 // Minimum latitude for a distribution latLowerBound = -2 // peak of a distribution latPeak = 0 // maximum variation of these latitudes (variation is by game seed) latVariability = 0 // Falloff for latitude, can be Linear or None latFalloffType = Linear } } NOTES: - All of the configs for the rings require SpaceDustUnbound to function properly. Thank you for your contributions! I will do my best to get these integrated, though I was unable to confirm any functionality from the Ervo config you sent me. Being someone inexperienced with SpaceDust, is there something I'm missing? I have downloaded both SpaceDust and SpaceDustUnbound, and it seems to be working for the stock system planets. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted December 30, 2024 Share Posted December 30, 2024 (edited) Hmm. 5 hours ago, Exo's Lab said: though I was unable to confirm any functionality from the Ervo config you sent me. It is possible that Rational Resources may be required. The mod adds tanks to store the resources among the other things it does, and given how SpaceDustUnbound requires it, it is likely that it may also be required Furthermore, I'll look over the configs. I believe that I may have listed some dependencies where there shouldn't have been. If that fails, there is a possibility that it may not be set up properly on your end. When adding the configs, make a file in MPE called Patches (if this already exists, go in that file and move to the next step). Next, make a folder called SpaceDust (letter for letter, capitals included.) Finally, make the config (needs to be named for the planet), and then paste the configs I've written. Hope this works. Edited December 30, 2024 by DareMightyThingsJPL Clarification on instructions Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted December 30, 2024 Share Posted December 30, 2024 Alright, just looked over the configs and they should work - They are working on my end. Possibly the 'Tab' key isn't properly copy and pasted when doing this. I've noticed that the spaces are a lot smaller than they should be on the KSP forums. If this is the case, then reference the configs in the stock system to figure out where and how many time you should click the 'Tab' key. Quote Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted December 31, 2024 Share Posted December 31, 2024 all this progress is very exciting to see! I can't wait! Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted January 11 Share Posted January 11 Hello. Sorry, I have now realized that I have miswritten Ervo's SpaceDust config in some way. I'll post the new one soon. I have confirmed that the spacedust configs for Havous & Crokslev work. Again, there may be an issue with the copy pasting of the Tab key, but I'm not sure. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted January 11 Share Posted January 11 (edited) Wait, I'm so sorry i checked in the save where I'd already discovered the resource band. It does work. Sorry for any confusion Edited January 11 by DareMightyThingsJPL Grammar correction Quote Link to comment Share on other sites More sharing options...
baka Posted Sunday at 12:55 PM Share Posted Sunday at 12:55 PM Is there a Pallas analog ? Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted Sunday at 05:13 PM Share Posted Sunday at 05:13 PM 4 hours ago, baka said: Is there a Pallas analog ? No, I think it got separated to Janet's Minor Planets. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Sunday at 09:18 PM Share Posted Sunday at 09:18 PM 8 hours ago, baka said: Is there a Pallas analog ? Janet's Minor Planets has that, and it comes with a moon! Quote Link to comment Share on other sites More sharing options...
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