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Some Mod To Leave The Larger Planets?


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15 hours ago, jimmymcgoochie said:

The only thing I could find was Sigma Dimensions, which says it's only going to work in KSP 1.3.1 or earlier.

SD is up to date to the latest Kopernicus version, which means KSP 1.8.1

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@MuriloMoreira you will need:

https://github.com/Kopernicus/Kopernicus

Kopernicus, the planetary system modifier mod. There are versions for different versions of KSP up to 1.8.1 and it's version locked so ONLY works on the specified version of KSP, make sure you get the right one. KSP 1.8 also changed the game's Unity version which means that a lot of 1.7.3-compatible mods are NOT 1.8.x compatible and vice versa.

https://github.com/Sigma88/Sigma-Dimensions

Sigma Dimensions, does planetary rescaling. As per @Sigma88's comment above, this is compatible with KSP 1.8.1 and earlier (get the right version though!).

https://github.com/Galileo88/Rescale/releases

Rescale provides configs for Sigma Dimensions at a variety of planetary scales, all the way up to 10.625x which apparently makes Kerbin the same size as real Earth. As far as I can tell this will also work in 1.8.1 but I haven't tried it myself so I don't know for sure.

Make sure you get all the dependencies for those mods as well or they won't work. (Normally I'd suggest using CKAN which will install the dependencies automatically, but the versions of SD and Rescale on there are quite out of date for some reason so I wouldn't rely on those.)

One alternative to the above is JNSQ which is about 2.7x larger than the stock system and doesn't need Sigma Dimensions or Rescale, but while the same planets are present they're considerably different to the stock ones so if you're only interested in bigger versions of the stock planets it might not be for you.

Please note that stock parts will not be enough in larger rescales (apparently they're ~2.5x sized so work best in similar sized systems) and you'll need other mods e.g. SMURFF or RO to make the stock parts work in large systems. There are also mods that add more parts from real rockets e.g. BDB and Tantares and a number of parts mods will support or are supported by SMURFF/RO.

It's probably better to start with a smaller upscale to e.g. 2.5x or 3.2x where the stock parts will still be enough and get used to the larger planets and the challenges they pose, before then going for something bigger.

 

EDIT:

I just tried it out by adding Sigma Dimensions, Kopernicus and a Rescale config to an otherwise mod-free KSP 1.8.1 and everything looks like it's OK and considerably larger than before :). One thing I forgot to mention- for larger systems you will need to turn the power of antennas and the DSN up quite considerably as in the stock system a RA-2 around Duna can't reach a level 3 tracking station half the time, never mind when it's 6 or even 10 times as far.

Edited by jimmymcgoochie
Tried it myself
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