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[1.12.x] [Planet Pack] Minor Planets Expansion


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SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdNitrogen
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        minAbundance = 0.00009470
        maxAbundance = 0.00009479

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false

        useAirDensity = true
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}

SPACEDUST_RESOURCE
{
    resourceName = Oxidizer
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.00000360
        maxAbundance = 0.00000369

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdCO2
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.00000170
        maxAbundance = 0.00000179

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}


SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdAmmonia
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.0000001
        maxAbundance = 0.0000003

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}


SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdMethane
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.0000001
        maxAbundance = 0.0000003

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}

These are the demo SpaceDust Configs. For all atmospheric resources, you will need to install SpaceDustUnbound on Spacedock - expands the types of resources collectable. To add to the mod, either make a folder in the MPE folder called 'SpaceDust' and put this in as a .cfg

NOTES:

- Attempted to add Carbon Monoxide but it seemed to not work. I Belive this is because SpaceDustUnbound does not have LqdCO as a harvestable resource it adds.

- Oxidizer is assumed to be molecular oxygen, although I may add a seperate LqdOxygen resource band if need be. 

- I plan to add configs for the comets 1P Geito and 68P-Lint/Mikey, with water and rock surrounding them as well as trace amounts of Xenon & Argon gas, as well as Rock and Water rings to Crokslev and Havous.

Edited by DareMightyThingsJPL
Reducing thread clutter via putting the config text into a box that is opened when clicked, as well as clarification on required mods, and addition of notes for whom it may concern.
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On 12/22/2024 at 2:34 PM, DareMightyThingsJPL said:
  Reveal hidden contents

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdNitrogen
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        minAbundance = 0.00009470
        maxAbundance = 0.00009479

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false

        useAirDensity = true
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}

SPACEDUST_RESOURCE
{
    resourceName = Oxidizer
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.00000360
        maxAbundance = 0.00000369

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdCO2
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.00000170
        maxAbundance = 0.00000179

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}


SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdAmmonia
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.0000001
        maxAbundance = 0.0000003

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}


SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = LqdMethane
    body = Ervo

    RESOURCEBAND
    {
        name = ervoAtmo
        title = #LOC_SpaceDust_Band_Atmosphere

        // Discoverability Data
        alwaysDiscovered = false
        alwaysIdentified = false
        
        // Abundance Data
        minAbundance = 0.0000001
        maxAbundance = 0.0000003

        // Scale abundances by air density
        useAirDensity = True
        densityCurve
        {
            key = 0 0
            key = 1 1
            key = 12 12
        }

        // Distribution Data
        distributionType = Spherical
        altUpperBound = 55000
        altLowerBound = 0
        altPeak = 0
        altVariability = 0
        altFalloffType = Linear

        // lats in degrees
        latUpperBound = 90
        latLowerBound = -90
        latPeak = 0
        latVariability = 0
        latFalloffType = None
    }
}

These are the demo SpaceDust Configs. For all atmospheric resources, you will need to install SpaceDustUnbound on Spacedock - expands the types of resources collectable. To add to the mod, either make a folder in the MPE folder called 'SpaceDust' and put this in as a .cfg

NOTES:

- Attempted to add Carbon Monoxide but it seemed to not work. I Belive this is because SpaceDustUnbound does not have LqdCO as a harvestable resource it adds.

- Oxidizer is assumed to be molecular oxygen, although I may add a seperate LqdOxygen resource band if need be. 

- I plan to add configs for the comets 1P Geito and 68P-Lint/Mikey, with water and rock surrounding them as well as trace amounts of Xenon & Argon gas, as well as Rock and Water rings to Crokslev and Havous.

I will see about getting this in soon!

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Happy Holidays wonderful people!
Progress on MPE 1.1 has slowed this week, I have been spending a lot of time with family lately, and I do not doubt the same is true for many of you on the forums!

As a late Christmas Gift, I would like to showcase what I currently expect to be the last major new feature for Minor Planets Expansion's 1.1 update: Parallax Support!

Spoiler

tqVB5s5.png

The rocky crags of Ervo's oxygen shores.

kXoHMLo.png

Archae above the banks of Ervo.

5EOmtC4.png

Icy fragments can be found when exploring Ervo's higher, flatter regions.

This Parallax Support requires the Parallax Stock System assets, a decision made both to reduce the time needed to release this update and also keep MPE's total filesize relatively small.
Someday I may return and do a separate download that allows for a more original spin of Parallax Support for MPE, but for now we're keeping it simple (though I am trying to be a little fun and somewhat derivative with it as I learn the system, and as a small aside I do intend to leave the more exotic scatters as unique elements of the stock planets; as Linx intended)!

Edited by Exo's Lab
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Here are the SpadeDust/SpaceDustUnbound cfgs for Crokslev and Havous

Crokslev

Spoiler

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Rock
    body = Crokslev

    RESOURCEBAND
    {
        name = crokslevExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.0003
        maxAbundance = 0.0008

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 83000
        // minimum altitude for a distribution
        altLowerBound = 76000
        // peak of a distribution
        altPeak = 80000
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 1000
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 1
        // Minimum latitude for a distribution
        latLowerBound = -1
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Water
    body = Crokslev

    RESOURCEBAND
    {
        name = crokslevExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.0003
        maxAbundance = 0.0005

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 83000
        // minimum altitude for a distribution
        altLowerBound = 76000
        // peak of a distribution
        altPeak = 79000
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 1000
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 1
        // Minimum latitude for a distribution
        latLowerBound = -1
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

Havous

Spoiler

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Rock
    body = Havous

    RESOURCEBAND
    {
        name = havousExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.003
        maxAbundance = 0.008

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 25000
        // minimum altitude for a distribution
        altLowerBound = 18000
        // peak of a distribution
        altPeak = 23500
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 0
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 2
        // Minimum latitude for a distribution
        latLowerBound = -2
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Water
    body = Havous

    RESOURCEBAND
    {
        name = havousExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.003
        maxAbundance = 0.006

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 25000
        // minimum altitude for a distribution
        altLowerBound = 18000
        // peak of a distribution
        altPeak = 19500
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 0
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 2
        // Minimum latitude for a distribution
        latLowerBound = -2
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

NOTES:

- All of the configs for the rings require SpaceDustUnbound to function properly.

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17 hours ago, DareMightyThingsJPL said:

Here are the SpadeDust/SpaceDustUnbound cfgs for Crokslev and Havous

Crokslev

  Reveal hidden contents

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Rock
    body = Crokslev

    RESOURCEBAND
    {
        name = crokslevExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.0003
        maxAbundance = 0.0008

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 83000
        // minimum altitude for a distribution
        altLowerBound = 76000
        // peak of a distribution
        altPeak = 80000
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 1000
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 1
        // Minimum latitude for a distribution
        latLowerBound = -1
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Water
    body = Crokslev

    RESOURCEBAND
    {
        name = crokslevExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.0003
        maxAbundance = 0.0005

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 83000
        // minimum altitude for a distribution
        altLowerBound = 76000
        // peak of a distribution
        altPeak = 79000
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 1000
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 1
        // Minimum latitude for a distribution
        latLowerBound = -1
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

Havous

  Reveal hidden contents

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Rock
    body = Havous

    RESOURCEBAND
    {
        name = havousExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.003
        maxAbundance = 0.008

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 25000
        // minimum altitude for a distribution
        altLowerBound = 18000
        // peak of a distribution
        altPeak = 23500
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 0
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 2
        // Minimum latitude for a distribution
        latLowerBound = -2
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

SPACEDUST_RESOURCE:NEEDS[SpaceDust&SpaceDustUnbound]
{
    resourceName = Water
    body = Havous

    RESOURCEBAND
    {
        name = havousExoRings
        title = #LOC_SpaceDust_Band_Ring

        // Maximum and minimum abundances (variation is by game seed)
        // In t/m^3
        minAbundance = 0.003
        maxAbundance = 0.006

        // Discoverability Data
        // --------------
        alwaysDiscovered = false
        alwaysIdentified = false

        // Scale abundances by air density
        useAirDensity = False
        // Distribution model to use, can be Uniform or Spherical
        distributionType = Spherical

        // These parameters are specific to the Spherical model
        // -------
        // Altitudes are in km from sea level
        // Maximum altitude for a distribution
        altUpperBound = 25000
        // minimum altitude for a distribution
        altLowerBound = 18000
        // peak of a distribution
        altPeak = 19500
        // maximum variation of these altitudes (variation is by game seed)
        altVariability = 0
        // Falloff for altitude, can be Linear or None
        altFalloffType = Linear

        // lats in degrees
        // Maximum latitude for a distribution
        latUpperBound = 2
        // Minimum latitude for a distribution
        latLowerBound = -2
        // peak of a distribution
        latPeak = 0
        // maximum variation of these latitudes (variation is by game seed)
        latVariability = 0
        // Falloff for latitude, can be Linear or None
        latFalloffType = Linear
    }
}

NOTES:

- All of the configs for the rings require SpaceDustUnbound to function properly.

Thank you for your contributions!
I will do my best to get these integrated, though I was unable to confirm any functionality from the Ervo config you sent me. Being someone inexperienced with SpaceDust, is there something I'm missing? I have downloaded both SpaceDust and SpaceDustUnbound, and it seems to be working for the stock system planets.

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Hmm. 

5 hours ago, Exo's Lab said:

though I was unable to confirm any functionality from the Ervo config you sent me.

It is possible that Rational Resources may be required. The mod adds tanks to store the resources among the other things it does, and given how SpaceDustUnbound requires it, it is likely that it may also be required

Furthermore, I'll look over the configs. I believe that I may have listed some dependencies where there shouldn't have been. 

If that fails, there is a possibility that it may not be set up properly on your end. When adding the configs, make a file in MPE called Patches (if this already exists, go in that file and move to the next step). Next, make a folder called SpaceDust (letter for letter, capitals included.) Finally, make the config (needs to be named for the planet), and then paste the configs I've written. 

Hope this works.

Edited by DareMightyThingsJPL
Clarification on instructions
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Alright, just looked over the configs and they should work - They are working on my end. 

Possibly the 'Tab' key isn't properly copy and pasted when doing this. I've noticed that the spaces are a lot smaller than they should be on the KSP forums. If this is the case, then reference the configs in the stock system to figure out where and how many time you should click the 'Tab' key. 

 

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  • 2 weeks later...

Hello. Sorry, I have now realized that I have miswritten Ervo's SpaceDust config in some way. I'll post the new one soon. I have confirmed that the spacedust configs for Havous & Crokslev work. Again, there may be an issue with the copy pasting of the Tab key, but I'm not sure.

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